International Series on Computer, Entertainment and Media Technology – serie
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29 produkter
Online Film Production in China Using Blockchain and Smart Contracts
The Development of Collaborative Platforms for Emerging Creative Talents
Inbunden, 2019
1800 kr
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This book explores the use of Blockchain and smart contract technologies to develop new ways to finance independent films and digital media worldwide. Using case studies of Alibaba and in-depth, on-set observation of a Sino-US coproduction, as well as research collected from urban China, Hong Kong, …
Behavior Engineering and Applications
Av Raymond Wong, Chi-Hung Chi m. fl.
Häftad, 2019
1095 kr
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Many industrial applications built today are increasingly using emerging behavior engineering technologies: this book looks at various research and practical issues for researchers and students working in computer science and engineering, and for industry technology providers interested in behavior …
Game User Experience And Player-Centered Design
Inbunden, 2020
1915 kr
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This book provides an introduction and overview of the rapidly evolving topic of game user experience, presenting the new perspectives employed by researchers and the industry, and highlighting the recent empirical findings that illustrate the nature of it. The first section deals with cognition …
Game User Experience And Player-Centered Design
Häftad, 2021
1915 kr
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This book provides an introduction and overview of the rapidly evolving topic of game user experience, presenting the new perspectives employed by researchers and the industry, and highlighting the recent empirical findings that illustrate the nature of it. The first section deals with cognition …
Machine Learning for Authorship Attribution and Cyber Forensics
Av Farkhund Iqbal, Mourad Debbabi m. fl.
Inbunden, 2020
1612 kr
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The book first explores the cybersecurity’s landscape and the inherent susceptibility of online communication system such as e-mail, chat conversation and social media in cybercrimes. Common sources and resources of digital crimes, their causes and effects together with the emerging threats for …
Machine Learning for Authorship Attribution and Cyber Forensics
Av Farkhund Iqbal, Mourad Debbabi m. fl.
Häftad, 2021
1612 kr
Lägg i varukorg
The book first explores the cybersecurity’s landscape and the inherent susceptibility of online communication system such as e-mail, chat conversation and social media in cybercrimes. Common sources and resources of digital crimes, their causes and effects together with the emerging threats for …
Games and Narrative: Theory and Practice
Inbunden, 2021
1809 kr
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This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it. The first section deals with narrative design and …
Games and Narrative: Theory and Practice
Häftad, 2022
1809 kr
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This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it. The first section deals with narrative design and …
Structure of Game Design
Av Wallace Wang
Häftad, 2023
681 kr
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The Structure of Game Design is designed to help aspiring and existing game designers turn their ideas into working games. Creating a game involves understanding the core foundational elements of all types of games from paper-based games to the latest video games. By understanding how these core …
Garden of Wisdom
Timeless Teachings in an AI Era
Inbunden, 2025
735 kr
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Garden of Wisdom: Timeless Teachings in an AI Era is a transformative exploration of the intersection between ancient wisdom and modern technology. This book offers a comprehensive framework for the ethical evolution of artificial intelligence, integrating timeless principles from biblical …
Garden of Wisdom
Timeless Teachings in an AI Era
Häftad, 2026
607 kr
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Garden of Wisdom: Timeless Teachings in an AI Era is a transformative exploration of the intersection between ancient wisdom and modern technology. This book offers a comprehensive framework for the ethical evolution of artificial intelligence, integrating timeless principles from biblical …
Infinite Playgrounds
Gaming as the Architecture of Tomorrow
Häftad, 2025
829 kr
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“Infinite Playgrounds: Gaming as the Architecture of Tomorrow” explores how gaming is rapidly evolving from entertainment into a driving force for culture, economy, and technology. It examines the convergence of artificial intelligence, blockchain, Web3, immersive worlds, and esports, showing how …
Transforming Learning and IT Management through Gamification
Av Edmond C. Prakash, Madhusudan Rao
Inbunden, 2015
511 kr
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This book explains how gamification, specifically enterprise gamification, can help mangers in multiple areas within an enterprise to improve attrition. Employee Engagement is an important component to foster employee relations with the organization. Gamification by its inherent design helps to …
Mobile Services for Toy Computing
Inbunden, 2015
536 kr
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The goal of this book is to crystallize the emerging mobile computing technologies and trends by focusing on the most promising solutions in services computing. The book will provide clear proof that mobile technologies are playing an increasingly important and critical role in supporting toy …
Interactivity, Collaboration, and Authoring in Social Media
Inbunden, 2016
568 kr
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This book includes a short history of interactive narrative and an account of a small group collaboratively authored social media narrative: Romeo and Juliet on Facebook: After Love Comes Destruction.At the forefront of narrative innovation are social media channels – speculative spaces for …
Gamer Psychology and Behavior
Inbunden, 2016
1095 kr
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This book provides an introduction and overview of the increasingly important topic of gamer psychology and behavior by presenting a range of theoretic perspectives and empirical evidence casting new light on understanding gamer behavior and designing interactive gaming experiences that maximize …
Big Data Applications and Use Cases
Inbunden, 2016
1128 kr
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This book presents different use cases in big data applications and related practical experiences. Many businesses today are increasingly interested in utilizing big data technologies for supporting their business intelligence so that it is becoming more and more important to understand the various …
Mobile Services for Toy Computing
Häftad, 2016
551 kr
Lägg i varukorg
The goal of this book is to crystallize the emerging mobile computing technologies and trends by focusing on the most promising solutions in services computing. The book will provide clear proof that mobile technologies are playing an increasingly important and critical role in supporting toy …
Transforming Learning and IT Management through Gamification
Av Edmond C. Prakash, Madhusudan Rao
Häftad, 2016
455 kr
Lägg i varukorg
This book explains how gamification, specifically enterprise gamification, can help mangers in multiple areas within an enterprise to improve attrition. Employee Engagement is an important component to foster employee relations with the organization. Gamification by its inherent design helps to …
Information Systems and Management in Media and Entertainment Industries
Av Artur Lugmayr, Emilija Stojmenova m. fl.
