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    1. Data och IT
    2. Digital livsstil och datorspel
    3. Datorspel / onlinespel

    Minds Behind PlayStation Games

    Interviews with Creators and Developers

    AvPatrick Hickey

    Häftad, Engelska, 2022

    Del i serien Studies in Gaming

    373 kr

    Beställningsvara. Skickas inom 5-8 vardagar. Fri frakt över 249 kr.

    Beskrivning

    Featuring interviews with the creators of 43 popular video games--including Spyro the Dragon, Syphon Filter, NFL GameDay 98 and Final Fantasy VII--this book gives a behind-the-scenes look at some of the most influential (and sometimes forgotten) titles of the original PlayStation era. Interviewees recall the painstaking development, challenges of working with mega publishers and uncertainties of public reception, and discuss the creative processes that produced some of gaming's all-time classics.

    Produktinformation

    • Utgivningsdatum:2022-10-06
    • Mått:178 x 254 x 15 mm
    • Vikt:540 g
    • Format:Häftad
    • Språk:Engelska
    • Serie:Studies in Gaming
    • Antal sidor:291
    • Förlag:McFarland & Co Inc
    • ISBN:9781476685076

    Utforska kategorier

    • Datorspel / onlinespel inom Data och IT

    Mer om författaren

    Patrick Hickey, Jr., is the founder and editor-in-chief of ReviewFix.com and a lecturer of English and journalism at Kingsborough Community College, in Brooklyn, New York. Over the past decade, his video game coverage has been featured in national ad campaigns by Nintendo, Disney and EA Sports. Series editor Matthew Wilhelm Kapell teaches American studies, anthropology, and writing at Pace University in New York.

    Innehållsförteckning

    • Table of ContentsForeword by Jason WeesnerPrefaceIntroductionCraig Stitt, Spyro the Dragon: Born Green, Immortalized Purple and Remastered FuchsiaJames Dillon, Crash Bandicoot: A Marsupial Mascot Is BornGavin Rummery, Tomb Raider II: Lara’s Bigger ­Ponytail-Swinging Adventure
Scott Rogers, ­Pac-Man World: From Ghosts to GloryAaron Cammarata, Pitfall 3D: From a Commodore Compilation to NeversoftTony Warriner, In Cold Blood: Ahead of Its Time
David Grijns, Tenchu: Stealth Assassins: The Most Ninja “Ninja” Game, EverJose Villeta, Treasures of the Deep: Childhood Dreams Become RealityJoe Brisbois, Aquanaut’s Holiday: A Misunderstood Effort in RelaxationRichard Ham, Syphon Filter: Taking from the Best, Making the BestMichael Mendheim, Army Men: Sarge’s Heroes: Green and Eventually MeanDavid Shea, Alien Trilogy: The Best of TimesJason Weesner, Apocalypse: Neversoft’s Ironic Invitation to the Big TimeLaurent Benes, Future Cop: LAPD: Days of Future PastNoah Slater, 007: Tomorrow Never Dies: From Sandwiches to SpiesCraig Stitt, Disruptor: Something Special After Sonic But Before SpyroMike Froggatt, C-12: Final Resistance: The ­Counter-Invasion Before the Jump to MicrosoftMichael Heilemann, Medal of Honor: German Shepherds and Writing Your Name on the WallScott Rogers, Soul Blade: More Than a LocalizationTony Iuppa, Knockout Kings: The Greatest “Draw” in Boxing HistoryKellan Hatch, Jet Moto: The Last of the SingleTrac Hat Trick, A Monkey Off Your BackBrian Wiklem, Jet Moto 2: Two Versions of a Special SequelBrian Wiklem, Cool Boarders: Rejection, Compromise and RespectJules Burt, Sled Storm: The First One, the Best OneJim Buck, Rally Cross: Sexy 3D MathTim Huntsman, WWF War Zone: When RAW Was WARJoe Brisbois, ESPN Extreme Games: Before Tony Hawk, After the RashSebastiaan Reinarz and Amory Wong, NBA Live 96: A ­Full-Court PressErik Kiss and Jon Spencer, Triple Play 97: The Rookie’s Road to MVPTrent Shumay, NHL 98: EA’s First Hat Trick on PS1
Chris Foley, NFL GameDay 98: From the Hallway at Sony to GoogleCharles Pinady, Parasite Eve: Aya’s ­Not-So-Square TaleAlan Flores, ­Spider-Man: Doing Whatever a Spider Can—in 3DEric Thommerot and David Grijns, Nightmare Creatures/Nightmare Creatures II: PlayStation’s Gothic Dream and CurseScott Campbell, Rogue Trip: Vacation 2012: After Twisted, Before IncognitoKellan Hatch and Scott Campbell, Warhawk: One Half of Sony and SingleTrac’s Twisted ­Team-UpRuss Patterson, Courier Crisis: Flippin’ Off the Police on Your GTDave Quesnelle, Brain Dead 13: The Animated Twitch Game Swan SongDominic Craig, Team Buddies: Too “Leggit” to QuitMartin Edmondson, Driver: From the Figure Eight to the Open World
Nigel Conroy, Grand Theft Auto 2: Light It Up, Before the War in ChinatownScott Campbell, Twisted Metal: Heating Up the PlayStationJonathan Williams and David Bamberger, Final Fantasy VII: Changing the Way the U.S. Thought About RPGsConclusionIndex
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