• Fri frakt över 249 kr
  • •
  • Snabba leveranser
  • •
  • Billiga böcker
Kundservice

Du är på sajten för privatpersoner.

Företag, bibliotek eller offentlig verksamhet?

Du handlar på classic.bokus.com, där alla dina funktioner finns intakta.
Till classic.bokus.com
Bokus logotyp. Gå till startsidan.
  • Erbjudanden
  • Nyheter
  • Student
  • Topplistor
  • Barn & ungdom
  • Bokus Play
  • E-böcker
  • Pocketböcker
  • Spel & pussel

10% rabatt på allt med kod: NYSTART10 →

Sidfot

Mina sidor

    Hjälp

    • Kundservice
    • Vanliga frågor och svar
    • Frakt och leverans
    • Retur vid ångerrätt
    • Reklamera vara
    • Betalning
    • Köpvillkor
    • Allmänna villkor
    • Information om webbplatsens tillgänglighet

    Om Bokus

    • Om oss
    • Pressrum
    • För studenter
    • För företag
    • För bibliotek och offentlig verksamhet
    • För leverantörer
    • Hållbarhet

    Populärt

    • Aktuella erbjudanden
    • Presentkort
    • Studentlitteratur
    • Nya böcker
    • Topplistor
    • Signerade böcker
    • Engelska böcker

    Inspiration

    • Boktips
    • BookTok
    • Populära bokserier
    • Barnbokskaraktärer
    • Populära författare
    Logotyp för Bokus
    Följ oss på Facebook (extern länk)Följ oss på Instagram (extern länk)Följ oss på YouTube (extern länk)Följ oss på TikTok (extern länk)
    bokus @ CookiesAnpassa cookiesIntegritetspolicyKöpvillkor
    Till Citymail hemsida (extern länk)Till Budbee hemsida (extern länk)Till Postnord hemsida (extern länk)Till Schenker hemsida (extern länk)Till Early Bird hemsida (extern länk)Till Walleys hemsida (extern länk)
    1. Data och IT
    2. Programmeringsböcker
    3. Spelutveckling och spelprogrammering

    Structure of Game Design

    AvWallace Wang

    Häftad, Engelska, 2023

    Del i serien International Series on Computer, Entertainment and Media Technology

    674 kr

    Beställningsvara. Skickas inom 10-15 vardagar. Fri frakt över 249 kr.

    Fler format och utgåvor

    E-bok

    894 kr

    Beskrivning

    The Structure of Game Design is designed to help aspiring and existing game designers turn their ideas into working games. Creating a game involves understanding the core foundational elements of all types of games from paper-based games to the latest video games. By understanding how these core principles work in all types of games, you can apply these same principles to design your own game. Games are about goals, structure, play and fun. While everyone will always have their own idea of what might be “fun”, any game designer can maximize player enjoyment through meaningful choices that offer various risks and rewards. Such challenges, combined with rules and limitations, force players to overcome obstacles and problems using a variety of skills including dexterity, puzzle solving, intelligence, and strategy. Essentially games allow players to venture forth into new worlds and overcome problems in a safe but exciting environment that allows them to triumph in the end.Just as playing games have proven popular around the world to all ages, genders, and cultures, so has game designing proven equally popular. Games can challenge players to make the best move, solve puzzles, engage in combat, manage resources, and tell stories. By understanding how randomness, psychology, and balance can change the way games play, readers can decide what game elements are best for their own game creation.Whether your goal is to make money, learn something new, make a social statement, improve on an existing game idea, or challenge your artistic, programming, or design skills, game design can be just as much fun as game playing. By knowing the parts of a game, how they work, how they interact, and why they’re fun, you can use your knowledge to turn any idea into a game that others can play and enjoy.

    Produktinformation

    • Utgivningsdatum:2023-06-21
    • Mått:156 x 234 x 16 mm
    • Vikt:422 g
    • Format:Häftad
    • Språk:Engelska
    • Serie:International Series on Computer, Entertainment and Media Technology
    • Antal sidor:282
    • Förlag:Springer International Publishing AG
    • ISBN:9783031322013

    Utforska kategorier

    • Spelutveckling och spelprogrammering inom Data och IT
    • Människa – datorinteraktion inom Data och IT
    • Datorspelsdesign inom Data och IT

    Mer om författaren

    Wallace Wang is the author of over 40 books including “Steal This Computer Book”, “Microsoft Office For Dummies”, and “Beginning iPhone Development with SwiftUI”. An avid game enthusiast, he designed “Orbit War”, published by Steve Jackson Games, which is a board game that simulates satellite warfare in near Earth orbit. He’s also performed stand-up comedy at the Riviera Hotel & Casino in Las Vegas, appeared on “A&E’s Evening at the Improv”, and “SiTV’s Latino Laugh Festival.” In addition, he’s co-hosted several radio shows in San Diego that focused on politics, comedy, and esports. Currently he teaches iOS programming and game engine programming through UCSD Extended Studies in San Diego.

    Innehållsförteckning

    • Creating a Game Idea.- Defining a Game Idea.- The Appeal of Games.- Game Design Elements.- Understanding Game Loops.- Randomness in Games.- Psychology in Games.- Game Balance.- Understanding Fun.- Fun in Movement.- Fun in Puzzles.- Fun in Combat.- Fun in Strategy.- Fun in Economics.- Fun in Storytelling.- Turning a Game Idea Into a Real Game.- Prototyping.- Card Game Prototypes.- Understanding Game Engines.- Playing Field Prototypes.- Level Design Prototypes.- Movement Prototypes.- Combat Prototypes.- Resource Management Prototypes.- Puzzle Prototypes.- Selling a Game to the Market.