AvS. Jane Fritz,William McAllister
1 143 kr
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Learn Java programming through game development, covering basics to advanced concepts with practical examples.
Key Features
Book Description
This Java-based book is designed for beginning programmers, using game programming as a central tool to enhance student engagement and learning outcomes. The new edition updates GUI interface chapters from Swing to FX-based programs. The game programming integration does not compromise the traditional programming material, allowing instructors unfamiliar with game programming to leverage its pedagogical benefits. The book assumes no prior programming experience.Starting with an introduction, the course progresses through variables, input/output, calculations, methods, classes, objects, boolean expressions, and decision-making. It then covers loops, arrays, advanced object-oriented concepts, inheritance, recursion, and exceptions. The latter part focuses on graphical user interfaces, generics, the API collection framework, multithreading, and concurrency.By the end of the course, students will have a comprehensive understanding of Java programming, enhanced by practical game programming applications. This approach not only makes learning more engaging but also provides a solid foundation for more advanced Java programming concepts.What you will learn
Who this book is for
This book is ideal for students and professionals interested in learning Java through game development. A basic understanding of programming is recommended, but not required, as the book starts with fundamental concepts and gradually moves to advanced topics. No prior experience with game programming or Java is necessary.