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Nate Garrelts – författare

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4 produkter

  1. Nate Garrelts - Digital Gameplay, Häftad. Tillgänglighet: Lägg i varukorg

    Digital Gameplay

    Essays on the Nexus of Game and Gamer

    Av Nate Garrelts

    Häftad, 2005

    365 kr

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    In recent years, computer technology has permeated all aspects of life--not just work and education, but also leisure time. Increasingly, digital games are the way we play.This volume addresses the world of digital games, with special emphasis on the role and input of the gamer. In fifteen essays, …

  2. Nate Garrelts - Meaning and Culture of Grand Theft Auto, Häftad. Tillgänglighet: Lägg i varukorg

    Meaning and Culture of Grand Theft Auto

    Critical Essays

    Av Nate Garrelts

    Häftad, 2006

    259 kr

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    The immensely popular Grand Theft Auto game series has inspired a range of reactions among players and commentators, and a hot debate in the popular media. These essays from diverse theoretical perspectives expand the discussion by focusing scholarly analysis on the games, particularly Grand Theft …

  3. Nate Garrelts - Understanding Minecraft, Häftad. Tillgänglighet: Lägg i varukorg

    Understanding Minecraft

    Essays on Play, Community and Possibilities

    Av Nate Garrelts

    Häftad, 2014

    261 kr

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    Since its official release in 2011, Minecraft has sold over 48 million copies across all gaming platforms. The premise of Minecraft is simple: destroy, collect, build and interact in a world made entirely of colored cubes. Unlike Lego blocks or other construction toys, Minecraft's digital play …

  4. Nate Garrelts, Matthew Wilhelm Kapell - Responding to Call of Duty, Häftad. Tillgänglighet: Lägg i varukorg

    Responding to Call of Duty

    Critical Essays on the Game Franchise

    Av Nate Garrelts, Matthew Wilhelm Kapell

    Häftad, 2017

    384 kr

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    Call of Duty is one of the most culturally significant video game franchises of the 21st century. Since the first game was released for PC in 2003, the first-person shooter has sold over 250 million copies across a range of platforms, along with merchandise ranging from toys and comic books to a …