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    1. Filosofi och religion
    2. Filosofi
    3. Populärfilosofi

    Life Is a Game

    What Game Design Says about the Human Condition

    AvEdward Castronova

    Inbunden, Engelska, 2020

    1 674 kr

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    E-bok

    393 kr

    E-bok

    394 kr

    Häftad

    368 kr

    Beskrivning

    What if life is a game? Are you winning? Have you even decided what ‘winning’ is?Game design could be defined in many ways, but here the term is used to denote the practice of creating choices. Designing a game, in this sense, involves crafting limits, rewards, incentives, and risks in such a way that the person who interacts with the game – the player – makes choices that have consequences.Edward Castronova urges readers to think about the fundamentals of the human condition and compare them to different games that we all know. In some ways, life is like an idle game: providing unchallenging distractions that fit easily into a person's daily routine. In other ways, life is like the game Minesweeper: You poke in different places to learn about what you don’t know, taking care to avoid big explosions. Or, life is like a role-playing game: You adopt a persona and speak your part, always seeking adventure. Bringing together questions relating to diverse fields – such as politics, economics, sociology and philosophy - Castronova persuades readers to broaden the scope of game design to answer questions about life’s everyday obstacles. The object of this book is to take seriously the idea that life is a game. The goal is not to make readers wealthier or healthier. Its goal is to go on a journey into the human condition, with game design as a guide.

    Produktinformation

    • Utgivningsdatum:2020-09-17
    • Mått:152 x 232 x 18 mm
    • Vikt:480 g
    • Format:Inbunden
    • Språk:Engelska
    • Antal sidor:232
    • Förlag:Bloomsbury Publishing Plc
    • ISBN:9781501359187

    Utforska kategorier

    • Populärfilosofi inom Filosofi och religion
    • Medievetenskap inom Samhälle och politik
    • Optimering inom Naturvetenskap och teknik

    Mer om författaren

    Edward Castronova is Professor of Media at Indiana University, USA. He is the author of Synthetic Worlds: The Business and Culture of Online Games (2006), Exodus to the Virtual World (2008) and Wildcat Currency: The Virtual Transformation of the Economy (2014). He specializes in Games, Technology, and Society, and has served in the past as Director of the BS degree program in Game Design, and Chair of the Department of Media Arts and Production.

    Recensioner i media

    Life Is a Game goes beyond the new field of game design – beyond game theory and beyond the neurobiology of games ... Instead, the book centers on the human condition as it is reflected in game thinking ... Life Is a Game is inherently interdisciplinary, bringing together content from across academic fields, and appealing to any scholarly and lay readers with interests in politics, philosophy, economics, sociology, and of course, game design.

    Innehållsförteckning

    • Introductiona. Stances and the Strategic Layerb. Concepts and Examplesc. Is there a Game Designer?d. Life’s Important; So Are Gamese. We Can Only Write From Who We ArePart I: The Strategic Turn1. Why Do Great Thinkers Keep Saying That Life is a Game?a. The Many Similarities Between Living, Gaming, and Playingb. Focus: Four Books that Come Close to Life, the Gamei. Hugo Rahner: Man at Play (1967/1949)ii. Bernard Suits: The Grasshopper (1978)iii. Michel de Certeau: The Practice of Everyday Life (1984)iv. James Carse: Finite and Infinite Games (1987)c. What is the Game of Life, Really?d. The Present Moment: An Insufferable Boredome. How Game Design Responds to Boredom2.The Environment of Decisiona. The natural worldb. Meaning and mindc. Boredom and Sufferingd. The Immaterial World3. Is this a game?a. First features of the game of everythingi. Life as an idle gameii. Life as Minesweeperiii. Life as Role-Playing Gameb. What explains the similarity of life to a game?c. How game design illuminates social processesd. How to play4. The Strategic Layera. Layersb. Strategy and tacticsc. The strategic layerd. On victory conditionse. Operational goals5. Stancesa. Choosing stancesb. Four strategic comments about philosophical commitmentsc. How to evaluate a stanced. How stances changePart II. A Catalog of Stances6. The Hedonistic Stancea. Commitmentsb. Victory conditionsc. Strategiesd. Assessment7. The Excellence Stancea. Commitmentsb. Victory conditionsc. Strategiesd. Assessment8. The Heroic Stancea. Commitmentsb. Victory conditionsc. Strategiesd. Assessment9. The Orthodox Stancea. Commitmentsb. Victory conditionsc. Strategiesd. Assessment10. The Mystic Stancea. Commitmentsb. Victory conditionsc. Strategiesd. AssessmentPart III. ConclusionBibliographyIndex