• Fri frakt över 249 kr
  • •
  • Snabba leveranser
  • •
  • Billiga böcker
Kundservice

Du är på sajten för privatpersoner.

Företag, bibliotek eller offentlig verksamhet?

Du handlar på classic.bokus.com, där alla dina funktioner finns intakta.
Till classic.bokus.com
Bokus logotyp. Gå till startsidan.
  • Erbjudanden
  • Nyheter
  • Student
  • Topplistor
  • Barn & ungdom
  • Bokus Play
  • E-böcker
  • Pocketböcker
  • Spel & pussel

10% rabatt på allt med kod NYSTART10 →

Sidfot

Mina sidor

    Hjälp

    • Kundservice
    • Vanliga frågor och svar
    • Frakt och leverans
    • Retur vid ångerrätt
    • Reklamera vara
    • Betalning
    • Köpvillkor
    • Allmänna villkor
    • Information om webbplatsens tillgänglighet

    Om Bokus

    • Om oss
    • Pressrum
    • För studenter
    • För företag
    • För bibliotek och offentlig verksamhet
    • För leverantörer
    • Hållbarhet

    Populärt

    • Aktuella erbjudanden
    • Presentkort
    • Studentlitteratur
    • Nya böcker
    • Topplistor
    • Signerade böcker
    • Engelska böcker

    Inspiration

    • Boktips
    • BookTok
    • Populära bokserier
    • Barnbokskaraktärer
    • Populära författare
    Logotyp för Bokus
    Följ oss på Facebook (extern länk)Följ oss på Instagram (extern länk)Följ oss på YouTube (extern länk)Följ oss på TikTok (extern länk)
    bokus @ CookiesAnpassa cookiesIntegritetspolicyKöpvillkor
    Till Citymail hemsida (extern länk)Till Budbee hemsida (extern länk)Till Postnord hemsida (extern länk)Till Schenker hemsida (extern länk)Till Early Bird hemsida (extern länk)Till Walleys hemsida (extern länk)
    1. Data och IT
    2. Grafik och bildbehandling
    3. Digital animation

    How to Cheat in Blender 2.7x

    AvAlan Thorn

    Häftad, Engelska, 2017

    Del i serien How To Cheat

    730 kr

    Beställningsvara. Skickas inom 10-15 vardagar. Fri frakt över 249 kr.

    Fler format och utgåvor

    E-bok

    864 kr

    E-bok

    864 kr

    Beskrivning

    Blender is a vast and customizable 3D-modeling application used by many artists across creative industries, from television to games. This newest book, in Alan Thorn’s How to Cheat series, offers insightful and bite-sized power-tips to help you develop Blender mastery. More than five hundred figures illustrate interesting shortcuts and clever ways to improve your Blender workflow. A companion website at http://www.alanthorn.net provides bonus content, including videos and resources to help sharpen your skills further. How to Cheat in Blender 2.7x is for Blender users of all levels, offering time-saving tips and powerful techniques to increase your productivity.Key FeaturesBite-sized tips and tricks that can be read in any orderIllustrated examples and step-by-step guides for improving your workflow Explores practical applications and real-world contexts Demonstrates "lesser-known" and unconventional tipsImproves your efficiency and workflow

    Produktinformation

    • Utgivningsdatum:2017-05-03
    • Mått:178 x 229 x 17 mm
    • Vikt:544 g
    • Format:Häftad
    • Språk:Engelska
    • Serie:How To Cheat
    • Antal sidor:269
    • Förlag:Taylor & Francis Inc
    • ISBN:9781498764513

    Utforska kategorier

    • Digital animation inom Data och IT
    • 3D-grafik och modellering inom Data och IT

    Mer om författaren

    Alan Thorn is a multidisciplinary game developer, author and educator with 16 years’ industry experience. He makes games for PC desktop, Mobile and VR. He founded the indie studio Wax Lyrical Games, and created the award-winning game Baron Wittard: Nemesis of Ragnarok. He has written twenty-two technical books on game development and presented eighteen video training courses from Lynda.com and 3DMotive.com. He has worked in game development education as a Senior Lecturer at Teesside University and as a Lead Teacher for Uppingham School. He is currently a Visiting Lecturer for the National Film and Television School and an Associate Lecturer for London South Bank University. His website is: http://www.alanthorn.net

