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40 produkter

  1. Matthew Wilhelm Kapell - Exploring the Next Frontier, Häftad. Tillgänglighet: Lägg i varukorg

    Exploring the Next Frontier

    Vietnam, NASA, Star Trek and Utopia in 1960s and 70s American Myth and History

    Av Matthew Wilhelm Kapell

    Häftad, 2019

    757 kr

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    The 1960s and early 70s saw the evolution of Frontier Myths even as scholars were renouncing the interpretive value of myths themselves. Works like Joe Haldeman’s The Forever War exemplified that rejection using his experiences during the Vietnam War to illustrate the problematic consequences of …

  2. Matthew Wilhelm Kapell - Star Trek as Myth, Häftad. Tillgänglighet: Lägg i varukorg

    Star Trek as Myth

    Essays on Symbol and Archetype at the Final Frontier

    Av Matthew Wilhelm Kapell

    Häftad, 2010

    506 kr

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    In the past, the examination of myth has traditionally been the study of the "Primitive" or the "Other." More recently, myth has been increasingly employed in movies and in television productions. Nowhere is this more apparent than in the Star Trek television and movie franchise. This collection of …

  3. Matthew Wilhelm Kapell, Stephen McVeigh - Films of James Cameron, Häftad. Tillgänglighet: Lägg i varukorg

    Films of James Cameron

    Critical Essays

    Av Matthew Wilhelm Kapell, Stephen McVeigh

    Häftad, 2011

    396 kr

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    Among the most expensive--and most profitable--films of all time, the works of James Cameron have had a profound effect upon popular culture and the technology of moviemaking. Yet the very blockbuster nature of his films means that the political commentary, cultural discourse and rich symbolism …

  4. Matthew Wilhelm Kapell, Ace G. Pilkington - Fantastic Made Visible, Häftad. Tillgänglighet: Lägg i varukorg

    Fantastic Made Visible

    Essays on the Adaptation of Science Fiction and Fantasy from Page to Screen

    Av Matthew Wilhelm Kapell, Ace G. Pilkington

    Häftad, 2015

    429 kr

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    Fantasy and science fiction began in print, and from the first films to the latest blockbusters, print stories have provided the inspirations, the ideas, and in some cases the detailed blueprints. Adaption Studies has long been an area of intense debate in literature and film studies, but no single …

  5. Matthew Wilhelm Kapell - Play Versus Story Divide in Game Studies, Häftad. Tillgänglighet: Lägg i varukorg

    Play Versus Story Divide in Game Studies

    Critical Essays

    Av Matthew Wilhelm Kapell

    Häftad, 2015

    486 kr

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    Since the emergence of digital game studies, a number of debates have engaged scholars. The debate between ludic (play) and narrative (story) paradigms remains the one that famously "never happened."This collection of new essays critically frames that debate and urges game scholars to consider it …

  6. Matthew Wilhelm Kapell, John Shelton Lawrence - Finding the Force of the Star Wars Franchise, Häftad. Tillgänglighet: Lägg i varukorg

    Finding the Force of the Star Wars Franchise

    Fans, Merchandise, and Critics

    Av Matthew Wilhelm Kapell, John Shelton Lawrence

    Häftad, 2006

    349 kr

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    In 1977 a single film called Star Wars exploded on the consciousness of the world. Since then the franchise, created by George Lucas, has become a global entertainment corporation. The merchandise of the original trilogy was largely confined to toys and games, but those games have since become …

  7. Matthew Wilhelm Kapell, William G. Doty - Jacking In To the Matrix Franchise, Häftad. Tillgänglighet: Lägg i varukorg

    Jacking In To the Matrix Franchise

    Cultural Reception and Interpretation

    Av Matthew Wilhelm Kapell, William G. Doty

    Häftad, 2004

    457 kr

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    Few media franchises can match The Matrix for enthusiasm of reception and subsequent proliferation. Who in 1999 could have imagined that the momentum of a single film would sustain two more major theatrical releases in a single year, a collection of nine anime cartoons, a best-selling computer …

