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    1. Data och IT
    2. Informationsteknik: allmänt

    Persuasive Technology

    21st International Conference, PERSUASIVE 2026, Hakodate, Japan, March 10–13, 2026, Proceedings

    AvKaoru Sumi,Raian Ali

    Häftad, Engelska, 2026

    Del 16476 i serien Lecture Notes in Computer Science

    740 kr

    Beställningsvara. Skickas inom 10-15 vardagar. Fri frakt över 249 kr.

    Beskrivning

    This book constitutes the refereed proceedings of the 21st International Conference on Persuasive Technology, PERSUASIVE 2026, held in Hakodate, Japan, during March 11–13, 2026.The 25 full papers and 8 short papers presented in this volume were carefully reviewed and selected from 104 submissions. They focus on all aspects of design, development, and evaluation of interactive systems aimed at influencing people’s attitudes and behaviors through persuasion.

    Produktinformation

    • Utgivningsdatum:2026-03-15
    • Mått:155 x 235 x 27 mm
    • Vikt:727 g
    • Format:Häftad
    • Språk:Engelska
    • Serie:Lecture Notes in Computer Science
    • Antal sidor:468
    • Förlag:Springer Nature Switzerland AG
    • ISBN:9783032196866

    Utforska kategorier

    • Informationsteknik: allmänt inom Data och IT
    • Hårdvara inom Data och IT
    • Tillämpad datateknik inom Data och IT

    Innehållsförteckning

    • .- HyperCare: An AI-driven, Personalized, and Adaptive PersuasiveTechnology for Continuous Hypertension Prevention and Management..- HyperCare: An AI-driven, Personalized, and Adaptive PersuasiveTechnology for Continuous Hypertension Prevention and Management..- From Bytes to Blocks: Motivating Students to Learn Microprogrammingwith Minecraft..- Wellnify: Insights from the Longitudinal Use of an mHealth App forHealth and Wellness..- A Value Sensitive Design Approach to Enhancing Eye DonationInformed Consent..- Parent-Child Dialogue Support Through Semi-AutonomousPara-Operated Robot in Home Learning..- KosmoWalker: Designing a Social Step-Based Mobile Game forMotivating Physical Activity..- Towards Personalized Conversations: How Rhetorical Framing ShapesUser Trust and Acceptance in Healthcare Chatbots..- Understanding User Perspectives on Persuasive Systems DesignPrinciples in mHealth Applications using Deep Learning Techniques..- Story2Change: Towards an AI-Driven Persuasive Technology forDepression Management through Narrative Storytelling..- Developing a Persuasive Nutrition App based on Australian DietaryGuidelines..- CalcQuest: A Gamified Abacus Learning Support System for EnhancingOperational Proficiency..- Persuasive Art Experience in the Metaverse: Case of the FinnishMetagallery..- Estimating the Perceived Burden of Disaster Preparedness UsingLocation Data: An Exploratory Study..- Role-Taking as a Method for Security Behaviour Change: A QualitativeAnalysis of User Experience..- MyHealthCore: An Evaluation of a Community-Engaged HIVPrevention Persuasive mHealth App Prototype for Black Communitiesin Canada..- PostMom: An AI-driven and Culturally-Tailored Persuasive Applicationfor Postnatal care in Nigeria..- Recilify: An AI-Driven and Emotion-Adaptive Persuasive Technologyfor Promoting Mental Well-Being..- An Empirical Study of Perceived Intrusiveness, Frequency and Darknessof Dark Patterns..- Persuasive Onboarding for Automated Driving: Design and Evaluationof Tutoring Strategies to Support Safe and Intended ADAS Use..- ”Yes, I will!”: Expert Perspectives on Digital Support for PatientParticipation in Breast Cancer Clinical Trial..- Narrative Suggestion: An Implicit Corrective Feedback Method forForeign Language Learning with Role-Playing AI Chatbots..- When More is Less: A Methodological Sensitivity Analysis of FeatureNoise and Label Binarization in Affective Computing..- HealKitchen: An AI-Driven, Behavior-Theory-Based Mobile HealthApplication for Dietary Behavior Change..- Influencing Wildfire Preparedness, Mitigation, Response and Recovery..- Serendipitous Learning Triggered by Crossword Puzzles withNewspaper Articles..- A System Specification for Digital Addiction Interventions: Integratingthe Minnesota Model with Persuasive Systems Design..- CEBRA-Enabled Latent Embeddings of Wearable Biosignals forPersonalized Biorhythm Modeling..- AWearable System for Promoting Decision Diversity through Detectionand Recall of Previous Considered Options..- Systematic Review of Persuasive Design Features Application inExisting Maternal Weight Management Interventions..- Designing Persuasive Artificial Intelligence for Mental Health: APrioritization Framework to Enhance Trust and Engagement..- Adaptive and Personalized Ontology-Based Intervention Design forBehavior Change..- Personality-Aware Reinforcement Learning for Persuasive Dialoguewith LLM-Driven Simulation.