Studies in Gaming – serie
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39 produkter
Play Versus Story Divide in Game Studies
Critical Essays
Häftad, 2015
486 kr
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Since the emergence of digital game studies, a number of debates have engaged scholars. The debate between ludic (play) and narrative (story) paradigms remains the one that famously "never happened."This collection of new essays critically frames that debate and urges game scholars to consider it …
Postmodern Joy of Role-Playing Games
Agency, Ritual and Meaning in the Medium
Av René Reinhold Schallegger, Matthew Wilhelm Kapell
Häftad, 2018
376 kr
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Historian Johan Huizinga once described game playing as the motor of humanity's cultural development, predating art and literature. Since the late 20th century, Western society has undergone a "ludification," as the influence of game-playing has grown ever more prevalent. At the same time, new …
Video Gaming in Science Fiction
A Critical Study
Av Jason Barr, Matthew Wilhelm Kapell
Häftad, 2018
543 kr
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As video gaming and gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each into their work. This study examines how media-fueled paranoia about video gaming--first emerging almost fifty years ago--still resonates in modern science fiction. …
Player and Avatar
The Affective Potential of Videogames
Av David Owen, Matthew Wilhelm Kapell
Häftad, 2017
502 kr
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Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you say "Ouch!" when a giant hits you with a club in Skyrim? Have you had dreams of being inside the underwater city of Rapture?Videogames cast the player as protagonist in an unfolding narrative. Like …
Women and Video Game Modding
Essays on Gender and the Digital Community
Av Bridget Whelan, Matthew Wilhelm Kapell
Häftad, 2020
477 kr
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The world of video games has long revolved around a subset of its player base: straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the …
What Is a Game?
Essays on the Nature of Videogames
Av Gaines S. Hubbell, Matthew Wilhelm Kapell
Häftad, 2020
506 kr
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What is a videogame? What makes a videogame "good"? If a game is supposed to be fun, can it be fun without a good story? If another is supposed to be an accurate simulation, does it still need to be entertaining? With the ever-expanding explosion of new videogames and new developments in the gaming …
Responding to Call of Duty
Critical Essays on the Game Franchise
Av Nate Garrelts, Matthew Wilhelm Kapell
Häftad, 2017
384 kr
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Call of Duty is one of the most culturally significant video game franchises of the 21st century. Since the first game was released for PC in 2003, the first-person shooter has sold over 250 million copies across a range of platforms, along with merchandise ranging from toys and comic books to a …
Storytelling in Video Games
The Art of the Digital Narrative
Av Amy M. Green, Matthew Wilhelm Kapell
Häftad, 2017
365 kr
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Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts.The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass …
Storytelling in the Modern Board Game
Narrative Trends from the Late 1960s to Today
Av Marco Arnaudo, Matthew Wilhelm Kapell
Häftad, 2018
517 kr
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Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved--taking on, in essence, the role of coauthors in an interactive narrative.Through the lens of game studies and …
Teach Like a Gamer
Adapting the Instructional Design of Digital Role-Playing Games
Av Carly Finseth, Matthew Wilhelm Kapell
Häftad, 2018
464 kr
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Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy, and lifelong learning. The author examines both the benefits and the drawbacks of role-playing games and their application to …
Rerolling Boardgames
Essays on Themes, Systems, Experiences and Ideologies
Av Douglas Brown, Esther MacCallum-Stewart m. fl.
Häftad, 2020
506 kr
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Despite the advent and explosion of videogames, boardgames--from fast-paced party games to intensely strategic titles--have in recent years become more numerous and more diverse in terms of genre, ethos and content. The growth of gaming events and conventions such as Essen Spiel, Gen Con and the UK …
Speedrunning
Interviews with the Quickest Gamers
Av David Snyder, Matthew Wilhelm Kapell
Häftad, 2017
261 kr
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More than 30 years after its 1985 release on the Nintendo Entertainment System, Super Mario Bros. continues to be one of the best-selling video games of all time. For many, completing the classic side-scrolling platformer remains challenging enough to provide many hours of entertainment.In late …
Minds Behind the Games
Interviews with Cult and Classic Video Game Developers
Av Patrick Hickey, Matthew Wilhelm Kapell
Häftad, 2018
376 kr
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Featuring interviews with the creators of 36 popular video games--including Deus Ex, Night Trap, Mortal Kombat, Wasteland and NBA Jam--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of all time. Recounting endless …
Playing with the Guys
Masculinity and Relationships in Video Games
Av Marc A. Ouellette, Matthew Wilhelm Kapell
Häftad, 2021
474 kr
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A lot of work has been done talking about what masculinity is and what it does within video games, but less has been given to considering how and why this happens, and the processes involved. This book considers the array of daily relationships involved in producing masculinity and how those …
Narrative Design and Authorship in Bloodborne
An Analysis of the Horror Videogame
Av Madelon Hoedt, Matthew Wilhelm Kapell
Häftad, 2019
374 kr
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In the vein of their cult-classic dark fantasy titles Demon's Souls (2009) and the Dark Souls franchise (2011, 2014, 2016), game developers FromSoftware released the bleak Gothic horror Bloodborne in 2015. Players are cast in the role of hunters in a hostile land, probing the shadowy city of …
Composition of Video Games
Narrative, Aesthetics, Rhetoric and Play
Av Johansen Quijano, Matthew Wilhelm Kapell
Häftad, 2019
491 kr
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Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural design, music, narrative and rules of play all find a place within, and are constrained by, computer systems whose purpose is to create an …
Pokemon Go Phenomenon
Essays on Public Play in Contested Spaces
Av Jamie Henthorn, Andrew Kulak, m. fl.