  8. Matthew Wilhelm Kapell, William G. Doty - Jacking In To the Matrix, Häftad. Tillgänglighet: Lägg i varukorg

    Jacking In To the Matrix

    Av Matthew Wilhelm Kapell, William G. Doty

    Häftad, 2006

    307 kr

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    The Matrix films, along with the video games, anime and toys inspired by them, are rich with philosophical, religious and social references that cry out for interpretation. Here these ideas are examined in the context of the history of thought and cinema. The variety of applications in this study …

  9. Matthew Wilhelm Kapell - Exploring the Next Frontier, Inbunden. Tillgänglighet: Lägg i varukorg

    Exploring the Next Frontier

    Vietnam, NASA, Star Trek and Utopia in 1960s and 70s American Myth and History

    Av Matthew Wilhelm Kapell

    Inbunden, 2016

    2826 kr

    Lägg i varukorg

    The 1960s and early 70s saw the evolution of Frontier Myths even as scholars were renouncing the interpretive value of myths themselves. Works like Joe Haldeman’s The Forever War exemplified that rejection using his experiences during the Vietnam War to illustrate the problematic consequences of …

  10. Matthew Wilhelm Kapell - Exploring the Next Frontier, E-bok. Tillgänglighet: Lägg i varukorg

    Exploring the Next Frontier

    Vietnam, NASA, Star Trek and Utopia in 1960s and 70s American Myth and History

    Av Matthew Wilhelm Kapell

    E-bok, 2016

    866 kr

    Lägg i varukorg

    The 1960s and early 70s saw the evolution of Frontier Myths even as scholars were renouncing the interpretive value of myths themselves. Works like Joe Haldeman’s The Forever War exemplified that rejection using his experiences during the Vietnam War to illustrate the problematic consequences of …

  11. Matthew Wilhelm Kapell - Exploring the Next Frontier, E-bok. Tillgänglighet: Lägg i varukorg

    Exploring the Next Frontier

    Vietnam, NASA, Star Trek and Utopia in 1960s and 70s American Myth and History

    Av Matthew Wilhelm Kapell

    E-bok, 2016

    892 kr

    Lägg i varukorg

    The 1960s and early 70s saw the evolution of Frontier Myths even as scholars were renouncing the interpretive value of myths themselves. Works like Joe Haldeman’s The Forever War exemplified that rejection using his experiences during the Vietnam War to illustrate the problematic consequences of …

  12. René Reinhold Schallegger, Matthew Wilhelm Kapell - Postmodern Joy of Role-Playing Games, Häftad. Tillgänglighet: Lägg i varukorg

    Postmodern Joy of Role-Playing Games

    Agency, Ritual and Meaning in the Medium

    Av René Reinhold Schallegger, Matthew Wilhelm Kapell

    Häftad, 2018

    376 kr

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    Historian Johan Huizinga once described game playing as the motor of humanity's cultural development, predating art and literature. Since the late 20th century, Western society has undergone a "ludification," as the influence of game-playing has grown ever more prevalent. At the same time, new …

  13. Jason Barr, Matthew Wilhelm Kapell - Video Gaming in Science Fiction, Häftad. Tillgänglighet: Lägg i varukorg

    Video Gaming in Science Fiction

    A Critical Study

    Av Jason Barr, Matthew Wilhelm Kapell

    Häftad, 2018

    543 kr

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    As video gaming and gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each into their work. This study examines how media-fueled paranoia about video gaming--first emerging almost fifty years ago--still resonates in modern science fiction. …

  14. David Owen, Matthew Wilhelm Kapell - Player and Avatar, Häftad. Tillgänglighet: Lägg i varukorg

    Player and Avatar

    The Affective Potential of Videogames

    Av David Owen, Matthew Wilhelm Kapell

    Häftad, 2017

    491 kr

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    Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you say "Ouch!" when a giant hits you with a club in Skyrim? Have you had dreams of being inside the underwater city of Rapture?Videogames cast the player as protagonist in an unfolding narrative. Like …

  15. Bridget Whelan, Matthew Wilhelm Kapell - Women and Video Game Modding, Häftad. Tillgänglighet: Lägg i varukorg

    Women and Video Game Modding

    Essays on Gender and the Digital Community

    Av Bridget Whelan, Matthew Wilhelm Kapell

    Häftad, 2020

    477 kr

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    The world of video games has long revolved around a subset of its player base: straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the …

  16. Gaines S. Hubbell, Matthew Wilhelm Kapell - What Is a Game?, Häftad. Tillgänglighet: Lägg i varukorg

    What Is a Game?

