Häftad, Engelska, 2024
Semiotics of Architecture in Video Games
Av Gabriele Aroni, Gregory Paschalidis
Del i serien Bloomsbury Advances in Semiotics
440 kr
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Beskrivning
Produktinformation
- Utgivningsdatum: 2024-03-21
- Mått: 152 x 234 x 12 mm
- Vikt: 300 g
- Format: Häftad
- Språk: Engelska
- Serie: Bloomsbury Advances in Semiotics
- Antal sidor: 192
- Förlag: Bloomsbury Publishing PLC
- ISBN: 9781350341722
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Mer om författaren
Gabriele Aroni is Senior Lecturer in Game Arts at the School of Digital Arts of Manchester Metropolitan University, UK.
Recensioner i media
This work by Gabriele Aroni is highly significant, having implications for the ways in which virtual architectures are evolving structurally, symbolically, and aesthetically, and how video game architecture provides a framework for understanding digital ways of creating texts. Aroni looks penetratingly at the points of contact between digital and real-world architecture and art, utilizing both semiotic concepts and the theory of anticipatory play. Aroni shows that the virtual world is both a representation of the real world and an interpretation of its possibilities, extending it considerably through virtual architecture.
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