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    1. Psykologi och pedagogik
    2. Pedagogik
    3. Material och digital teknik i undervisningen

    Innovative Technologies and Learning

    8th International Conference, ICITL 2025, Oslo, Norway, August 5–7, 2025, Proceedings, Part II

    AvWei-Sheng Wang,Frode Eika Sandnes

    Häftad, Engelska, 2025

    Del 15914 i serien Lecture Notes in Computer Science

    1 475 kr

    Beställningsvara. Skickas inom 10-15 vardagar. Fri frakt över 249 kr.

    Beskrivning

    The two-volume set, LNCS 15913 and 15914, constitutes the refereed conference proceedings of the 8th International Conference on Innovative Technologies and Learning, ICITL 2025, held in Oslo, Norway, during August 5–7, 2025.The 82 papers included in these proceedings were carefully reviewed and selected from 214 submissions. The papers are organized in the following topical sections:Part I: Artificial Intelligence in Education; Computational Thinking in Education; Design and Framework of Learning Systems; VR/AR/MR/XR in Education.Part II: Pedagogies to Innovative Technologies and Learning; STEM/STEAM Education; Application and Design of Generative Artificial Intelligence in Education.

    Produktinformation

    • Utgivningsdatum:2025-07-15
    • Mått:155 x 235 x 24 mm
    • Vikt:663 g
    • Format:Häftad
    • Språk:Engelska
    • Serie:Lecture Notes in Computer Science
    • Antal sidor:415
    • Förlag:Springer International Publishing AG
    • ISBN:9783031981968

    Utforska kategorier

    • Material och digital teknik i undervisningen inom Psykologi och pedagogik
    • Hårdvara inom Data och IT
    • Tillämpad datateknik inom Data och IT

    Innehållsförteckning

    • .- Pedagogies to Innovative Technologies and Learning..- Exploring the Impact of Mind Maps in Information Security Courses..- Screencasting as an Assessment Tool in Online Research and Comprehension..- The Impact of Aesthetic Sensibility, Color Psychology, and Design Self-Efficacy on Designing Preschool Teaching Aids..- Advancing Language Proficiency Through Immersive Video Technologies: A Study on 360-Degree and Traditional Video in EFL Assessment and Feedback.- Enhancing the Development and Learning Effectiveness of Additive Manufacturing Teaching Materials within Digital Industries..-  An Ubuntu-informed IS Paradigm Grid as a Graduate Teaching Tool..- Teaching Ubuntu Information Systems Ethics Using Bloom’s Taxonomy..- Design Thinking Process Employed in Real-Life Design Studio Context: A case study from Sri Lanka..- Development of a Strategy for Digital Innovation An Analysis of a Collaborative Project on Education and Practice..- Fostering Affective-Domain Learning Objectives in Design Thinking: The Impact of Online Collaborative Whiteboards on Basic Psychological Needs ..- A Pre-Experimental Study on the Implementation of Joyful and Game-Based Learning Using Quizizz to enhance Students' Interest and Cognitive Learning Outcomes in Lathe Machining..- The Effect of Video Project Based Learning on the Practical Competency of Multilevel Turning: An Experimental Study..- The Impact of Feedback Using an Electronic Laboratory Notebook on Students’ Learning Performance: An Investigation in an Entrepreneurial Risk Awareness Course..- The Impact of a Palliative Care Chatbot on Nurses' Self-Efficacy..- Can we change two-semester academic year to Trimester semester system?~ meeting competitive world with effective educational policy upgrade ~ ..- Incorporating Video-Based Learning Media in English Class Using Cooperavite-Learning Approach (Study Case Elementary School Plus Latansa Demak, Indonesia).- Enhancing Medical Students' Higher-Order Thinking Skills: A Brain-Based Learning Approach Integrated with Educational Technology..- Investigating the integration of Cyber Safety Awareness with Game-based learning to improve cyber safety awareness in South African schools..- What disrupts practice based learning with emerging learning technologies (VR, AR, AI)..- Enhancing Chinese Character Learning for Vietnamese Students in Taiwan Using the Hanzi Tree App..- Systematic Literature Review on Psychological Capital and Yoga..- Cultivating Sustainable Self-Regulated Learning Strategies in Digital Learning Courses..- Educational Transformation – A Failed Prediction? A Decennial Cross-sectional Study within Norwegian Teacher Education..- Teachers’ Satisfaction toward the Learning Ecosystem to Enhance Coding & AI Skill with Code Combat Platform and Educational AI Innovation for Youth..- Supporting Reflective Practice in Community Health Nursing Education: Integrating ChatGPT as an Tool..- STEM/STEAM Education..- Maker Learning in Robotic Summer Camps for Girls: A Focus on Problem-Solving..- Model-based STEM technical and vocational education explores student’s entrepreneurial scientific thinking abilities: Taking beverage preparation as an example..- Exploring the Far Transfer Effect and Self-Efficacy of Hugging Strategy in STEM Education..- Application and Design of Generative Artificial Intelligence in Education..- Enhancing Learning Through Summarization Using a Fine-Turned T5 Model..- Integrating Generative Artificial Intelligence with Self Explanations Scaffolding to Enhance Students’ Problem Solving Skills and Learning Performance..- Taking Socratic Learning Seriously: A Pilot Study on the Use of AI in a Basic Logic Course..- Enhancing Language Learning through AI-Driven Feedback and Collaborative Virtual Reality..- Does AI-Enhanced POPBL Foster Self-Efficacy, Reduce Cognitive Load, and Enhance Psychological Readiness for Fatherhood?..- AI-Assisted Self-Regulated Strategy Development: A Pathway to Strengthening L2 Writing Self-Efficacy..- GAI-Powered Brainstorming as a Catalyst for Student Self-Efficacy and Motivation in Management Education..- Gen AI-Assisted Management Learning: A Perspective on the Alignment of Intrinsic and Extrinsic Motivation..- An Intelligent Learning Resource Retrieval System Based on Semantic Understanding and Difficulty Prediction..- The Performance of the Students using GAI-Supported Learning Evaluation and Reflection based on Bloom’s Taxonomy in Self-Regulated Learning..- A Generative AI-Supported Flipped Classroom Model for Personalized Skill Training in Engineering Woodworking Education..- Ecosystem for the Development of Digital Transformation and Digital Competences of Erasmus+ Project Coordinators..- Investigating the Influence of Autonomy, Competence, Relatedness, and Excitement on User Satisfaction with ChatGPT: A Self-Determination Theory Perspective..- An Inquiry on the Usability of Generative AI in Design Education..- Enhancing Learner Engagement in Chulalongkorn University MOOC Computing Courses: Insights from Behavioral Trends and Analyses of Multiple Large Language Models.