Matthew Wilhelm Kapell – författare
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40 produkter
Exploring the Next Frontier
Vietnam, NASA, Star Trek and Utopia in 1960s and 70s American Myth and History
Häftad, 2019
757 kr
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The 1960s and early 70s saw the evolution of Frontier Myths even as scholars were renouncing the interpretive value of myths themselves. Works like Joe Haldeman’s The Forever War exemplified that rejection using his experiences during the Vietnam War to illustrate the problematic consequences of …
Star Trek as Myth
Essays on Symbol and Archetype at the Final Frontier
Häftad, 2010
506 kr
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In the past, the examination of myth has traditionally been the study of the "Primitive" or the "Other." More recently, myth has been increasingly employed in movies and in television productions. Nowhere is this more apparent than in the Star Trek television and movie franchise. This collection of …
Films of James Cameron
Critical Essays
Av Matthew Wilhelm Kapell, Stephen McVeigh
Häftad, 2011
396 kr
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Among the most expensive--and most profitable--films of all time, the works of James Cameron have had a profound effect upon popular culture and the technology of moviemaking. Yet the very blockbuster nature of his films means that the political commentary, cultural discourse and rich symbolism …
Fantastic Made Visible
Essays on the Adaptation of Science Fiction and Fantasy from Page to Screen
Av Matthew Wilhelm Kapell, Ace G. Pilkington
Häftad, 2015
429 kr
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Fantasy and science fiction began in print, and from the first films to the latest blockbusters, print stories have provided the inspirations, the ideas, and in some cases the detailed blueprints. Adaption Studies has long been an area of intense debate in literature and film studies, but no single …
Play Versus Story Divide in Game Studies
Critical Essays
Häftad, 2015
486 kr
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Since the emergence of digital game studies, a number of debates have engaged scholars. The debate between ludic (play) and narrative (story) paradigms remains the one that famously "never happened."This collection of new essays critically frames that debate and urges game scholars to consider it …
Finding the Force of the Star Wars Franchise
Fans, Merchandise, and Critics
Av Matthew Wilhelm Kapell, John Shelton Lawrence
Häftad, 2006
349 kr
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In 1977 a single film called Star Wars exploded on the consciousness of the world. Since then the franchise, created by George Lucas, has become a global entertainment corporation. The merchandise of the original trilogy was largely confined to toys and games, but those games have since become …
Jacking In To the Matrix Franchise
Cultural Reception and Interpretation
Av Matthew Wilhelm Kapell, William G. Doty
Häftad, 2004
457 kr
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Few media franchises can match The Matrix for enthusiasm of reception and subsequent proliferation. Who in 1999 could have imagined that the momentum of a single film would sustain two more major theatrical releases in a single year, a collection of nine anime cartoons, a best-selling computer …
Jacking In To the Matrix
Av Matthew Wilhelm Kapell, William G. Doty
Häftad, 2006
307 kr
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The Matrix films, along with the video games, anime and toys inspired by them, are rich with philosophical, religious and social references that cry out for interpretation. Here these ideas are examined in the context of the history of thought and cinema. The variety of applications in this study …
Exploring the Next Frontier
Vietnam, NASA, Star Trek and Utopia in 1960s and 70s American Myth and History
Inbunden, 2016
2826 kr
Lägg i varukorg
The 1960s and early 70s saw the evolution of Frontier Myths even as scholars were renouncing the interpretive value of myths themselves. Works like Joe Haldeman’s The Forever War exemplified that rejection using his experiences during the Vietnam War to illustrate the problematic consequences of …
Exploring the Next Frontier
Vietnam, NASA, Star Trek and Utopia in 1960s and 70s American Myth and History
E-bok, 2016
866 kr
Lägg i varukorg
The 1960s and early 70s saw the evolution of Frontier Myths even as scholars were renouncing the interpretive value of myths themselves. Works like Joe Haldeman’s The Forever War exemplified that rejection using his experiences during the Vietnam War to illustrate the problematic consequences of …
Exploring the Next Frontier
Vietnam, NASA, Star Trek and Utopia in 1960s and 70s American Myth and History
E-bok, 2016
892 kr
Lägg i varukorg
The 1960s and early 70s saw the evolution of Frontier Myths even as scholars were renouncing the interpretive value of myths themselves. Works like Joe Haldeman’s The Forever War exemplified that rejection using his experiences during the Vietnam War to illustrate the problematic consequences of …
Postmodern Joy of Role-Playing Games
Agency, Ritual and Meaning in the Medium
Av René Reinhold Schallegger, Matthew Wilhelm Kapell
Häftad, 2018
376 kr
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Historian Johan Huizinga once described game playing as the motor of humanity's cultural development, predating art and literature. Since the late 20th century, Western society has undergone a "ludification," as the influence of game-playing has grown ever more prevalent. At the same time, new …
Video Gaming in Science Fiction
A Critical Study
Av Jason Barr, Matthew Wilhelm Kapell
Häftad, 2018
543 kr
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As video gaming and gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each into their work. This study examines how media-fueled paranoia about video gaming--first emerging almost fifty years ago--still resonates in modern science fiction. …
Player and Avatar
The Affective Potential of Videogames
Av David Owen, Matthew Wilhelm Kapell
Häftad, 2017
491 kr
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Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you say "Ouch!" when a giant hits you with a club in Skyrim? Have you had dreams of being inside the underwater city of Rapture?Videogames cast the player as protagonist in an unfolding narrative. Like …
Women and Video Game Modding
Essays on Gender and the Digital Community
Av Bridget Whelan, Matthew Wilhelm Kapell
Häftad, 2020
477 kr
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The world of video games has long revolved around a subset of its player base: straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the …
What Is a Game?
