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    1. Samhälle och politik
    2. Samhälle och kultur
    3. Kultur och medier
    4. Kulturvetenskap

    The Culture of Design

    AvGuy Julier

    Häftad, Engelska, 2013

    1 579 kr

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    2 872 kr

    Beskrivning

    What is the social impact of design? How do culture and economics shape the objects and spaces we take for granted? How do design objects, designers, producers and consumers interrelate to create experience? How do new networks of communication and technology change the design process? Thoroughly revised, this new edition:

    • explores the iPhone
    • digs deep into the digital with a new chapter on networks and mobile technologies
    • provides a new chapter on studying design culture
    • explores the relationship of design to management and the creative industries
    • supports students with a revamped website and all new exercises
    This is an essential companion for students of design, the creative industries, visual culture, material culture and sociology.

    Produktinformation

    • Utgivningsdatum:2013-12-10
    • Mått:186 x 232 x 15 mm
    • Vikt:520 g
    • Format:Häftad
    • Språk:Engelska
    • Antal sidor:296
    • Upplaga:3
    • Förlag:SAGE Publications
    • ISBN:9781446273593

    Utforska kategorier

    • Kulturvetenskap inom Samhälle och politik

    Mer om författaren

    Guy Julier is Senior Lecturer in design at Leeds Metropolitan University.

    Recensioner i media

    This is a thoughtful update on previous editions; Julier takes time to pick up on ′sticky′ issues and explain them in detail without sounding pedantic or over-bearing. This new edition will be a welcome addition to contemporary design culture and of use to designers and students alike.

    Innehållsförteckning

    • Chapter 1: Design CultureDesign culture as an object of studyBeyond Visual Culture: Design Culture as an academic disciplineModels for studying Design CultureDesign Culture beyond discipline?Chapter 2: Design and ProductionThe rise of designFreelance, in-house and consultancy designThe establishment of design consultancyThe 1980s design consultancy boomNeo-fordist designPost-fordist designTowards a brand ethosSpeeding up design and productionDesign within disorganized capitalismThe new economyChapter 3: Designers and Design DiscourseDefinitions of designThe word ‘design’ in historyThe professional status of designDesigners as ‘Cultural Intermediaries’Historicity and modernism in design discourseSecond modernity versus design managementService designDesign ThinkingChapter 4: The Consumption of DesignThe culture of consumptionDesign and consumer culturePassive or sovereign consumers?De-alienation and designingCommodities and the aesthetic illusionSystems of provisionCircuits of cultureDesigners and the circuit of cultureWriting about thingsConsumption and practiceAnomalous objectsChapter 5: High DesignDesign classicsMediating productionConsuming postmodern high design: Veblen and BourdieuHistoricityModern designers/modern consumersDesigners, risk and reflexivityCritical designDesign artChapter 6: Consumer GoodsImagesSurfacesDoing the DysonProduct semanticsMood boardsLifestyles and design ethnographyBack to the workshopProduct semantics and flexible manufactureDesigning global productsProduct designers and their clientsProducts and brand imageProduct useThe iPod: consumption, practice and contingencyChapter 7: Branded PlacesEvaluating place: beyond architectural criticismThe Barcelona paradigmCultural economies, regeneration and gentrificationMuseums and postindustrial place-makingBeyond nation-states: cities and regionsThe branding of city-regions and nationsProblematizing the branding of placeChapter 8: Branded LeisureFrom Fordist to disorganized leisureTime-squeeze and packaged leisureThe Disney paradigmPost-touristsNaked and nowhere at Center ParcsTelevisuality and designing leisure experiencesDedifferentiation/distinctionChapter 9: On-screen InteractivityComputers and graphic designTechnological development and consumer growthProfessional practicesCritical reflectionAuthorshipReadershipConsuming interactivityCybernetic lossLiberation and regulation: the bigger pictureBytes and brandsChapter 10: Communications, Management and ParticipationInternal brand buildingThe end of advertisingBrand and communications consultancyEmployees as consumersAesthetic labourDesigning for creativitySocial participation and design activismChapter 11: Networks and Mobile TechnologiesiPhones and smartphonesCyborgsClosed and open networksCultural relativism and technological changeThe competition of monopoliesScipts and metadataAgencementAssemblageArticulationBoundary objects and spacesChapter 12: Studying Design CultureA design culture turnWriting design cultureScopeClosed and open conceptions of designReflexivity and historicityMediationDensityDynamicsMaterialityConcluding remarks