• Fri frakt över 249 kr
  • •
  • Snabba leveranser
  • •
  • Billiga böcker
Kundservice

Du är på sajten för privatpersoner.

Företag, bibliotek eller offentlig verksamhet?

Du handlar på classic.bokus.com, där alla dina funktioner finns intakta.
Till classic.bokus.com
Bokus logotyp. Gå till startsidan.
  • Erbjudanden
  • Nyheter
  • Student
  • Topplistor
  • Barn & ungdom
  • Bokus Play
  • E-böcker
  • Pocketböcker
  • Spel & pussel

10% rabatt på allt med kod: NYSTART10 →

Sidfot

Mina sidor

    Hjälp

    • Kundservice
    • Vanliga frågor och svar
    • Frakt och leverans
    • Retur vid ångerrätt
    • Reklamera vara
    • Betalning
    • Köpvillkor
    • Allmänna villkor
    • Information om webbplatsens tillgänglighet

    Om Bokus

    • Om oss
    • Pressrum
    • För studenter
    • För företag
    • För bibliotek och offentlig verksamhet
    • För leverantörer
    • Hållbarhet

    Populärt

    • Aktuella erbjudanden
    • Presentkort
    • Studentlitteratur
    • Nya böcker
    • Topplistor
    • Signerade böcker
    • Engelska böcker

    Inspiration

    • Boktips
    • BookTok
    • Populära bokserier
    • Barnbokskaraktärer
    • Populära författare
    Logotyp för Bokus
    Följ oss på Facebook (extern länk)Följ oss på Instagram (extern länk)Följ oss på YouTube (extern länk)Följ oss på TikTok (extern länk)
    bokus @ CookiesAnpassa cookiesIntegritetspolicyKöpvillkor
    Till Citymail hemsida (extern länk)Till Budbee hemsida (extern länk)Till Postnord hemsida (extern länk)Till Schenker hemsida (extern länk)Till Early Bird hemsida (extern länk)Till Walleys hemsida (extern länk)
    1. Kultur
    2. Konstböcker
    3. Konstformer
    4. Övriga konstformer
    5. Digital konst, videokonst och new media arts

    Digital Embodiment and the Arts

    Exploring Hybrid Spaces through Emerging Technologies

    AvDenise Doyle

    Inbunden, Engelska, 2024

    1 279 kr

    Beställningsvara. Skickas inom 5-8 vardagar. Fri frakt över 249 kr.

    Fler format och utgåvor

    Häftad

    362 kr

    Beskrivning

    A timely examination of the use of emerging technologies in the arts in recent decades, from the first wave of Virtual Reality through to the current use of Mixed, Augmented and Extended Realities. It highlights the necessity of understanding technological experiences through the assumption that all experience is embodied. An explosion of digital culture and experience has most certainly given artists and creative practitioners new ways of exploring a hybridisation of creative practices with access to technological tools only previously dreamt of. Further, there are a number of threads around digital embodiment and its centrality to the digital experience.The book is divided into 3: Section 1 explores the whole notion of embodied experience through a study of space and virtuality, imagination, and technology. Section 2 lays the ground for a more explicit understanding of the role the body has in our engagement with the digital technologies focussing on three distinct bodies: the gravitational body, the virtual body, and finally the hybrid body. Section 3 is split into three chronological chapters in terms of technological developments, that of VR, Virtual Worlds, and Augmented, Mixed, and Extended Realities.While individual aspects and themes covered here can be found in some recent books, there is little that places digital embodiment within the arts in the way this book does. A unique synthesis.

    Produktinformation

    • Utgivningsdatum:2024-09-16
    • Mått:170 x 244 x 19 mm
    • Vikt:562 g
    • Format:Inbunden
    • Språk:Engelska
    • Antal sidor:230
    • Förlag:Intellect
    • ISBN:9781789389777

    Utforska kategorier

    • Digital konst, videokonst och new media arts inom Kultur
    • Internet och digitala medier inom Kultur

    Mer om författaren

    With over 20 years of experience in arts and new technologies Dr Denise Doyle continues to research the impact of emerging technologies on practices across a diverse range of creative fields. As a practitioner and and a theorist her research interests focus on virtual worlds, embodied experience, virtual reality, phenomenology, digital narratives, and gravity, outer space and artistic practice. She is Principal Editor of the Journal of Virtual Creativity published by Intellect and Visiting Professor at Ontario College of Art and Design University, Canada.

    Innehållsförteckning

    • List of Figures AcknowledgementsForeword Introduction SECTION I: EMBODIMENT AND SPACE1. Digital Embodiment and the ArtsIntroduction Digital embodiment Privileging the body over the eyeThe art and science of embodiment Consciousness, cognition, and embodiment Hybridity as concept: Towards post-hybrid approach A post-hybrid approach to embodied cognition Embodiment systems and The Machine to be Another (TMTBA)Conclusion2. Imagination, Space, and Immersive Technologies Introduction On the virtual and time On the imaginary and space Conclusion SECTION II: BODY3. Gravity Body Introduction Outer space and virtual space Art practices at the frontiers of space Zero-gravity flight Embodiment and zero gravity: Tipping points, liminal states Consciousness, gravity, and embodiment Susan Kozel and Gravity and its Sisters Louise K. Wilson and Aerial Stories Conclusion4. Virtual Body Introduction Immersion, telepresence, and the body of the avatar Being in (an) other body: Joseph DeLappe and MGandhi The virtual body experience of Wanderingfictions Story Performativity and the virtual bodyThe Meta-Dreamer project Living between worlds Ontologies of virtual bodies and spaces Conclusion5. Hybrid BodyIntroductionHybridity: The cyborg body Stelarc and the cyborg/hybrid body Inhabiting the robot body Identity and the hybrid body The bio-cultural bodyThe post-gendered bodyMicha Cardenas’s Becoming DragonCatarina de Sousa’s Delicatessen projectLynne Heller’s The Adventures of Nar Duell Conclusion SECTION III: TECHNOLOGY6. Two Waves of Virtual Reality Introduction A brief history of the development of VR First wave of artists engaged in VR Extending the senses: Touch and smell and the sense of ‘being there'Second wave of artistic practices in VR Early adopters of the second wave The Lumen Prize for VR Empathy and affect in VR Conclusion7. Artistic Practice in Virtual Worlds Introduction Art and virtual space The early history of arts practice in virtual worlds Pioneering work in the early days of Second LifeThe Kritical Works in SL I and II virtual exhibitions Kritical Works in SL II Translating art in virtual worlds Virtual worlds artworks since 2010 Conclusion8. Augmented, Mixed, and Extended Realities Introduction‘Different’ realities: Augmented, mixed, virtual, extended Augmented reality (AR) MR: Mixed reality Mixed reality and performance XR: Extended reality (Un)Balance (2020) Aerobanquets RMX (2017) We Live in an Ocean of Air (2018–21) The Cosmos Within Us (2020)Carne y Arena (virtually present, physically invisible) (2017) Robotic encounters in extended reality ConclusionConclusion Index