• Fri frakt över 249 kr
  • •
  • Snabba leveranser
  • •
  • Billiga böcker
Kundservice

Du är på sajten för privatpersoner.

Företag, bibliotek eller offentlig verksamhet?

Du handlar på classic.bokus.com, där alla dina funktioner finns intakta.
Till classic.bokus.com
Bokus logotyp. Gå till startsidan.
  • Erbjudanden
  • Nyheter
  • Student
  • Topplistor
  • Barn & ungdom
  • Bokus Play
  • E-böcker
  • Pocketböcker
  • Spel & pussel

10% rabatt på allt med kod NYSTART10 →

Sidfot

Mina sidor

    Hjälp

    • Kundservice
    • Vanliga frågor och svar
    • Frakt och leverans
    • Retur vid ångerrätt
    • Reklamera vara
    • Betalning
    • Köpvillkor
    • Allmänna villkor
    • Information om webbplatsens tillgänglighet

    Om Bokus

    • Om oss
    • Pressrum
    • För studenter
    • För företag
    • För bibliotek och offentlig verksamhet
    • För leverantörer
    • Hållbarhet

    Populärt

    • Aktuella erbjudanden
    • Presentkort
    • Studentlitteratur
    • Nya böcker
    • Topplistor
    • Signerade böcker
    • Engelska böcker

    Inspiration

    • Boktips
    • BookTok
    • Populära bokserier
    • Barnbokskaraktärer
    • Populära författare
    Logotyp för Bokus
    Följ oss på Facebook (extern länk)Följ oss på Instagram (extern länk)Följ oss på YouTube (extern länk)Följ oss på TikTok (extern länk)
    bokus @ CookiesAnpassa cookiesIntegritetspolicyKöpvillkor
    Till Citymail hemsida (extern länk)Till Budbee hemsida (extern länk)Till Postnord hemsida (extern länk)Till Schenker hemsida (extern länk)Till Early Bird hemsida (extern länk)Till Walleys hemsida (extern länk)
    1. Samhälle och politik
    2. Samhälle och kultur
    3. Kultur och medier
    4. Medievetenskap

    Queer Game Studies

    AvBonnie Ruberg,Adrienne Shaw

    Häftad, Engelska, 2017

    294 kr

    Beställningsvara. Skickas inom 5-8 vardagar. Fri frakt över 249 kr.

    Beskrivning

    Video games have developed into a rich, growing field at many top universities, but they have rarely been considered from a queer perspective. Immersion in new worlds, video games seem to offer the perfect opportunity to explore the alterity that queer culture longs for, but often sexism and discrimination in gamer culture steal the spotlight. Queer Game Studies provides a welcome corrective, revealing the capacious albeit underappreciated communities that are making, playing, and studying queer games. These in-depth, diverse, and accessible essays use queerness to challenge the ideas that have dominated gaming discussions. Demonstrating the centrality of LGBTQ issues to the gamer world, they establish an alternative lens for examining this increasingly important culture. Queer Game Studies covers important subjects such as the representation of queer bodies, the casual misogyny prevalent in video games, the need for greater diversity in gamer culture, and reading popular games like Bayonetta, Mass Effect, and Metal Gear Solid from a queer perspective. Perfect for both everyday readers and instructors looking to add diversity to their courses, Queer Game Studies is the ideal introduction to the vast and vibrant realm of queer gaming. Contributors: Leigh Alexander; Gregory L. Bagnall, U of Rhode Island; Hanna Brady; Mattie Brice; Derek Burrill, U of California, Riverside; Edmond Y. Chang, U of Oregon; Naomi M. Clark; Katherine Cross, CUNY; Kim dAmazing, Royal Melbourne Institute of Technology; Aubrey Gabel, U of California, Berkeley; Christopher Goetz, U of Iowa; Jack Halberstam, U of Southern California; Todd Harper, U of Baltimore; Larissa Hjorth, Royal Melbourne Institute of Technology; Chelsea Howe; Jesper Juul, Royal Danish Academy of Fine Arts; merritt kopas; Colleen Macklin, Parsons School of Design; Amanda Phillips, Georgetown U; Gabriela T. Richard, Pennsylvania State U; Toni Rocca; Sarah Schoemann, Georgia Institute of Technology; Kathryn Bond Stockton, U of Utah; Zoya Street, U of Lancaster; Peter Wonica; Robert Yang, Parsons School of Design; Jordan Youngblood, Eastern Connecticut State U.

