Bokus

International Series on Computer, Entertainment and Media Technology – serie

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29 produkter

  1. Patrice Poujol - Online Film Production in China Using Blockchain and Smart Contracts, Inbunden. Tillgänglighet: Lägg i varukorg

    Online Film Production in China Using Blockchain and Smart Contracts

    The Development of Collaborative Platforms for Emerging Creative Talents

    Av Patrice Poujol

    Inbunden, 2019

    1800 kr

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    This book explores the use of Blockchain and smart contract technologies to develop new ways to finance independent films and digital media worldwide. Using case studies of Alibaba and in-depth, on-set observation of a Sino-US coproduction, as well as research collected from urban China, Hong Kong, …

  2. Raymond Wong, Chi-Hung Chi, Patrick C. K. Hung - Behavior Engineering and Applications, Häftad. Tillgänglighet: Lägg i varukorg

    Behavior Engineering and Applications

    Av Raymond Wong, Chi-Hung Chi m. fl.

    Häftad, 2019

    1095 kr

    Lägg i varukorg

    Many industrial applications built today are increasingly using emerging behavior engineering technologies: this book looks at various research and practical issues for researchers and students working in computer science and engineering, and for industry technology providers interested in behavior …

  3. Barbaros Bostan - Game User Experience And Player-Centered Design, Inbunden. Tillgänglighet: Lägg i varukorg

    Game User Experience And Player-Centered Design

    Av Barbaros Bostan

    Inbunden, 2020

    1915 kr

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    This book provides an introduction and overview of the rapidly evolving topic of game user experience, presenting the new perspectives employed by researchers and the industry, and highlighting the recent empirical findings that illustrate the nature of it. The first section deals with cognition …

  4. Barbaros Bostan - Game User Experience And Player-Centered Design, Häftad. Tillgänglighet: Lägg i varukorg

    Game User Experience And Player-Centered Design

    Av Barbaros Bostan

    Häftad, 2021

    1915 kr

    Lägg i varukorg

    This book provides an introduction and overview of the rapidly evolving topic of game user experience, presenting the new perspectives employed by researchers and the industry, and highlighting the recent empirical findings that illustrate the nature of it. The first section deals with cognition …

  5. Farkhund Iqbal, Mourad Debbabi, Benjamin C. M. Fung - Machine Learning for Authorship Attribution and Cyber Forensics, Inbunden. Tillgänglighet: Lägg i varukorg

    Machine Learning for Authorship Attribution and Cyber Forensics

    Av Farkhund Iqbal, Mourad Debbabi m. fl.

    Inbunden, 2020

    1612 kr

    Lägg i varukorg

    The book first explores the cybersecurity’s landscape and the inherent susceptibility of online communication system such as e-mail, chat conversation and social media in cybercrimes. Common sources and resources of digital crimes, their causes and effects together with the emerging threats for …

  6. Farkhund Iqbal, Mourad Debbabi, Benjamin C. M. Fung - Machine Learning for Authorship Attribution and Cyber Forensics, Häftad. Tillgänglighet: Lägg i varukorg

    Machine Learning for Authorship Attribution and Cyber Forensics

    Av Farkhund Iqbal, Mourad Debbabi m. fl.

    Häftad, 2021

    1612 kr

    Lägg i varukorg

    The book first explores the cybersecurity’s landscape and the inherent susceptibility of online communication system such as e-mail, chat conversation and social media in cybercrimes. Common sources and resources of digital crimes, their causes and effects together with the emerging threats for …

  7. Barbaros Bostan - Games and Narrative: Theory and Practice, Inbunden. Tillgänglighet: Lägg i varukorg

    Games and Narrative: Theory and Practice

    Av Barbaros Bostan

    Inbunden, 2021

    1809 kr

    Lägg i varukorg

    This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it. The first section deals with narrative design and …

  8. Barbaros Bostan - Games and Narrative: Theory and Practice, Häftad. Tillgänglighet: Lägg i varukorg

    Games and Narrative: Theory and Practice

    Av Barbaros Bostan

    Häftad, 2022

    1809 kr

    Lägg i varukorg

    This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it. The first section deals with narrative design and …

  9. Wallace Wang - Structure of Game Design, Häftad. Tillgänglighet: Lägg i varukorg

    Structure of Game Design

    Av Wallace Wang

    Häftad, 2023

    681 kr

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    The Structure of Game Design is designed to help aspiring and existing game designers turn their ideas into working games. Creating a game involves understanding the core foundational elements of all types of games from paper-based games to the latest video games. By understanding how these core …

  10. Sharon Gal-Or - Garden of Wisdom, Inbunden. Tillgänglighet: Lägg i varukorg

    Garden of Wisdom

    Timeless Teachings in an AI Era

    Av Sharon Gal-Or

    Inbunden, 2025

    735 kr

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    Garden of Wisdom: Timeless Teachings in an AI Era is a transformative exploration of the intersection between ancient wisdom and modern technology. This book offers a comprehensive framework for the ethical evolution of artificial intelligence, integrating timeless principles from biblical …