Inbunden, 2017
1530 kr
Lägg i varukorg
This book defines an agenda for research in information management and systems for media and entertainment industries. It highlights their particular needs in production, distribution, and consumption. Chapters are written by practitioners and researchers from around the world, who examine business …
Computing in Smart Toys
Av Jeff K.T. Tang, Patrick C. K. Hung
Inbunden, 2017
1095 kr
Lägg i varukorg
The goal of this book is to crystallize the emerging mobile computing technologies and trends into positive efforts to focus on the most promising solutions in services computing. Many toys built today are increasingly using these technologies together and it is important to understand the various …
Emotion in Video Game Soundtracking
Av Duncan Williams, Newton Lee
Inbunden, 2018
1464 kr
Lägg i varukorg
This book presents an overview of the emerging field of emotion in videogame soundtracking. The emotional impact of music has been well-documented, particularly when used to enhance the impact of a multimodal experience, such as combining images with audio as found in the videogames industry. …
Behavior Engineering and Applications
Av Raymond Wong, Chi-Hung Chi m. fl.
Inbunden, 2018
1095 kr
Lägg i varukorg
Many industrial applications built today are increasingly using emerging behavior engineering technologies: this book looks at various research and practical issues for researchers and students working in computer science and engineering, and for industry technology providers interested in behavior …
Interactivity, Collaboration, and Authoring in Social Media
Häftad, 2018
568 kr
Lägg i varukorg
This book includes a short history of interactive narrative and an account of a small group collaboratively authored social media narrative: Romeo and Juliet on Facebook: After Love Comes Destruction.At the forefront of narrative innovation are social media channels – speculative spaces for …
Gamer Psychology and Behavior
Häftad, 2018
1064 kr
Lägg i varukorg
This book provides an introduction and overview of the increasingly important topic of gamer psychology and behavior by presenting a range of theoretic perspectives and empirical evidence casting new light on understanding gamer behavior and designing interactive gaming experiences that maximize …
Big Data Applications and Use Cases
Häftad, 2018
1128 kr
Lägg i varukorg
This book presents different use cases in big data applications and related practical experiences. Many businesses today are increasingly interested in utilizing big data technologies for supporting their business intelligence so that it is becoming more and more important to understand the various …
Information Systems and Management in Media and Entertainment Industries
Av Artur Lugmayr, Emilija Stojmenova m. fl.
Häftad, 2018
1576 kr
Lägg i varukorg
This book defines an agenda for research in information management and systems for media and entertainment industries. It highlights their particular needs in production, distribution, and consumption. Chapters are written by practitioners and researchers from around the world, who examine business …
Computing in Smart Toys
Av Jeff K.T. Tang, Patrick C. K. Hung
Häftad, 2018
1128 kr
Lägg i varukorg
The goal of this book is to crystallize the emerging mobile computing technologies and trends into positive efforts to focus on the most promising solutions in services computing. Many toys built today are increasingly using these technologies together and it is important to understand the various …
Emotion in Video Game Soundtracking
Av Duncan Williams, Newton Lee
Häftad, 2019
1464 kr
Lägg i varukorg
This book presents an overview of the emerging field of emotion in videogame soundtracking. The emotional impact of music has been well-documented, particularly when used to enhance the impact of a multimodal experience, such as combining images with audio as found in the videogames industry. …