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Matthew Wysocki, Steffi Shook - Bloomsbury Handbook of Sex and Sexuality in Game Studies, Inbunden

Inbunden, Engelska, 2025

Bloomsbury Handbook of Sex and Sexuality in Game Studies

Av Matthew Wysocki, Steffi Shook

Del i serien Bloomsbury Handbooks

1921 kr

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Beskrivning
The Bloomsbury Handbook of Sex and Sexuality in Game Studies consists of a comprehensive collection of essays that review and supplement current work focusing on sex and sexuality in games. The chapters provide insight into sexual content in games, representation of various sexualities, and player experience. Together they contribute to a growing field of work concerning two, difficult to define, phenomena: the borders of sex and sexuality and video games. As we frequently see debates and discussions over who gets to love whom and who gets to exist in their true self, this handbook plays a part in outlining the parameters of crucial issues within the games that we play.
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Matthew Wysocki serves as coordinator of Media Studies and Film Studies as an Associate Professor at Flagler College, USA. He also is co-area Chair of Game Studies for the Popular Culture Association/American Culture Association. He has written or co-written numerous chapters on control and player agency, a plethora of them on the BioShock series. He edited CTRL-ALT-PLAY: Essays on Control in Video Gaming (2013) and co-edited Rated M for Mature: Sex and Sexuality in Video Games from Bloomsbury (2015).Steffi Shook is Clinical Assistant Professor of Communication Studies at Manhattanville University, USA. Her research focuses on queer game studies, independent media production, and gender and sexuality. Steffi has previously published on sex/sexuality, female avatars, and racism in American film. She serves as area co-chair of Game Studies at the Popular Culture Association conference.

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Drawing together a range of scholars from around the globe, this book provides a vital overview for how sex and sexuality can be analyzed in digital games. The chapters cover an array of games (including AAA and indie texts) and player practices, showing readers the way sex and sexuality are interwoven into games in sometimes unexpected ways. It will be required reading for anyone writing about such topics, and ideally for anyone making games as well.

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