  11. Sharon Gal-Or - Garden of Wisdom, Häftad. Tillgänglighet: Lägg i varukorg

    Garden of Wisdom

    Timeless Teachings in an AI Era

    Av Sharon Gal-Or

    Häftad, 2026

    607 kr

    Lägg i varukorg

    Garden of Wisdom: Timeless Teachings in an AI Era is a transformative exploration of the intersection between ancient wisdom and modern technology. This book offers a comprehensive framework for the ethical evolution of artificial intelligence, integrating timeless principles from biblical …

  12. Jane Thomason - Infinite Playgrounds, Häftad. Tillgänglighet: Lägg i varukorg

    Infinite Playgrounds

    Gaming as the Architecture of Tomorrow

    Av Jane Thomason

    Häftad, 2025

    829 kr

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    “Infinite Playgrounds: Gaming as the Architecture of Tomorrow” explores how gaming is rapidly evolving from entertainment into a driving force for culture, economy, and technology. It examines the convergence of artificial intelligence, blockchain, Web3, immersive worlds, and esports, showing how …

  13. Edmond C. Prakash, Madhusudan Rao - Transforming Learning and IT Management through Gamification, Inbunden. Tillgänglighet: Lägg i varukorg

    Transforming Learning and IT Management through Gamification

    Av Edmond C. Prakash, Madhusudan Rao

    Inbunden, 2015

    511 kr

    Lägg i varukorg

    This book explains how gamification, specifically enterprise gamification, can help mangers in multiple areas within an enterprise to improve attrition. Employee Engagement is an important component to foster employee relations with the organization. Gamification by its inherent design helps to …

  14. Patrick C. K. Hung - Mobile Services for Toy Computing, Inbunden. Tillgänglighet: Lägg i varukorg

    Mobile Services for Toy Computing

    Av Patrick C. K. Hung

    Inbunden, 2015

    536 kr

    Lägg i varukorg

    The goal of this book is to crystallize the emerging mobile computing technologies and trends by focusing on the most promising solutions in services computing. The book will provide clear proof that mobile technologies are playing an increasingly important and critical role in supporting toy …

  15. Krystina Madej - Interactivity, Collaboration, and Authoring in Social Media, Inbunden. Tillgänglighet: Lägg i varukorg

    Interactivity, Collaboration, and Authoring in Social Media

    Av Krystina Madej

    Inbunden, 2016

    568 kr

    Lägg i varukorg

    This book includes a short history of interactive narrative and an account of a small group collaboratively authored social media narrative: Romeo and Juliet on Facebook: After Love Comes Destruction.At the forefront of narrative innovation are social media channels – speculative spaces for …

  16. Barbaros Bostan - Gamer Psychology and Behavior, Inbunden. Tillgänglighet: Lägg i varukorg

    Gamer Psychology and Behavior

    Av Barbaros Bostan

    Inbunden, 2016

    1095 kr

    Lägg i varukorg

    This book provides an introduction and overview of the increasingly important topic of gamer psychology and behavior by presenting a range of theoretic perspectives and empirical evidence casting new light on understanding gamer behavior and designing interactive gaming experiences that maximize …

  17. Patrick C. K. Hung - Big Data Applications and Use Cases, Inbunden. Tillgänglighet: Lägg i varukorg

    Big Data Applications and Use Cases

    Av Patrick C. K. Hung

    Inbunden, 2016

    1128 kr

    Lägg i varukorg

    This book presents different use cases in big data applications and related practical experiences. Many businesses today are increasingly interested in utilizing big data technologies for supporting their business intelligence so that it is becoming more and more important to understand the various …

  18. Patrick C. K. Hung - Mobile Services for Toy Computing, Häftad. Tillgänglighet: Lägg i varukorg

    Mobile Services for Toy Computing

    Av Patrick C. K. Hung

    Häftad, 2016

    551 kr

    Lägg i varukorg

    The goal of this book is to crystallize the emerging mobile computing technologies and trends by focusing on the most promising solutions in services computing. The book will provide clear proof that mobile technologies are playing an increasingly important and critical role in supporting toy …

  19. Edmond C. Prakash, Madhusudan Rao - Transforming Learning and IT Management through Gamification, Häftad. Tillgänglighet: Lägg i varukorg

    Transforming Learning and IT Management through Gamification

    Av Edmond C. Prakash, Madhusudan Rao

    Häftad, 2016

    455 kr

    Lägg i varukorg

    This book explains how gamification, specifically enterprise gamification, can help mangers in multiple areas within an enterprise to improve attrition. Employee Engagement is an important component to foster employee relations with the organization. Gamification by its inherent design helps to …

  20. Artur Lugmayr, Emilija Stojmenova, Katarina Stanoevska, Robert Wellington - Information Systems and Management in Media and Entertainment Industries, Inbunden. Tillgänglighet: Lägg i varukorg

    Information Systems and Management in Media and Entertainment Industries

    Av Artur Lugmayr, Emilija Stojmenova m. fl.

