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    1. Ekonomi och Ledarskap
    2. Industrier och branscher
    3. Media och underhållning

    AI and the Screen Entertainment Industries

    AvAngus Finney

    Häftad, Engelska, 2026

    574 kr

    Slutsåld

    Beskrivning

    AI and the Screen Entertainment Industries offers a comprehensive exploration and critical analysis of the rapid integration of AI tools within the entertainment sector. Author Angus Finney adopts a value-chain and project-management perspective to examine AI’s transformative role in reshaping creativity, governance, and decision-making.This book delves into AI’s impact on development, production, sales, distribution, and marketing, while expanding its focus beyond feature films to include animation, documentaries, games, television drama, and short-form content. Section I introduces the history of AI, the ‘Seven As’ framework, and the contemporary screen value chain, laying the conceptual groundwork. Section II analyzes AI’s influence on each major link in the value chain, and Section III features detailed case studies of Hat Trick, MrBeast, and the BBC, illustrating these dynamics within real-world organisations and creative cultures. Part IV charts AI adoption across key territories, and finally, Section V addresses regulation, governance, and future directions, emphasizing the policies and decisions required to preserve authenticity and diverse storytelling in an AI-driven landscape.While most ideal for undergraduate and graduate students in technical and applied film and television courses, this book also serves as a practical resource for industry professionals.Additional online teaching materials include an instructor’s manual and a test-bank of questions to support in-class discussions.

    Produktinformation

    • Utgivningsdatum:2026-10-05
    • Mått:174 x 246 x undefined mm
    • Format:Häftad
    • Språk:Engelska
    • Antal sidor:310
    • Förlag:Taylor & Francis Ltd
    • ISBN:9781041000426

    Utforska kategorier

    • Media och underhållning inom Ekonomi och Ledarskap
    • IT-rätt och kommunikationsrätt inom Juridik
    • Artificiell intelligens inom Data och IT

    Mer om författaren

    Angus Finney is Cambridge University’s MBA Coach on the ‘Creative Industries in the Digital Age' concentration at Judge Business School, UK.

    Recensioner i media

    “Angus Finney provides an admirably comprehensive critical interrogation of the myriad ways that AI is transforming the Screen Entertainment industries: impacting every stage of the value chain, embracing all genres and permeating all parts of the world. Consequently, this book is an essential primer for producers and consumers, funders and policymakers alike.”Professor Duncan Petrie, Dean of Arts & Humanities, University of York"Dr. Finney guides us through the many wonders and challenges that AI is bringing to the screen industries and helps us navigate the unchartered waters with a deep understanding of the research site, and a unique critical framework that makes this book so timely and important.”Charlotte Appelgren, General-Secretary, CineRegio “Organisations within the screen industries are constantly discussing the threats, challenges and opportunities presented by the rapid and sudden growth of AI. So, we are fortunate that Angus Finney has used his considerable knowledge, experience and intelligence to deliver such an insightful analysis of what is already happening and what the future is likely to bring. Finney gives us an invaluable overview of how AI is already operating in every corner of our business. Most importantly, he encourages curiosity over fear.”Nick Marston, Chairman of the Film, Theatre and TV department, Curtis Brown “AI still feels nascent, in comparison to the giant it will likely become and simultaneously ubiquitous. Angus Finney’s characteristically thoughtful research comes at a perfect time, acting as a cartographer for unmapped land in the Entertainment space, helping join the dots of where AI will be best placed to serve it, and what traps practitioners should be mindful of as we work with it.”John Giwa Amu, Producer and CEO of Good Gate Media

    Innehållsförteckning

    • PART I - AI Foundations 1. A Short History of Ai in The Screen Entertainment Industries 2. AI and The Seven A’s: Attention, Abundance, Acceleration, Automation, Adoption, Augmentation and Authenticity 3. AI and The Film Value Chain 4. The Seven As in Practice: Projects, Organizations and Policies 5. Data, IP and the Political Economy of AI 6. Storytelling Futures PART II – AI across the Screen Entertainment Value Chain 7. Feature Film: Development and Production 8. Post-production and Delivery 9. Distribution and Marketing 10. Animation 11. Documentary Filmmaking 12. High-End TV and Streaming Drama 13. Video Gaming 14. Short form, Micro Drama and Vertical PART III – The Case Studies Case Study A. Hat Trick Productions: Comedy, Creativity and the AI Jam Case B. MrBeast and the Attention Engineering of Young Audiences Case C. The BBC's Strategic Approach to Generative AI PART IV – Territories 15. North America 16. United Kingdom and Ireland 17. Europe and the EU 18. Asia-Pacific: China, Korea, Japan, Australia and New Zealand 19. Africa, the Middle East and Emerging Markets 20. Latin America PART V – Regulation, Governance and Future Directions 21. Regulation and Policy 22. Governance, Standards and Practice 23. Conclusions and the Human Future 24. Glossary