    Innehållsförteckning

    • Author1 Interface Cheats1.1 Factory Reset1.2 Last-Session Recovery1.3 RecoveringOverwritten Files1.4 Start-Up Files1.5 Multiple Scenes1.6 Asset Sharing and Reusing1.7 User Preferences1.8 Multimonitor Setup1.9 First-Person Controls1.10 Align Camera to Viewport1.11 MatCap1.12 Text Editing1.13 Scroll Editing1.14 Hide the Splash Screen1.15 Dual Outliners1.16 Viewport Visibility2 Selections2.1 Edit Selection Modes2.2 Layers and Selections2.3 Layer Management2.4 Groups2.5 Vertex Groups2.6 Selecting NGons2.7 Edge Loops andShortest Path Selections2.8 Selecting PerimeterEdges2.9 Selecting UV Seamsand Linked Selection2.10 Selecting Objects fromPatterns2.11 Random Selection2.12 Selection and Visibility2.13 Lasso Selection2.14 Selective TexturePainting2.15 Vertex Weights andSelection3 Modeling3.1 Modeling fromReferences3.2 NondestructiveDeformations3.3 One-Sided Polygons3.4 Duplication and“Multiple Modeling”3.5 Water, Waves, andOceans3.6 Quads and Triangles3.7 Bending3.8 Meshes from Edges3.9 Spline Modeling3.10 Rebuilding Meshes:Retopology3.11 Grease Pencil Modeling4 UV Mapping Cheats4.1 The UV Image Editor4.2 Smart UV Project4.3 Manual Mapping4.4 Diagnosing and FixingMap Distortions4.5 Camera Mapping4.6 Atlas Texturing4.7 Packing and Layout4.8 Copying UVs4.9 Overlapping UVs4.10 Breaking Islands4.11 Exporting UV Layouts4.12 The 0–1 Space4.13 Pinning andUnwrapping5 Texturing andMaterials5.1 Blender Render versusCycles5.2 Viewport Rendering5.3 Layered Painting:Blender Internal5.4 Flattening LayerPainting5.5 Camera Project Painting5.6 Flat Projection5.7 UV Cloning5.8 Configuring aStencil Brush5.9 Node Wrangler5.10 Stroke Methods6 Rigging andAnimation Cheats6.1 Keyframing, Auto-Key,and Optimization6.2 Motion Paths: Followingand Clamping6.3 Curves and Colors6.4 Animation Baking6.5 Squash and Stretch6.6 Hierarchical Rigging6.7 Selection Controls6.8 Hooks6.9 Grease PencilReferencing andAnimation6.10 Rigify7 Rendering Cheats7.1 Rendering Wireframes7.2 Texture Baking7.3 Progressive Refine7.4 Tiles and Bounces7.5 Render Selections7.6 Manual Culling7.7 Comparative Renders7.8 Render Layers7.9 Render Layers andImage Files7.10 CombiningRender Layers7.11 Light Portals8 Add-Ons8.1 More Objects!8.2 Image Planes8.3 F2 Add-On8.4 Landscape Tool8.5 Trees and More Trees!8.6 Pie Menus8.7 Camera Navigation8.8 Scene Information8.9 Layer Management8.10 Blend File Packaging8.11 Dynamic Space Bar8.12 OpenStreetMap8.13 Easy FX—SpecialEffects8.14 Books9 Game DevelopmentCheats9.1 Standardize Units9.2 Normals and BackfaceCulling9.3 Real-Time Rendering9.4 Modeling for Games:Information andAuto-Merging9.5 UV Seams: Visualization9.6 UV Seams: CombiningIslands9.7 Object Combining andModularity9.8 Exporting: Nativeversus Nonnative9.9 Exporting Animations9.10 Collision Meshes9.11 Lightmap UVs9.12 Empties andHierarchies9.13 Blender ExportLimitations10 Interoperability10.1 SVG and Inkscape10.2 Blend Swap10.3 Free Images andTextures10.4 Blender Cloud andTexture Library10.5 Working with Colorsand Color Palettes10.6 Maps and TerrainDisplacement10.7 MakeHuman10.8 Renderers: V-Ray andRenderManIndex