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    1. Data och IT
    2. Systemvetenskap och AI

    Extended Reality

    International Conference, XR Salento 2023, Lecce, Italy, September 6-9, 2023, Proceedings, Part I

    AvLucio Tommaso De Paolis,Pasquale Arpaia

    Häftad, Engelska, 2023

    Del 14218 i serien Lecture Notes in Computer Science

    1 006 kr

    Beställningsvara. Skickas inom 10-15 vardagar. Fri frakt över 249 kr.

    Beskrivning

    This two-volume set LNCS 14218 and LNCS 14219 constitutes the refereed proceedings of the International Conference on Extended Reality, XR Salento 2023, held in Lecce, Italy, during September 6-9, 2023.The 60 full papers presented together with 11 short papers were carefully reviewed and selected from 97 submissions.They cover a wide range of many different research topics such as: eXtended reality; digital twin; artificial intelligence; user experience in eXtended reality; virtual reality for neurofeedback, biofeedback and emotion recognition; eXtended reality in education; eXtended reality and metaverse in cultural heritage; eXtended reality in health and medicine; and eXtended reality in industrial field.

    Produktinformation

    • Utgivningsdatum:2023-09-06
    • Mått:155 x 235 x 31 mm
    • Vikt:850 g
    • Format:Häftad
    • Språk:Engelska
    • Serie:Lecture Notes in Computer Science
    • Antal sidor:540
    • Förlag:Springer International Publishing AG
    • ISBN:9783031434006

    Utforska kategorier

    • Systemvetenskap och AI inom Data och IT
    • Tillämpad datateknik inom Data och IT

    Innehållsförteckning

    • eXtended Reality.- Passive haptic feedback for more realistic and efficient grasping movements in virtual environments.- Virtual 3D System of Two Interconnected Tanks for Level Control Using the Hardware in The Loop Technique.- Virtual Environment for the control of a temperature process based on Hardware-in-the-Loop.- Visualization of large datasets in Virtual Reality systems.- A framework for animating customized avatars from monocular videos in virtual try-on applications.- A Framework for Developing Multi-User immersive Virtual Reality Learning Environments.- Embracing XR System without Compromising on Security and Privacy.- Semantic Explorable Representation of 3D Content Behavior.- A Conceptual Framework for Maturity Evaluation of BIM-based AR/VR Systems based on ISO Standards.- Design and Development of a Dynamic Fire Signage System for Building Evacuation: A VR Simulation Study.- Effortlessly populating immersive training simulations with background characters.- The Experience of a Self-Assessment Tool for Enhancing XR Technology Adoption in SMEs and HEIs across Europe.- Game Engine Platforms Supporting Metaverse-Linking Process: a Case Study on Virtual 3D Printing.- Investigating Age Differences in Passive Haptic Feedback for Immersive Virtual Reality: A Pilot Study on Configuration Tasks.- The Social and hUman ceNtered XR: SUN XR project.- Narrative Perspectives and Embodiment in Cinematic Virtual Reality.- Digital Twin.- Towards a Digital Twin Implementation of Eastern Crete: An educational approach.- Digital Twin and Extended Reality in Industrial contexts: a Bibliometric Review.- Towards the Development of a Digital Twin for Micro Learning Factory: A Proof-of-Concept.- State of the art (the present and the future) of Urban Digital Twin platforms.- Artificial Intelligence.- The application of the preoperative image-guided 3D visualization supported by Machine Learning to the prediction of organs reconstruction during pancreaticoduodenectomy via a Head-Mounted Displays.- eXtended Reality & Artificial Intelligence-based surgical training: a review of reviews.- Smart Meters and Customer Consumption Behavior: An Exploratory Analysis Approach.- User Experience in eXtended Reality.- Are virtual reality serious games safe for children? Design keys to avoid motion sickness and visual fatigue.- The impact of usability and learnability on presence factors in a VR human body navigator.- Seamless Virtual Object Transitions: Enhancing User Experience in Cross-Device Augmented Reality Environments.- Usability evaluation of Mixed Reality applications in VET training.- Design Strategies to Enhance Awareness in MR Collaborative Systems.- Comparison of User Intent for Mixed Reality and Augmented Reality in Hedonistic Shopping Experiences.- Rapid Mixed Reality Prototyping for Novel Interaction Devices: Evaluating a Transparent Handheld Display.- Virtual Reality for Neurofeedback, Biofeedback and Emotion Recognition.- Emotion tracking in Virtual Reality Fashion Shows.- Measuring the Effectiveness of Virtual Reality for Stress Reduction: Psychometric Evaluation of the ERMES Project.- HRV-based detection of Fear of Heights in a VR Environment.- Role of the Motor Cortex in Virtual Reality-based Neurofeedback for Emotional Self-Regulation.- Design and Development of an Adaptive Multisensory Virtual Reality System for Emotional Self-Regulation.