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    1. Data och IT
    2. Programmeringsböcker
    3. Spelutveckling och spelprogrammering

    Unity 2018 By Example

    Learn about game and virtual reality development by creating five engaging projects

    AvAlan Thorn

    Häftad, Engelska, 2018

    649 kr

    Beställningsvara. Skickas inom 5-8 vardagar. Fri frakt över 249 kr.

    Beskrivning

    Build exciting 2D/3D games and virtual reality applications with the help of hands-on examplesKey FeaturesCreate five different types of games from scratch with Unity 2018Import custom content into Unity from third-party tools such as Maya and BlenderLearn to build NPCs with artificial intelligent behavior.Book DescriptionUnity is the most exciting and popular engine used for developing games. With its 2018 release, Unity has become the primary source of both game development and virtual reality content.In Unity 2018 By Example, you’ll learn how to use Unity in order to make amazing games from popular genres - from action shooters to mind-bending puzzle games to adventure and Virtual Reality (VR) games. Even if you have no previous experience of using Unity, this book will help you understand the toolsets it provides in depth. In addition to this, you'll understand how to create time-critical collection games, twin-stick space shooters, platformers, and action-fest games with intelligent enemies. Finally, you'll get to grips with creating VR games with the new toolsets introduced by Unity to help you develop amazing VR experiences.To make things easier, you will be provided with step-by-step tutorials for making five great games in Unity 2018, along with a detailed explanation of all the fundamental concepts. By the end of this book, you’ll have established a strong foundation in making games with Unity 2018.What you will learnUnderstand core Unity concepts, such as game objects, components, and scenesStudy level-design techniques for building immersive and interesting worldsMake functional games with C# scriptingUse the toolset creatively to build games with different themes and stylesHandle player controls and input functionalityWork with terrains and world-creation toolsGet to grips with making both 2D and 3D gamesWho this book is forYou don't need to have any previous experience with Unity to enjoy Unity 2018 By Example, although you need to have basic knowledge of C#.

    Produktinformation

    • Utgivningsdatum:2018-07-31
    • Mått:191 x 235 x 27 mm
    • Vikt:895 g
    • Format:Häftad
    • Språk:Engelska
    • Antal sidor:484
    • Upplaga:2
    • Förlag:Packt Publishing Limited
    • ISBN:9781788398701

    Utforska kategorier

    • Spelutveckling och spelprogrammering inom Data och IT

    Mer om författaren

    Alan Thorn is a multidisciplinary game developer, author, and educator with 16 years of industry experience. He makes games for PC desktop, mobile, and VR. He founded 'Wax Lyrical Games' and created the award-winning game Baron Wittard: Nemesis of Ragnarok, working as a designer, programmer, and artist. He has written 20 technical books on game development and presented fifteen video training courses. These cover gameplay programming, Unity development, 3D modelling, and animation. He has worked in game development education as a visiting lecturer for the National Film and Television School, as a lead teacher for Uppingham School, and as a senior lecturer at Teesside University.

    Innehållsförteckning

    • Table of ContentsUnity FundamentalsCreating a Collection GameCreating a Space ShooterContinuing the Space ShooterCreating a 2D Adventure GameContinuing the 2D AdventureCreating Artificial IntelligenceContinuing with Intelligent EnemiesEntering Virtual RealityCompleting the VR Game