    Produktinformation

    • Utgivningsdatum:2017-03-28
    • Mått:140 x 216 x 38 mm
    • Vikt:420 g
    • Format:Häftad
    • Språk:Engelska
    • Antal sidor:336
    • Förlag:University of Minnesota Press
    • ISBN:9781517900373
    • Utmärkelser:Commended for Queer Game Studies 2018

    Utforska kategorier

    • Medievetenskap inom Samhälle och politik
    • Datorspel / onlinespel inom Data och IT

    Mer om författaren

    Bonnie Ruberg is Provost’s Postdoctoral Scholar in the Interactive Media and Games division at the University of Southern California and assistant professor in the Department of Informatics at the University of California, Irvine. The lead organizer of the Queerness and Games conference, she has written for The Village Voice, The Economist, and Wired.Adrienne Shaw is assistant professor in the Department of Media Studies and Production at Temple University and a Media and Communications PhD program faculty member. She is author of Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture (Minnesota, 2014).

    Recensioner i media

    "Queer theory and video games might be considered by some to be an odd combination. But this anthology showcases both the interesting areas where the two fields overlap and explorations of the areas where there is tension. There is much to create and critique in these spaces and Queer Game Studies provides a broad entryway into these ongoing discussions."-Lambda Literary"These are provocative ideas, but the future of video games depends on them."-Games World of Puzzles"This anthology is essential reading for scholars, students, and lay persons who are interested in the issues that arise at the intersection of digital games and queer theory."-CHOICE"Queer Game Studies triumphs as a collection of rigorous essays that challenge, problematize, and extend queer modes of inquiry into the realm of video games."-Los Angeles Review of Books"An important and unique addition to existing scholarship in a field that is still incredibly young."-Critical Studies in Media Communication"Every new page seems to burst with fascinating ideas about how this artistic medium could reach its full potential. You don’t have to be a game developer to appreciate the ideas laid out here, but those who are interested in making games, no matter how small, should look into this book for a treasure trove of inspiration."-Pop Matters

    Innehållsförteckning

    • ContentsIntroduction: Imagining Queer Game Studies Adrienne Shaw and Bonnie RubergPart I. Defining Queerness in Games1. What Is Queerness in Games, Anyway?Naomi Clark2. QueergamingEdmond Y. Chang3. Queer Theory, the Body, and Video GamesDerek A. Burrill4. Queering Games History: Complexities, Chaos, and CommunityZoya StreetPart II. Queering Game Play and Design5. Ending the Cycle: Developing a Board Game to Engage People in Social Justice IssuesPeter Wonica6. Playing OutsideLeigh Alexander7. Building a Queer MythologyHanna Brady8. For Play? Literary Ludics and Sexual PoliticsAubrey Gabel9. Play and Be Real about It: What Games Could Learn from KinkMattie Brice10. Queering the Snapshot: Ambient Mobile PlayLarissa Hjorth and Kim d’AmazingPart III. Reading Games Queerly11. On “FeministWhorePurna” and the Ludo-Material Politics of Gendered Damage Power-ups in Open-World RPG Video GamesRobert Yang12. Welcome to My Fantasy Zone: Bayonetta and Queer Femme DisturbanceAmanda Phillips13. Roleplay as Queer Lens: How “ClosetShep” Changed My Vision of Mass EffectTodd Harper14. Queer(ing) Gaming Technologies: Thinking on Constructions of Normativity Inscribed in Digital Gaming HardwareGregory L. Bagnall15. On Gone Homemerritt kopasPart IV. Queer Failures in Games16. The Trouble with CommunitiesAdrienne Shaw17. “Play Like a Girl”: Gender Expression, Sexual Identity, and Complex Expectations in a Female-Oriented Gaming CommunityGabriela T. Richard18. The Nightmare Is OverKatherine Cross19. Queer Gaming: Gaming, Hacking, and Going Turbo Jack Halberstam 20. The Arts of Failure: Jack Halberstam in Conversation with Jesper Juul Moderated by Bonnie Ruberg21. “I Wouldn’t Even Know the Real Me Myself”: Queering Failure in Metal Gear Solid 2Jordan YoungbloodPart V. Queer Futures for Games22. If Queer Children Were a Video GameKathryn Bond Stockton23. Queer Growth in VideogamesChristopher Goetz24. Finding the Queerness in GamesColleen Macklin25. Organizing New Approaches to Games: An Interview with Chelsea Howe, Toni Rocca, and Sarah SchoemannModerated by Bonnie Ruberg26. Forty-Eight-Hour Utopia: On Hope and the Future of Queerness in GamesBonnie RubergContributorsIndex