Häftad, Engelska, 2026
AI and the Screen Entertainment Industries
Av Angus Finney
594 kr
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Beskrivning
Produktinformation
- Utgivningsdatum: 2026-10-05
- Mått: 174 x 246 x 24 mm
- Vikt: 640 g
- Format: Häftad
- Språk: Engelska
- Antal sidor: 310
- Förlag: Taylor & Francis Ltd
- ISBN: 9781041000426
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Mer om författaren
Angus Finney is Cambridge University’s MBA Coach on the ‘Creative Industries in the Digital Age' concentration at Judge Business School, UK.
Recensioner i media
'Angus Finney provides an admirably comprehensive critical interrogation of the myriad ways that AI is transforming the Screen Entertainment industries: impacting every stage of the value chain, embracing all genres and permeating all parts of the world. Consequently, this book is an essential primer for producers and consumers, funders and policymakers alike.'Professor Duncan Petrie, Dean of Arts & Humanities, University of York'Dr. Finney guides us through the many wonders and challenges that AI is bringing to the screen industries and helps us navigate the unchartered waters with a deep understanding of the research site, and a unique critical framework that makes this book so timely and important.'Charlotte Appelgren, General-Secretary, CineRegio 'Organisations within the screen industries are constantly discussing the threats, challenges and opportunities presented by the rapid and sudden growth of AI. So, we are fortunate that Angus Finney has used his considerable knowledge, experience and intelligence to deliver such an insightful analysis of what is already happening and what the future is likely to bring. Finney gives us an invaluable overview of how AI is already operating in every corner of our business. Most importantly, he encourages curiosity over fear.'Nick Marston, Chairman of the Film, Theatre and TV department, Curtis Brown 'AI still feels nascent, in comparison to the giant it will likely become and simultaneously ubiquitous. Angus Finney’s characteristically thoughtful research comes at a perfect time, acting as a cartographer for unmapped land in the Entertainment space, helping join the dots of where AI will be best placed to serve it, and what traps practitioners should be mindful of as we work with it.'John Giwa Amu, Producer and CEO of Good Gate Media
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