1 960 kr
Skickas inom 10-15 vardagar
1 960 kr
Skickas inom 10-15 vardagar
282 kr
Skickas inom 3-6 vardagar
219 kr
Skickas inom 3-6 vardagar
786 kr
Skickas inom 3-6 vardagar
Features:
Uses an objects-early approach to learning Java Follows the 2013 ACM/IEEE computer science curriculum guidelines Integrates game applications as a central pedagogical tool to improve student engagement, learning outcomes, and retention Includes a companion disc with projects created with the popular Java Development Environments; also includes a set of executable student games, source code, and figures Uses working programs to illustrate concepts under discussion Complete instructor’s resource package available upon adoption1 006 kr
Läs direkt efter köp
962 kr
Skickas inom 3-6 vardagar
1 155 kr
Läs direkt efter köp
Learn Java programming through game development, covering basics to advanced concepts with practical examples.
Key Features
Use of game programming to teach Java concepts, making learning engaging and interactiveA wide range of topics from basic programming to advanced Java features, ensuring comprehensive learningPractical examples and exercises, reinforcing learning through hands-on practiceBook Description
This Java-based book is designed for beginning programmers, using game programming as a central tool to enhance student engagement and learning outcomes. The new edition updates GUI interface chapters from Swing to FX-based programs. The game programming integration does not compromise the traditional programming material, allowing instructors unfamiliar with game programming to leverage its pedagogical benefits. The book assumes no prior programming experience.Starting with an introduction, the course progresses through variables, input/output, calculations, methods, classes, objects, boolean expressions, and decision-making. It then covers loops, arrays, advanced object-oriented concepts, inheritance, recursion, and exceptions. The latter part focuses on graphical user interfaces, generics, the API collection framework, multithreading, and concurrency.By the end of the course, students will have a comprehensive understanding of Java programming, enhanced by practical game programming applications. This approach not only makes learning more engaging but also provides a solid foundation for more advanced Java programming concepts.What you will learn
Understand the basics of Java programmingCreate and manipulate variablesDevelop graphical user interfacesImplement object-oriented programming conceptsApply data structures and algorithmsHandle multithreading and concurrencyWho this book is for
This book is ideal for students and professionals interested in learning Java through game development. A basic understanding of programming is recommended, but not required, as the book starts with fundamental concepts and gradually moves to advanced topics. No prior experience with game programming or Java is necessary.