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    1. Data och IT
    2. Systemvetenskap och AI

    Transforming Education with Virtual Reality

    AvReena Malik,Ambuj Sharma

    Inbunden, Engelska, 2024

    2 318 kr

    Beställningsvara. Skickas inom 5-8 vardagar. Fri frakt över 249 kr.

    Beskrivning

    TRANSFORMING EDUCATION WITH VIRTUAL REALITY The book provides an in-depth and comprehensive knowledge reviewof the use of virtual reality in the education industry and businesses. Virtual reality (VR) technology has thoroughly transformed education by providing engaging and immersive ways for students to experience their education and by offering visual learning, creative development, etc., to enhance their studies. Moreover, with increasing accessibility, both students and educators can utilize it for effective teaching and learning. By embracing this VR-related technology, teachers can transform traditional classrooms into lively ones. Businesses can also leverage VR for skilling, up-skilling, and re-skilling. This book is divided into two parts. Part I discusses the opportunities, challenges, and application of VR technology, and Part II focuses on reimagining education with the metaverse. Readers will find in this book: a description of the relationship between virtual reality and student behavior;a review of VR-enabled tools and techniques for an immersive environment;a discussion on VR in the context of vocational education by developing a conceptual framework and roadmap for its adoption; an overview of the advantages, disadvantages, and mechanisms of VR through a detailed analysis showing a comparison of the strong and weak points of the technologies being used in education;a look at the future of learning in the context of VR; a description of the relevance of VR in emerging economies with the help of bibliometric analysis and discusses its future potential;a review of Metaverse as a new education avatar showcasing diverse educational experiences and how to reimagine teaching; an explanation of the relevance of emerging digital technologies in upskilling employees in fashion retail to impart an immersive experience for customers; a proposed framework for mapping the use of VR for students with autistic spectrum disorder (ASD).Audience The book is designed for information technologists, educational researchers, teachers, policymakers, government officials, and business managers.

    Produktinformation

    • Utgivningsdatum:2024-02-09
    • Vikt:903 g
    • Format:Inbunden
    • Språk:Engelska
    • Antal sidor:432
    • Förlag:John Wiley & Sons Inc
    • ISBN:9781394199990

    Utforska kategorier

    • Systemvetenskap och AI inom Data och IT
    • Material och digital teknik i undervisningen inom Psykologi och pedagogik

    Mer om författaren

    Reena Malik is an assistant professor at the Chitkara Business School at Shitkara University in Punjab, India. She has a PhD in marketing management and a degree in commerce and management. She has published three books, various research papers, and book chapters. She has been teaching for the last ten years and actively works in research areas like consumer behavior, brand management, and customer satisfaction. Ambus Sharma is an assistant professor at Ballabh Pant Social Science Institute, Allahabad, India. He received his PhD in management and business administration sciences from Szent Istvan University, Hungary. His research areas include diversity management, human resources practices, and disability studies. He has published multiple research articles in international journals. Prashant Chaudhary is an associate professor with Dr. Vishwanath Karad at the MIT World Peace University, Pune as well as an associate professor at the School of Management. He has authored two books and won various awards including the Innovative Educator Award.