Häftad, 2019
259 kr
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Pokemon Go is not just play--the game has had an impact on public spaces, social circles and technology, suggesting new ways of experiencing our world. This collection of new essays explores what Pokemon Go can tell us about how and why we play.Covering a range of topics from mobile hardware and …
Strictly Fantasy
The Cultural Roots of Tabletop Role-Playing Games
Av Gerald Nachtwey, Matthew Wilhelm Kapell
Häftad, 2021
275 kr
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Role-playing games seemed to appear of nowhere in the early 1970s and have been a quiet but steady presence in American culture ever since. This new look at the hobby searches for the historical origins of role-playing games deep in the imaginative worlds of Western culture. It looks at the …
Roleplaying Games in the Digital Age
Essays on Transmedia Storytelling, Tabletop RPGs and Fandom
Av Stephanie Hedge, Jennifer Grouling
Häftad, 2021
506 kr
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The Digital Age has created massive technological and disciplinary shifts in tabletop role-playing, increasing the appreciation of games like Dungeons & Dragons. Millions tune in to watch and listen to RPG players on podcasts and streaming platforms, while virtual tabletops connect online players. …
Who's in the Game?
Identity and Intersectionality in Classic Board Games
Av Terri Toles Patkin, Matthew Wilhelm Kapell
Häftad, 2020
487 kr
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Some board games--like Candy Land, Chutes & Ladders, Clue, Guess Who, The Game of Life, Monopoly, Operation and Payday--have popularity spanning generations. But over time, updates to games have created significantly different messages about personal identity and evolving social values. Games offer …
Watch Us Roll
Essays on Actual Play and Performance in Tabletop Role-Playing Games
Av Shelly Jones
Häftad, 2021
506 kr
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Actual play is a movement within role-playing gaming in which players livestream their gameplay for others to watch and enjoy. This new medium has allowed the playing of games to become a digestible, consumable text for individuals to watch, enjoy, learn from, and analyze. Bridging the gap between …
Being Dragonborn
Critical Essays on The Elder Scrolls V: Skyrim
Av Mike Piero, Marc A. Ouellette
Häftad, 2021
384 kr
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The Elder Scrolls V: Skyrim is one of the bestselling and most influential video games of the past decade. From the return of world-threatening dragons to an ongoing civil war, the province of Skyrim is rich with adventure, lore, magic, history, and stunning vistas. Beyond its visual spectacle …
Minds Behind Sports Games
Interviews with Cult and Classic Video Game Developers
Häftad, 2020
384 kr
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Featuring interviews with the creators of 35 popular video games--including John Madden Football, Tony Hawk Pro Skater 3, WCW/nWo Revenge, and RBI Baseball--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) sports video …
Minds Behind Adventure Games
Interviews with Cult and Classic Video Game Developers
Häftad, 2019
374 kr
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Featuring interviews with the creators of 31 popular video games--including Grand Theft Auto, Strider, Maximum Carnage and Pitfall--this book gives a behind-the-scenes look at the origins of some of the most enjoyable and iconic adventure games of all time. Interviewees recount the endless hours of …
World of Final Fantasy VII
Essays on the Game and Its Legacy
Av Jason C. Cash, Craig T. Olsen
Häftad, 2023
686 kr
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Final Fantasy VII altered the course of video game history when it was released in 1997 on Sony's PlayStation system. It converted the Japanese role-playing game into an international gaming standard with enhanced gameplay, spectacular cutscenes and a vast narrative involving an iconic cast. In the …
Tabletop Revolution
Gaming Reimagined in the 21st Century
Häftad, 2023
829 kr
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This book is an overview of the ongoing revolution in tabletop gaming design and culture, which exploded to unprecedented levels of vitality in the 21st century, leading to new ways of creating, marketing, and experiencing a game. Designers have become superstars, publishers have improved quality …
Minds Behind Shooter Games
Interviews with Cult and Classic Video Game Developers
Av Patrick Hickey, Matthew Wilhelm Kapell
Häftad, 2021
376 kr
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Featuring interviews with the creators of 39 popular video games--including Halo 3, Call of Duty: Modern Warfare, Medal of Honor and Metroid Prime--this book gives a behind-the-scenes look at the origins of some of the most iconic shooter games. Interviewees recount endless hours of painstaking …
Beyond the Deck
Critical Essays on Magic: The Gathering and Its Influence
Av Shelly Jones, Matthew Wilhelm Kapell
Häftad, 2023
487 kr
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Since its debut in 1993, Magic: The Gathering has grown to be an influential collectible card game, allowing its community of loyal fans to duel each other while enjoying its lore and compelling narratives. This collection of essays focuses on Magic from a variety of disciplinary approaches. …
Minds Behind Sega Genesis Games
Interviews with Creators and Developers
Häftad, 2022
384 kr
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Prior to the arrival of the Sega Genesis, video games were still largely considered "kid stuff," but with a far more mature and eclectic range of titles, and an understanding of what gamers wanted, Sega and its Genesis/Mega Drive console began to shift the expectations for what gaming could be. …
Minds Behind PlayStation Games
Interviews with Creators and Developers
Häftad, 2022
376 kr
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Featuring interviews with the creators of 43 popular video games--including Spyro the Dragon, Syphon Filter, NFL GameDay 98 and Final Fantasy VII--this book gives a behind-the-scenes look at some of the most influential (and sometimes forgotten) titles of the original PlayStation era. Interviewees …