Intelligent Technologies for Interactive Entertainment
Martin Clayton, Mauro Passacantando, Marcello Sanguineti
Häftad, 2024
691 kr
AvMarcello Sanguineti,Mauro Passacantando
816 kr
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The 15 full papers presented in this book were selected from 56 submissions. They present novel and innovative work in areas of methods (machine learning, movement), computer-based systems (architectures, software, algorithms), and devices (digital cameras, smartphones).
The papers are grouped in sessions of thematic issues on Games and Game-Based learning; Motion Capture; Sports and Competitions; and Interfaces and Applications.