    Innehållsförteckning

    • Preface xviiPart 1: Modern Technology in Education: Opportunities, Application and Challenges 11 A Novel Adaptive Framework for Immersive Learning Using VR in Education 3Sudharson D., Reena Malik, Rithish Ramamoorthy Sathya, Vaishali V., Balavedhaa S. and Gautham S.1.1 Introduction 41.2 The Two Perceptive Elements 61.3 Immersive Tools and Technologies 91.4 The Methodology 131.5 Interaction Through Voice Assistant 161.6 Improved Distraction Tracking 161.7 Discussions 191.8 Market Analysis 201.9 Result 241.10 Conclusion 242 When Technology Meets Tradition: Rediscovering Tribes Through Virtual Reality 27Debanjana Nag2.1 Introduction 282.2 Concept of Communication and Virtual Reality as a Tool of Communication 292.3 The Tribes and the Concept of ‘Modern’ Society 322.4 Status of Women in Tribal Societies 332.5 Socio-Political Systems of Tribal Societies 342.6 Conditions of Education, Health and Hygiene 342.7 Application of Virtual Reality as a Learning Pedagogy to Understand Tribal Aspects 362.8 Problems in the Implementation of VR Among the Tribes 382.9 Utilization of Virtual Reality to Connect Tribes with the Mainstream 402.10 Epilogue 423 Post-Pandemic Approaches Through Various Advanced Toolkits for Online Teaching and Learning Confidence 47Karthikeyan Kandasamy, Prakash Maran Jeganathan and Shalini Surajmani3.1 Introduction 483.2 The Impact of Technology on Learning 493.3 MAXHUB UC BM35 Bluetooth Teleconference Speakerphone 533.4 4K Ultra HD 553.5 BenQ EdTech 573.6 Conclusion 584 Expanding Teaching Possibilities: Applications of Technological Products in Education 61Jyoti Verma and Gagandeep4.1 Introduction 614.2 Benefits of Technology in the Education Sector 644.3 Applications of Technological Products in Education 654.4 PESTLE Analysis of Technological Products in the Education Sector 674.5 Successive Growth of Technological Products in India 684.6 Conclusion 695 Evolutionary Advantages of Virtual Reality in Education 73Richa Kapoor Mehra5.1 Introduction 735.2 Differences Between Real and Virtual Space 765.3 Use of Virtual Reality: A Matter of Concern 825.4 Conclusion 846 Exploring Possibilities and Apprehensions About Application of Artificial Intelligence in Higher Education 87Siddharth Shimpi6.1 Introduction 886.2 The Current State of AI in Higher Education 906.3 Advantages of AI in Higher Education 916.4 Potential Risks of AI in Higher Education 916.5 Ethical Considerations in AI in Higher Education 936.6 Future of AI in Higher Education 946.7 Case Studies 956.8 Best Practices 966.9 Conclusion 967 Impact of Virtual Reality on Immersive Education 101Manju Rani7.1 Introduction 1027.2 Techniques Used in Immersive Learning 1037.3 Advantages of Immersive Learning 1047.4 Disadvantages of Immersive Learning 1057.5 Virtual Reality 1057.6 Processing of VR 1077.7 Types of Virtual Reality 1087.8 Developing Content for VR 1097.9 Creating a Virtual Reality Environment 1097.10 VR in Education 1127.11 E-Learning and VR 1137.12 The Usefulness of VR Technology in the Field of Education 1147.13 VR in Teacher Training and Pedagogy 1187.14 Creating an Immersive VR Environment with MaxWhere 1187.15 Applications or Software for Using VR Technology in the Field of Education 1207.16 Growth of VR Technology in Education 1217.17 Obstacles in Using VR Technology 1227.18 Interpretation of Results 122Part 2: Reimaging Education with Metaverse 1278 The Metaverse in Education: An Upcoming Future Trend 129Priya Jindal and Ansh Jindal8.1 Introduction 1308.2 XR in Metaverse 1308.3 Categories of Extended Reality (XR) 1318.4 XR and Learning 1338.5 Approaches of Learning in Metaverse 1358.6 Comparison of Classes in Person, Virtual Classes, and in the Metaverse 1378.7 Challenges of Metaverse in Education 1388.8 Trends Supporting Metaverse in Education 1408.9 Conclusion 1419 Role of Virtual Reality in Education: Its Scope, Reach and Effect on Student Behavior 145Shweta Kapoor and Gitanjali Kalia9.1 Introduction 1469.2 Types of Virtual Reality 1489.3 Various Types of Augmented Reality 1499.4 Virtual and Augmented Reality 1509.5 Application of Virtual Reality 1519.6 Implementation of VR in Education Sector 1559.7 Effects of Virtual Reality on Student Behavior 1579.8 Positive Effect of Virtual Reality on Students 1589.9 Negative Effect of Virtual Reality on Students 1599.10 Challenges Faced when Implementing VR in Education Sector 1609.11 Conclusion 1619.12 Forming New Perspectives 16210 Virtual Reality in Education: Benefits, Applications and Challenges 165Rajni Bala and Prachi Gupta10.1 Introduction 16610.2 Industry Key Players in VR in Education 16710.3 VR Market Segmentation in the Education Sector 16810.4 Application of VR in Education 16810.5 Distance Learning 17010.6 Advantages of VR in the Classroom 17010.7 Disadvantages of VR in the Classroom 17210.8 How VR Will Improve Education 17310.9 Challenges of Implementing VR in Education 17410.10 How to Maximize the Benefits of VR in Education 17611 Exploring the Landscape of Virtual Reality in Education: A Bibliometric and Thematic Analysis 181Natashaa Kaul and Chanakya Kumar11.1 Introduction 18211.2 Literature Review 18311.3 Methodology 18511.4 Findings and Results 18711.5 Methodology and Research Perspectives 18811.6 Temporal Analysis Using Word Clouds 18911.7 Future Research 19211.8 Conclusion 19311.9 Implications for Research and Practice 19611.10 Limitations of the Study 19712 VR in Vocational Educational and Training: Conceptual Framework and Adoption Roadmap 201Kumar Shalender, Babita Singla and Sandhir Sharma12.1 Introduction 20112.2 Benefits of VR in Training 20312.3 VR Adoption Framework 20612.4 Conclusion and Discussion 20713 Virtual Reality in Education — A Blessing or Curse? 