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    1. Data och IT
    2. Systemvetenskap och AI

    Extended Reality

    First International Conference, XR Salento 2022, Lecce, Italy, July 6–8, 2022, Proceedings, Part II

    AvLucio Tommaso De Paolis,Pasquale Arpaia

    Häftad, Engelska, 2022

    Del 13446 i serien Lecture Notes in Computer Science

    562 kr

    Beställningsvara. Skickas inom 10-15 vardagar. Fri frakt över 249 kr.

    Beskrivning

    This two volume proceedings, LNCS 13445 and 13446, constitutes the refereed proceedings of the 9th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, XR Salento 2022, held in Lecce, Italy, July 6–8, 2022. Due to COVID-19 pandemic the conference was held as a hybrid conference.The 42 full and 16 short papers were carefully reviewed and selected from 84 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, applications in cultural heritage, in medicine, in education, and in industry.

    Produktinformation

    • Utgivningsdatum:2022-09-03
    • Mått:155 x 235 x 27 mm
    • Vikt:727 g
    • Format:Häftad
    • Språk:Engelska
    • Serie:Lecture Notes in Computer Science
    • Antal sidor:457
    • Förlag:Springer International Publishing AG
    • ISBN:9783031155529

    Utforska kategorier

    • Systemvetenskap och AI inom Data och IT
    • Människa – datorinteraktion inom Data och IT
    • Artificiell intelligens inom Data och IT

    Innehållsförteckning

    • eXtended Reality for learning and training.- Mixed Reality Agents for Automated Mentoring Processes.- Asynchronous Manual Work in Mixed Reality Remote Collaboration.- A virtual reality serious game for children with dyslexia: DixGame.- Processing Physiological Sensor Data in Near Real-Time as Social Signals for their Use on Social Virtual Reality Platforms.- Developing a tutorial for improving usability and user skills in an immersive virtual reality experience.- Challenges in Virtual Reality Training for CRBN Events.- A Preliminary Study on the Teaching Mode of Interactive VR Painting Ability Cultivation.- eXtended Reality in education.- Factors in the cognitive-emotional impact of Educational Environmental Narrative Videogames.- Instinct-based Decision-making in Interactive Narratives.- The application of immersive virtual reality for children's road education: validation of a pedestrian crossing scenario.- Collaborative VR scene broadcasting for geometry education.- Collaborative Mixed Reality Annotations System for Science and History Education Based on UWB Positioning and Low-cost AR Glasses.- Artificial Intelligence and Machine Learning for eXtended Reality.- Can AI replace conventional markerless tracking? A comparative performance study for mobile augmented reality based on artificial intelligence..- Find, Fuse, Fight: genetic algorithms to provide engaging content for multiplayer augmented reality games.- Synthetic data generation for surface defect detection*.- eXtended Reality in Geo-Information Sciences.- ARtefact: A Conceptual Framework for the Integrated Information Management of Archaeological Excavations.- Geomatics meets XR: a brief overview of the synergy between Geospatial data and augmented visualization..- Utilization of Geographic Data for the Creation of Occlusion Models in the Context of Mixed Reality Applications.- Development of an open-source 3D WebGIS framework to promote cultural heritage dissemination.- Industrial eXtended Reality.- A FRAMEWORK FOR DEVELOPING XR APPLICATIONS INCLUDING MULTIPLE SENSORIAL MEDIA.- Augmented Reality Remote Maintenance in Industry: A Systematic Literature Review.- Virtual Teleoperation Setup for a Bimanual Bartending Robot.- eXtended Reality in the digital transformation of museums.- Virtualization and Vice Versa: A new procedural model of the reverse virtualization for the user behavior tracking in the Virtual Museums.- “You can tell a man by the emotion he feels”: How Emotions Influence Visual Inspection of Abstract Art in Immersive Virtual Reality.- Augmented Reality and 3D Printing for Archaeological Heritage: Evaluation of Visitor Experience.- Building blocks for multi-dimensional WebXR inspection tools targeting Cultural Heritage.- Comparing the impact of low-cost 360° cultural heritage videos displayed in 2D screens versus virtual reality headsets.- eXtended Reality beyond the five senses.- Non-immersive versus immersive extended reality for motor imagery neurofeedback within a brain-computer interfaces.- Virtual Reality enhances EEG-based neurofeedback for emotional self-regulation.- Psychological and Educational Interventions Among Cancer Patients: A Systematic Review to Analyze the Role of Immersive Virtual Reality for Improving Patients’ Well-Being.