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    1. Data och IT
    2. Människa – datorinteraktion

    Learning and Collaboration Technologies: New Challenges and Learning Experiences

    8th International Conference, LCT 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I

    AvPanayiotis Zaphiris,Andri Ioannou

    Häftad, Engelska, 2021

    Del i serien Lecture Notes in Computer Science

    530 kr

    Beställningsvara. Skickas inom 10-15 vardagar. Fri frakt över 249 kr.

    Beskrivning

    This two-volume set LNCS 12784 and 12785 constitutes the refereed proceedings of the 8th International Conference on Learning and Collaboration Technologies, LCT 2021, held as Part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually.The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of LCT 2021, Part I, are organized in topical sections named: Designing and Developing Learning Technologies; Learning, Teaching and Collaboration Experiences; On-line vs. in Class Learning in Pandemic Times.

    Produktinformation

    • Utgivningsdatum:2021-06-01
    • Mått:155 x 235 x undefined mm
    • Format:Häftad
    • Språk:Engelska
    • Serie:Lecture Notes in Computer Science
    • Antal sidor:571
    • Förlag:Springer Nature Switzerland AG
    • ISBN:9783030778880

    Utforska kategorier

    • Människa – datorinteraktion inom Data och IT
    • Material och digital teknik i undervisningen inom Psykologi och pedagogik
    • Hårdvara inom Data och IT

    Innehållsförteckning

    • A Blockchain-based Collaboration Framework for Teaching Material Creation.- Using Interactive Technology for Learning and Collaboration to Improve Organizational Culture: A Conceptual Framework.- A Social, Virtual and Open Model for Measuring Creativity.- Towards a New Tool for Individualized Content Delivery in Classrooms.- Open Educational Resources for Language Education: Towards the Development of an e-Toolkit.- Optimization to Automated Phonetic Transcription Grading Tool (APTgt) – Automatic Exam Generator.- Designing an App for Remotely Children's Spelling Assessment.- Digital Technologies Assisting Migrant Population Overcome Language Barriers: The Case of the EasyRights Research Project.- Learning Theories and Teaching Methodologies for the Design of Training in Digital Competence for Language Teachers: A Narrative Review.- The OPENLang Network Pedagogical Framework: Designing an Open and Collaborative Language Learning Environment for Erasmus+ KA1 Mobility Participants.- Research on the Design of E-education Application Interface Based on Kansei Engineering.- Create Children's Programming Teaching Aids with Chinese Characteristics: Provide A Method Framework to Assist Designers in Designing.- Auto-assessment of Teamwork and Communication Competences Improvement Applying Active Methodologies. Comparing Results between Students of First Academic Year in Architecture, Economics and Engineering Degrees.- Usability of Learning Management Systems for Instructors – the Case of Canvas.- Goals Matter: Changes in Metacognitive Judgments and their Relation to Motivation and Learning with an Intelligent Tutoring System.- WhatsApp or Telegram. Which is the Best Instant Messaging Tool for the Interaction in Teamwork? .- Effectiveness of System-Facilitated Metacognitive Monitoring Strategies on Learning in an Intelligent Tutoring System.- Digital Competence Assessment Survey for Language Teachers.- Japanese EFL Learners’ Speaking Practice Utilizing Text-to-Speech Technology within a Team-Based Flipped Learning Framework.- Achieving Student Engagement in Learning: Utilizing a Rubric-Based Assessment System for Visualizing Learners’ Self-, Peer, and Teacher Assessments.- Using the G Suite for Education in Language Teacher Education: Benefits and Challenges.- Nudge for Note Taking Assist System: A Learning Strategy Feedback System Among Learners Through Their Tablet.- To Explore the Influence of Single-Disciplinary Team and Cross-Disciplinary Team on Students in Design Thinking Education.- Effect of Presenting Co-occurrence Networks that Reflect the Activeness of Face-to-face Discussions.- User Perception of Wearables in Everyday Learning Contexts: The Impact of Prior Device Experience.- Usability Study of CARTIER-IA: a Platform for Medical Data and Imaging Management.