Essays on the Nature of Videogames
Av Gaines S. Hubbell, Matthew Wilhelm Kapell
Häftad, 2020
506 kr
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What is a videogame? What makes a videogame "good"? If a game is supposed to be fun, can it be fun without a good story? If another is supposed to be an accurate simulation, does it still need to be entertaining? With the ever-expanding explosion of new videogames and new developments in the gaming …
Responding to Call of Duty
Critical Essays on the Game Franchise
Av Nate Garrelts, Matthew Wilhelm Kapell
Häftad, 2017
384 kr
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Call of Duty is one of the most culturally significant video game franchises of the 21st century. Since the first game was released for PC in 2003, the first-person shooter has sold over 250 million copies across a range of platforms, along with merchandise ranging from toys and comic books to a …
Storytelling in Video Games
The Art of the Digital Narrative
Av Amy M. Green, Matthew Wilhelm Kapell
Häftad, 2017
365 kr
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Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts.The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass …
Storytelling in the Modern Board Game
Narrative Trends from the Late 1960s to Today
Av Marco Arnaudo, Matthew Wilhelm Kapell
Häftad, 2018
517 kr
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Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved--taking on, in essence, the role of coauthors in an interactive narrative.Through the lens of game studies and …
Kelvin Timeline of Star Trek
Essays on J.J. Abrams' Final Frontier
Av Matthew Wilhelm Kapell, Ace G. Pilkington
Häftad, 2019
396 kr
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In an era of reboots, restarts and retreads, J.J. Abrams' Star Trek trilogy--featuring new, prequel adventures of Kirk, Spock and the rest of the original series characters, aboard the USS Enterprise--has brought the franchise to a new generation and perfected a process that is increasingly central …
Teach Like a Gamer
Adapting the Instructional Design of Digital Role-Playing Games
Av Carly Finseth, Matthew Wilhelm Kapell
Häftad, 2018
464 kr
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Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy, and lifelong learning. The author examines both the benefits and the drawbacks of role-playing games and their application to …
Rerolling Boardgames
Essays on Themes, Systems, Experiences and Ideologies
Av Douglas Brown, Esther MacCallum-Stewart m. fl.
Häftad, 2020
506 kr
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Despite the advent and explosion of videogames, boardgames--from fast-paced party games to intensely strategic titles--have in recent years become more numerous and more diverse in terms of genre, ethos and content. The growth of gaming events and conventions such as Essen Spiel, Gen Con and the UK …
Speedrunning
Interviews with the Quickest Gamers
Av David Snyder, Matthew Wilhelm Kapell
Häftad, 2017
261 kr
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More than 30 years after its 1985 release on the Nintendo Entertainment System, Super Mario Bros. continues to be one of the best-selling video games of all time. For many, completing the classic side-scrolling platformer remains challenging enough to provide many hours of entertainment.In late …
Minds Behind the Games
Interviews with Cult and Classic Video Game Developers
Av Patrick Hickey, Matthew Wilhelm Kapell
Häftad, 2018
376 kr
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Featuring interviews with the creators of 36 popular video games--including Deus Ex, Night Trap, Mortal Kombat, Wasteland and NBA Jam--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of all time. Recounting endless …
Playing with the Guys
Masculinity and Relationships in Video Games
Av Marc A. Ouellette, Matthew Wilhelm Kapell
Häftad, 2021
474 kr
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A lot of work has been done talking about what masculinity is and what it does within video games, but less has been given to considering how and why this happens, and the processes involved. This book considers the array of daily relationships involved in producing masculinity and how those …
Narrative Design and Authorship in Bloodborne
An Analysis of the Horror Videogame
Av Madelon Hoedt, Matthew Wilhelm Kapell
Häftad, 2019
374 kr
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In the vein of their cult-classic dark fantasy titles Demon's Souls (2009) and the Dark Souls franchise (2011, 2014, 2016), game developers FromSoftware released the bleak Gothic horror Bloodborne in 2015. Players are cast in the role of hunters in a hostile land, probing the shadowy city of …
Composition of Video Games
Narrative, Aesthetics, Rhetoric and Play
Av Johansen Quijano, Matthew Wilhelm Kapell
Häftad, 2019
491 kr
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Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural design, music, narrative and rules of play all find a place within, and are constrained by, computer systems whose purpose is to create an …
Strictly Fantasy
The Cultural Roots of Tabletop Role-Playing Games
Av Gerald Nachtwey, Matthew Wilhelm Kapell
Häftad, 2021
275 kr
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Role-playing games seemed to appear of nowhere in the early 1970s and have been a quiet but steady presence in American culture ever since. This new look at the hobby searches for the historical origins of role-playing games deep in the imaginative worlds of Western culture. It looks at the …
Who's in the Game?
Identity and Intersectionality in Classic Board Games
Av Terri Toles Patkin, Matthew Wilhelm Kapell
Häftad, 2020
487 kr
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Some board games--like Candy Land, Chutes & Ladders, Clue, Guess Who, The Game of Life, Monopoly, Operation and Payday--have popularity spanning generations. But over time, updates to games have created significantly different messages about personal identity and evolving social values. Games offer …
Minds Behind Shooter Games
Interviews with Cult and Classic Video Game Developers
Av Patrick Hickey, Matthew Wilhelm Kapell
Häftad, 2021
376 kr
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Featuring interviews with the creators of 39 popular video games--including Halo 3, Call of Duty: Modern Warfare, Medal of Honor and Metroid Prime--this book gives a behind-the-scenes look at the origins of some of the most iconic shooter games. Interviewees recount endless hours of painstaking …