211Priya Jindal, Ansh Jindal and Radhika Gambhir13.1 Introduction 21213.2 Virtual Reality 21213.3 VR in Education 21413.4 Conclusion 22414 Virtual Reality: A Mechanism for Modern Education 229Deepali Bhatnagar and Adity Boruah14.1 Introduction 23014.2 What Makes Learning Deep Rooted? 23114.3 Definition of Virtual Reality 23214.4 Virtual Reality as an Instructive Tool 23414.5 Educator and Student Acceptance of VR Use in Education 23614.6 Statistics of the Usage of Virtual Reality in the Education Sector 23714.7 Enablers for Teaching with Technology 23914.8 Virtual Reality in Modern Education: Benefits 24014.9 Areas of VR Application in Education 24114.10 Constraints and Challenges in the Path of VR Learning 24214.11 The Road Ahead 24214.12 Conclusion 24415 Application of VR Technology in the Educational Sector — Opportunities and Challenges 249Sushmitha Abhishek Rao, Bonnie Rajesh and Rajesh Raut15.1 An Introduction to Virtual Reality 25015.2 Literature Review 25015.3 Important Elements of Virtual Reality (VR) 25115.4 Features of VR 25215.5 Opportunities of Virtual Reality in Education 25315.6 Challenges of Virtual Reality in Education 25715.7 Conclusion 25916 Is Virtual Reality Really the Future of Learning? 263Rajneesh Ahlawat, Renu Tanwar and Preeti Ahlawat16.1 Introduction 26416.2 Virtual Reality History 26416.3 Virtual Reality Learning 26516.4 Benefits of Using Virtual Reality in Education 26516.5 Disadvantages of Learning through Virtual Reality 26716.6 Virtual Reality Applications 26816.7 Types of Virtual Reality 27016.8 Virtual Reality: Statistics 27116.9 Education with Virtual Reality 27116.10 Virtual Reality Used in Schools 27216.11 Virtual Reality’s Impact on Modern Education 27216.12 Virtual Reality Examples 27316.13 Classroom VR Implementation 27516.14 Secondary Schooling Using VR 27616.15 VR for Students who Struggle with Studying 27716.16 Difficulties in VR Education 27716.17 Future of VR in Education 27916.18 Conclusion 27917 Application of Virtual Reality for Education 283Ramkrishna Dikkatwar, Nilesh Kate, Saradhi Kumar Gonela and Prashant Chaudhary17.1 Introduction and Background of the Study 28417.2 Literature Review 28417.3 Methodology 28617.4 Literature Section 28717.5 Bibliometric Analysis and Discussion 29017.6 Conclusion and Future Scope 30218 Metaverse: A New Avatar-Based Technology for Diverse Educational Experiences 311Pooja Darda, Shailesh Pandey, Om Jee Gupta, Susheel Yadav and Reena Malik18.1 Introduction 31218.2 Literature Review 31318.3 Research Methodology 31518.4 Proposed Framework for Metaverse Applications in Education 31518.5 Limitations 31718.6 Future Scope 31718.7 Implications 31818.8 Conclusion 31819 Up-Skilling in Fashion Retail 323Prashant Chaudhary, Neelam Raut, Harshali Patil and Nilesh Kate19.1 Introduction 32419.2 Literature Review 32619.3 Findings and Conclusion 32919.4 Practical Implications and Discussion 33019.5 Scope for Future Studies 33220 Metaverse: Reimagining the Future of Teaching-Learning 337Mihir Vaidya and Meenal Pendse20.1 Introduction 33820.2 Using Metaverse and Its Tools in Education 33820.3 Advantages, Disadvantages, Challenges and Remedies to Challenges 34220.4 Organizations Working on Integrating Technology with Education 34720.5 Conclusion 34921 Proposed Framework to Map Virtual Reality with Ancient Indian Education System to Increase Neuroplasticity for Autistic Spectrum Disorder Children 351Noor-A-Nabi Khan, Naheeda Tharannum B., Khondekar Lutful Hassan and Habiba Hussain21.1 Introduction to Autism Spectrum Disorder 35221.2 Studies on Autism Spectrum Disorder 35421.3 Studies on Virtual Reality 35521.4 Studies on Ancient Indian Education System 35621.5 Studies on Neuroplasticity 35721.6 Brain: Normal and Autistic Children 35721.7 Research Area Explored and Unexplored 35921.8 Proposed Problem Statement 35921.9 Aim and Objectives 36021.10 Ancient Indian Education System: Holistic Development 36021.11 Holistic Development: From Autism to Being Normal 36121.12 Virtual Reality and Autism Spectrum Disorder 36221.13 Implementation of Virtual Reality: Education 36521.14 Mapping Virtual Reality and Ancient Indian Education System 36621.15 How Virtual Reality Helps Autism 36621.16 Algorithm for Virtual Reality in Autism 36721.17 Pseudocode for Virtual Reality in Autism 36821.18 Proposed Neuroplasticity-Enabled VR Ancient Indian Education 36921.19 Implementation of Neuroplasticity in VR 37021.20 Computer Programming on VR with Ancient Indian Education 37221.21 Computer Programming on Neuroplasticity Development 37321.22 Conclusions 37421.23 Future Scope 37422 Virtual Reality in Education: Analyzing the Literature and Bibliometric State of Knowledge 379Manpreet Arora22.1 Introduction 38022.2 Research Questions 38222.3 Methodology 38222.4 State of Knowledge Published on the Term "Virtual Reality in Education" in SCOPUS Database 38222.5 Main Research Themes Covered in the Top Articles 39722.6 What Literature (available in SCOPUS) States about the Concept of VR in Education 39922.7 Conclusion 399References 400Index 403