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    1. Data och IT
    2. Grafik och bildbehandling
    3. Digital animation

    Basics Animation 02: Digital Animation

    AvAndrew Chong

    Häftad, Engelska, 2007

    Del 2 i serien Basics Animation

    365 kr

    Beställningsvara. Skickas inom 10-15 vardagar. Fri frakt över 249 kr.

    Beskrivning

    The various tools available to the novice and professional alike have also broadened the pallet of the animator so that the boundaries between media have blurred. "Basics Animation: Digital Animation" will look at the history of the medium charting its progress with references to specific examples, which demonstrate the growth and development of the form over the last 50 years. With contributions from innovators and pioneers in the medium to present day practitioners in the cinema, game, and television industries, "Digital Animation" will introduce and examine some of the key aspects involved in producing digital animation.

    Produktinformation

    • Utgivningsdatum:2007-10-20
    • Mått:158 x 230 x 22 mm
    • Vikt:500 g
    • Format:Häftad
    • Språk:Engelska
    • Serie:Basics Animation
    • Antal sidor:176
    • Förlag:Bloomsbury Publishing PLC
    • ISBN:9782940373567

    Utforska kategorier

    • Digital animation inom Data och IT
    • Film inom Kultur

    Mer om författaren

    Andrew Chong is a graduate of Newcastle Polytechnic. He has worked as a freelancer in commercial video and broadcast television, and his assignments range from prop making through to computer graphics and live action video. He currently works at Loughborough University's Animation Academy under the direction of Professor Paul Wells, facilitating various research projects, from stop-frame animation to motion-capture.

    Recensioner i media

    'An excellent and contemporary survey of the genre.' Mark Owen, Kingston College, UK. 'Clear, concise, well illustrated and appropriate for an introduction to the subject.' Andrew Hepburn, Northwest Regional College, UK. 'I think it will fill in the gaps in my students' knowledge. It is good to see a general book that is not software specific.' Tom Ingham, Cambridge School of Visual and Performing Arts, UK. 'Bite size information, easy to digest and with great examples. Glossary and timeline at the back of the book was very useful ... Images are well presented, text is easily read.'Ti Majekodunmi, Bromley College, UK. 'I think the book is a work of art on its own. The graphic layout is really something.' Jennifer Hardacker, Pacific University, USA.

    Innehållsförteckning

    • Introduction. How to get the most out of this book. Foundations <1960: Early mechanical developments; The first animated films; The foundation of modern computing. Pioneers 1960-1980: Experimental animators; Early special effects; The birth of computer games; First CGI in cimena; GUIs and SIMs. Development 1980-1990: The first digital games; The animator's role; CGI aesthetics; Character animation; Computers for everyone; Digitally animated shorts; Digital animation in fine arts; Photorealism. Maturity 1990-2000: The internet and animation; Digital animation in cinema; Digital animation in television; Traditional skills in CGI; Digital worlds and digital actors. Integration 2000-2007: Digital tools for all; Digital feature films; Digital auteurism; Media crossover; Aesthetic confidence; Beyond cinema and television. Predictions 2007>: Machinima; Return to core values; Digital auteurism revisited. Glossary. A timeline of digital animation. Conclusion. References and bibliography. Further resources. Acknowledgements. Picture credits.