    Essays on the Nature of Videogames

    Av Gaines S. Hubbell, Matthew Wilhelm Kapell

    Häftad, 2020

    506 kr

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    What is a videogame? What makes a videogame "good"? If a game is supposed to be fun, can it be fun without a good story? If another is supposed to be an accurate simulation, does it still need to be entertaining? With the ever-expanding explosion of new videogames and new developments in the gaming …

  17. Nate Garrelts, Matthew Wilhelm Kapell - Responding to Call of Duty, Häftad. Tillgänglighet: Lägg i varukorg

    Responding to Call of Duty

    Critical Essays on the Game Franchise

    Av Nate Garrelts, Matthew Wilhelm Kapell

    Häftad, 2017

    384 kr

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    Call of Duty is one of the most culturally significant video game franchises of the 21st century. Since the first game was released for PC in 2003, the first-person shooter has sold over 250 million copies across a range of platforms, along with merchandise ranging from toys and comic books to a …

  18. Amy M. Green, Matthew Wilhelm Kapell - Storytelling in Video Games, Häftad. Tillgänglighet: Lägg i varukorg

    Storytelling in Video Games

    The Art of the Digital Narrative

    Av Amy M. Green, Matthew Wilhelm Kapell

    Häftad, 2017

    365 kr

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    Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts.The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass …

  19. Marco Arnaudo, Matthew Wilhelm Kapell - Storytelling in the Modern Board Game, Häftad. Tillgänglighet: Lägg i varukorg

    Storytelling in the Modern Board Game

    Narrative Trends from the Late 1960s to Today

    Av Marco Arnaudo, Matthew Wilhelm Kapell

    Häftad, 2018

    517 kr

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    Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved--taking on, in essence, the role of coauthors in an interactive narrative.Through the lens of game studies and …

  20. Matthew Wilhelm Kapell, Ace G. Pilkington - Kelvin Timeline of Star Trek, Häftad. Tillgänglighet: Lägg i varukorg

    Kelvin Timeline of Star Trek

    Essays on J.J. Abrams' Final Frontier

    Av Matthew Wilhelm Kapell, Ace G. Pilkington

    Häftad, 2019

    396 kr

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    In an era of reboots, restarts and retreads, J.J. Abrams' Star Trek trilogy--featuring new, prequel adventures of Kirk, Spock and the rest of the original series characters, aboard the USS Enterprise--has brought the franchise to a new generation and perfected a process that is increasingly central …

  21. Carly Finseth, Matthew Wilhelm Kapell - Teach Like a Gamer, Häftad. Tillgänglighet: Lägg i varukorg

    Teach Like a Gamer

    Adapting the Instructional Design of Digital Role-Playing Games

    Av Carly Finseth, Matthew Wilhelm Kapell

    Häftad, 2018

    464 kr

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    Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy, and lifelong learning. The author examines both the benefits and the drawbacks of role-playing games and their application to …

  22. Douglas Brown, Esther MacCallum-Stewart, Matthew Wilhelm Kapell - Rerolling Boardgames, Häftad. Tillgänglighet: Lägg i varukorg

    Rerolling Boardgames

    Essays on Themes, Systems, Experiences and Ideologies

    Av Douglas Brown, Esther MacCallum-Stewart m. fl.

    Häftad, 2020

    506 kr

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    Despite the advent and explosion of videogames, boardgames--from fast-paced party games to intensely strategic titles--have in recent years become more numerous and more diverse in terms of genre, ethos and content. The growth of gaming events and conventions such as Essen Spiel, Gen Con and the UK …

  23. David Snyder, Matthew Wilhelm Kapell - Speedrunning, Häftad. Tillgänglighet: Lägg i varukorg

    Speedrunning

    Interviews with the Quickest Gamers

    Av David Snyder, Matthew Wilhelm Kapell

    Häftad, 2017

    261 kr

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    More than 30 years after its 1985 release on the Nintendo Entertainment System, Super Mario Bros. continues to be one of the best-selling video games of all time. For many, completing the classic side-scrolling platformer remains challenging enough to provide many hours of entertainment.In late …

