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    1. Data och IT
    2. Systemvetenskap och AI

    Augmented Reality in Education

    A New Technology for Teaching and Learning

    AvVladimir Geroimenko

    Inbunden, Engelska, 2020

    Del i serien Springer Series on Cultural Computing

    2 101 kr

    Beställningsvara. Skickas inom 10-15 vardagar. Fri frakt över 249 kr.

    Beskrivning

    This is the first comprehensive research monograph devoted to the use of augmented reality in education. It is written by a team of 58 world-leading researchers, practitioners and artists from 15 countries, pioneering in employing augmented reality as a new teaching and learning technology and tool.The authors explore the state of the art in educational augmented reality and its usage in a large variety of particular areas, such as medical education and training, English language education, chemistry learning, environmental and special education, dental training, mining engineering teaching, historical and fine art education.Augmented Reality in Education: A New Technology for Teaching and Learning is essential reading not only for educators of all types and levels, educational researchers and technology developers, but also for students (both graduates and undergraduates) and anyone who is interested in the educational use of emerging augmented reality technology.

    Produktinformation

    • Utgivningsdatum:2020-05-27
    • Mått:155 x 235 x 30 mm
    • Vikt:822 g
    • Format:Inbunden
    • Språk:Engelska
    • Serie:Springer Series on Cultural Computing
    • Antal sidor:414
    • Upplaga:20001
    • Förlag:Springer Nature Switzerland AG
    • ISBN:9783030421557

    Utforska kategorier

    • Systemvetenskap och AI inom Data och IT
    • Människa – datorinteraktion inom Data och IT
    • Material och digital teknik i undervisningen inom Psykologi och pedagogik

    Innehållsförteckning

    • Part 1: General Aspects of Educational Augmented Reality.- Augmented Reality in Education: Current Status and Advancement of the Field.- Designing Augmented Reality Applications as Learning Activity.- An Online Platform for Enhancing Learning Experiences with Web-based Augmented Reality and Pictorial Bar Code.- The Concept of ‘Bringing Your Own Device’ in Scaffolded and Augmented Education.- The FeDiNAR Project: Using Augmented Reality to Turn Mistakes into Learning Opportunities.- Choral Konsult: Augmented Reality for Electrate Learning.- Part II: Augmented Reality in Teaching Medicine and Science.- Augmented Reality in Medical Education and Training: From Physicians to Patients.- The Usage of Augmented Reality in Dental Education.- The Development of Augmented Reality Applications for Chemistry Learning.- Mixed Reality Books: Applying Augmented and Virtual Reality in Mining Engineering Education.- Part III: EducationalAugmented Reality in Humanities and Art.- Beyond Historical Books, Names and Dates: Leveraging Augmented Reality to Promote Knowledge, Reasoning and Emotional Engagement.- Design and Implementation of Augmented Reality for English Language Education.- Iberian Cultures and Augmented Reality: Studies in Elementary School Education and Initial Teacher Training.- The Educational Use of the ‘Harry Potter: Wizards Unite’ Augmented Reality Application.- Making Inside the Augment: Augmented Reality and Art/Design Education.- The ‘Romantic App’: Augmented Reality in Fine Art Education.- Part IV: Augmented Reality in Environmental and Special Education.- Augmented Reality for Outdoor Environmental Education.- Augmented Reality in Environmental Humanities Education.- Interacting Across Contexts: Augmented Reality Applications for Developing the Understanding of the Anthropocene.- Alaskan Timeosaurs and Interplanetary Human Spaghetti: A Regional Look at Augmented Reality in Special Classrooms.- Concluding Remarks