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    2. Teknik och industri
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    Extended Reality and Serious Games for Education, Competitiveness, and Wellbeing

    Proceedings of CIIS 2024

    AvFranci Suni-Lopez,Elvira G. Rincón Flores

    Inbunden, Engelska, 2025

    Del 48 i serien Information Systems Engineering and Management

    1 949 kr

    Beställningsvara. Skickas inom 10-15 vardagar. Fri frakt över 249 kr.

    Beskrivning

    These proceedings from the Seventh International Conference of Systems Engineering (CIIS 2024) present scientific and technological innovations by leading academicians, researchers, and experts, establishing a regional forum for discussions on cutting-edge research. They cover a broad range of topics in computing and systems engineering—such as videogame applications, AI and data analytics, software engineering, information technology, and the social and cultural impact of technology—offering insights that push the boundaries of our understanding and capabilities. This edition also explores the impact of extended reality (XR) technologies, including virtual and augmented reality, in expanding human-computer interaction and enabling immersive experiences. Additionally, serious games are highlighted for their role in knowledge dissemination, educational development, and skill enhancement, beyond traditional entertainment purposes. Emphasizing the integration of theoretical frameworks with practical software applications in real-world contexts, this volume provides readers with diverse ideas and innovative approaches to the evolving field of computing. As a comprehensive resource, it serves researchers in both academia and industry, offering valuable insights into the intersection of emerging technologies and software systems.

    Produktinformation

    • Utgivningsdatum:2025-05-18
    • Mått:155 x 235 x 20 mm
    • Vikt:539 g
    • Format:Inbunden
    • Språk:Engelska
    • Serie:Information Systems Engineering and Management
    • Antal sidor:234
    • Förlag:Springer International Publishing AG
    • ISBN:9783031914805

    Utforska kategorier

    • Elektronik och kommunikationer inom Naturvetenskap och teknik
    • Referensverk och tvärvetenskap inom Samhälle och politik
    • Artificiell intelligens inom Data och IT

    Mer om författaren

    Franci Suni-Lopez is a Researcher and Lecturer at Universidad de Lima, Peru, where he currently leads the Artificial Intelligence Laboratory. He earned a Ph.D. in Computer Science, specializing in affective computing with a focus on developing AI-driven emotion detection algorithms to enhance software adaptability and personalization. His work bridges computer science, psychology, and human-computer interaction (HCI) to create intelligent systems capable of interpreting and responding to human emotions in real time. Additionally, his research explores persuasive technologies, aiming to promote behavioral change through AI-powered interventions. He investigates how digital systems can subtly guide users toward healthier habits, improved learning outcomes, and increased productivity, emphasizing the ethical and human-centered design of AI applications. Franci actively collaborates with international research groups, contributing to multidisciplinary studies that integrate AI, cognitive sciences, and social robotics. He has published in high-impact journals and conferences, participated in industry-academic partnerships, and led projects applying AI to real-world challenges in healthcare, education, and user experience design.Eunice Pereira dos Santos Nunes is a Professor at the Institute of Computer Science at the Federal University of Mato Grosso (UFMT). She earned her Ph.D. in 2014 from the Electrical Engineering Program at the Polytechnic School of the University of São Paulo (USP), which included a sandwich period at the University of Coimbra. Eunice Nunes serves as the Director of Regional Secretariats for the Brazilian Computing Society (SBC). Her main research areas include Virtual and Augmented Reality, Game Development, Human-Computer Interaction, Digital Government, and Gender and Technology. In addition to her teaching and research, Eunice is actively involved in promoting diversity and inclusion within the tech community. She frequently participates in conferences and workshops, sharing her expertise and advocating for the representation of women in technology.

    Innehållsförteckning

    • Urarina Field Note Restoration Using Machine Learning and Game Play.- Implementing Adaptability Techniques ion a Serious Game for Children and Adolescents with ASD.- CuidaMED: an artificially intelligent and serious game platform for chronic patient’s adherence powered by gamification.- Voice-Command Responsive Autonomous Navigation for Service Robots. Using the Ollama Framework on the ARMOS TurtleBot.- Data Warehouse for Monitoring Patients Served by a Network of Public Health Centers.- School dropout and regional competitiveness in Peru.- Tagging with pysentimiento and its evaluation in traditional supervised learning models for sentiment analysis.- LQR control tuning applied in a 2-DoF helicopter based on optimization algorithms.- A Comprehensive Market Price Analysis Using Python.- Dynamic Test Case Prioritization and Selection for Continuous Integration using Reinforcement Learning.- Software Test Suite to Stress Non-Uniform Memory Access on Cluster Environments Using Cloud Technologies.- Countering Generative AI-driven social engineering and phishing: a threat modeling and cybersecurity awareness framework.- Designing a minimum viable blockchain ecosystem for forest asset management: A case for Colombia.- Optimization of Data Storage and Transmission in Wearable Devices for ADLs and Falls Using Bluetooth Low Energy: An Approach to Minimize Packet Loss.- Socio-economic and Environmental Factors Influencing Women’s Entry to STEM Careers: A Systematic Review.