  24. Patrick Hickey, Matthew Wilhelm Kapell - Minds Behind the Games, Häftad. Tillgänglighet: Lägg i varukorg

    Minds Behind the Games

    Interviews with Cult and Classic Video Game Developers

    Av Patrick Hickey, Matthew Wilhelm Kapell

    Häftad, 2018

    376 kr

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    Featuring interviews with the creators of 36 popular video games--including Deus Ex, Night Trap, Mortal Kombat, Wasteland and NBA Jam--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of all time. Recounting endless …

  25. Marc A. Ouellette, Matthew Wilhelm Kapell - Playing with the Guys, Häftad. Tillgänglighet: Lägg i varukorg

    Playing with the Guys

    Masculinity and Relationships in Video Games

    Av Marc A. Ouellette, Matthew Wilhelm Kapell

    Häftad, 2021

    474 kr

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    A lot of work has been done talking about what masculinity is and what it does within video games, but less has been given to considering how and why this happens, and the processes involved. This book considers the array of daily relationships involved in producing masculinity and how those …

  26. Madelon Hoedt, Matthew Wilhelm Kapell - Narrative Design and Authorship in Bloodborne, Häftad. Tillgänglighet: Lägg i varukorg

    Narrative Design and Authorship in Bloodborne

    An Analysis of the Horror Videogame

    Av Madelon Hoedt, Matthew Wilhelm Kapell

    Häftad, 2019

    374 kr

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    In the vein of their cult-classic dark fantasy titles Demon's Souls (2009) and the Dark Souls franchise (2011, 2014, 2016), game developers FromSoftware released the bleak Gothic horror Bloodborne in 2015. Players are cast in the role of hunters in a hostile land, probing the shadowy city of …

  27. Johansen Quijano, Matthew Wilhelm Kapell - Composition of Video Games, Häftad. Tillgänglighet: Lägg i varukorg

    Composition of Video Games

    Narrative, Aesthetics, Rhetoric and Play

    Av Johansen Quijano, Matthew Wilhelm Kapell

    Häftad, 2019

    491 kr

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    Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural design, music, narrative and rules of play all find a place within, and are constrained by, computer systems whose purpose is to create an …

  28. Gerald Nachtwey, Matthew Wilhelm Kapell - Strictly Fantasy, Häftad. Tillgänglighet: Lägg i varukorg

    Strictly Fantasy

    The Cultural Roots of Tabletop Role-Playing Games

    Av Gerald Nachtwey, Matthew Wilhelm Kapell

    Häftad, 2021

    275 kr

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    Role-playing games seemed to appear of nowhere in the early 1970s and have been a quiet but steady presence in American culture ever since. This new look at the hobby searches for the historical origins of role-playing games deep in the imaginative worlds of Western culture. It looks at the …

  29. Terri Toles Patkin, Matthew Wilhelm Kapell - Who's in the Game?, Häftad. Tillgänglighet: Lägg i varukorg

    Who's in the Game?

    Identity and Intersectionality in Classic Board Games

    Av Terri Toles Patkin, Matthew Wilhelm Kapell

    Häftad, 2020

    487 kr

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    Some board games--like Candy Land, Chutes & Ladders, Clue, Guess Who, The Game of Life, Monopoly, Operation and Payday--have popularity spanning generations. But over time, updates to games have created significantly different messages about personal identity and evolving social values. Games offer …

  30. Patrick Hickey, Matthew Wilhelm Kapell - Minds Behind Shooter Games, Häftad. Tillgänglighet: Lägg i varukorg

    Minds Behind Shooter Games

    Interviews with Cult and Classic Video Game Developers

    Av Patrick Hickey, Matthew Wilhelm Kapell

    Häftad, 2021

    376 kr

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    Featuring interviews with the creators of 39 popular video games--including Halo 3, Call of Duty: Modern Warfare, Medal of Honor and Metroid Prime--this book gives a behind-the-scenes look at the origins of some of the most iconic shooter games. Interviewees recount endless hours of painstaking …