    Inbunden, 2017

    1530 kr

    Lägg i varukorg

    This book defines an agenda for research in information management and systems for media and entertainment industries. It highlights their particular needs in production, distribution, and consumption. Chapters are written by practitioners and researchers from around the world, who examine business …

  21. Jeff K.T. Tang, Patrick C. K. Hung - Computing in Smart Toys, Inbunden. Tillgänglighet: Lägg i varukorg

    Computing in Smart Toys

    Av Jeff K.T. Tang, Patrick C. K. Hung

    Inbunden, 2017

    1095 kr

    Lägg i varukorg

    The goal of this book is to crystallize the emerging mobile computing technologies and trends into positive efforts to focus on the most promising solutions in services computing. Many toys built today are increasingly using these technologies together and it is important to understand the various …

  22. Duncan Williams, Newton Lee - Emotion in Video Game Soundtracking, Inbunden. Tillgänglighet: Lägg i varukorg

    Emotion in Video Game Soundtracking

    Av Duncan Williams, Newton Lee

    Inbunden, 2018

    1464 kr

    Lägg i varukorg

    This book presents an overview of the emerging field of emotion in videogame soundtracking. The emotional impact of music has been well-documented, particularly when used to enhance the impact of a multimodal experience, such as combining images with audio as found in the videogames industry. …

  23. Raymond Wong, Chi-Hung Chi, Patrick C. K. Hung - Behavior Engineering and Applications, Inbunden. Tillgänglighet: Lägg i varukorg

    Behavior Engineering and Applications

    Av Raymond Wong, Chi-Hung Chi m. fl.

    Inbunden, 2018

    1095 kr

    Lägg i varukorg

    Many industrial applications built today are increasingly using emerging behavior engineering technologies: this book looks at various research and practical issues for researchers and students working in computer science and engineering, and for industry technology providers interested in behavior …

  24. Krystina Madej - Interactivity, Collaboration, and Authoring in Social Media, Häftad. Tillgänglighet: Lägg i varukorg

    Interactivity, Collaboration, and Authoring in Social Media

    Av Krystina Madej

    Häftad, 2018

    568 kr

    Lägg i varukorg

    This book includes a short history of interactive narrative and an account of a small group collaboratively authored social media narrative: Romeo and Juliet on Facebook: After Love Comes Destruction.At the forefront of narrative innovation are social media channels – speculative spaces for …

  25. Barbaros Bostan - Gamer Psychology and Behavior, Häftad. Tillgänglighet: Lägg i varukorg

    Gamer Psychology and Behavior

    Av Barbaros Bostan

    Häftad, 2018

    1064 kr

    Lägg i varukorg

    This book provides an introduction and overview of the increasingly important topic of gamer psychology and behavior by presenting a range of theoretic perspectives and empirical evidence casting new light on understanding gamer behavior and designing interactive gaming experiences that maximize …

  26. Patrick C. K. Hung - Big Data Applications and Use Cases, Häftad. Tillgänglighet: Lägg i varukorg

    Big Data Applications and Use Cases

    Av Patrick C. K. Hung

    Häftad, 2018

    1128 kr

    Lägg i varukorg

    This book presents different use cases in big data applications and related practical experiences. Many businesses today are increasingly interested in utilizing big data technologies for supporting their business intelligence so that it is becoming more and more important to understand the various …

  27. Artur Lugmayr, Emilija Stojmenova, Katarina Stanoevska, Robert Wellington - Information Systems and Management in Media and Entertainment Industries, Häftad. Tillgänglighet: Lägg i varukorg

    Information Systems and Management in Media and Entertainment Industries

    Av Artur Lugmayr, Emilija Stojmenova m. fl.

    Häftad, 2018

    1576 kr

    Lägg i varukorg

    This book defines an agenda for research in information management and systems for media and entertainment industries. It highlights their particular needs in production, distribution, and consumption. Chapters are written by practitioners and researchers from around the world, who examine business …

  28. Jeff K.T. Tang, Patrick C. K. Hung - Computing in Smart Toys, Häftad. Tillgänglighet: Lägg i varukorg

    Computing in Smart Toys

    Av Jeff K.T. Tang, Patrick C. K. Hung

    Häftad, 2018

    1128 kr

    Lägg i varukorg

    The goal of this book is to crystallize the emerging mobile computing technologies and trends into positive efforts to focus on the most promising solutions in services computing. Many toys built today are increasingly using these technologies together and it is important to understand the various …

  29. Duncan Williams, Newton Lee - Emotion in Video Game Soundtracking, Häftad. Tillgänglighet: Lägg i varukorg

    Emotion in Video Game Soundtracking

    Av Duncan Williams, Newton Lee

    Häftad, 2019

    1464 kr

    Lägg i varukorg

    This book presents an overview of the emerging field of emotion in videogame soundtracking. The emotional impact of music has been well-documented, particularly when used to enhance the impact of a multimodal experience, such as combining images with audio as found in the videogames industry. …