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As technology and education rapidly converge, this book explores how emotional interaction and game-based systems are transforming the future of learning. By harnessing affective computing and persuasive technologies, we can create intuitive and responsive educational experiences that go beyond traditional methods.Humans naturally react emotionally to digital artifacts. When robots or systems simulate gestures and expressions, we instinctively interpret them—enabling emotionally aware interactions that enhance communication and understanding. Games also serve as powerful tools for learning. Serious games go beyond entertainment to engage users with real-world issues, making learning immersive and impactful.This book delves into the cutting-edge fields of Affective Learning and Serious Games, highlighting how emotional cues and immersive technologies such as virtual reality and digital twins can foster culturally sensitive and motivating learning environments. These approaches blend emotion-driven feedback with interactive simulations to enrich educational outcomes across diverse settings.
Del 16476 - Lecture Notes in Computer Science
Persuasive Technology
21st International Conference, PERSUASIVE 2026, Hakodate, Japan, March 10–13, 2026, Proceedings
Häftad, Engelska, 2026
729 kr
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This book constitutes the refereed proceedings of the 21st International Conference on Persuasive Technology, PERSUASIVE 2026, held in Hakodate, Japan, during March 11–13, 2026.The 25 full papers and 8 short papers presented in this volume were carefully reviewed and selected from 104 submissions. They focus on all aspects of design, development, and evaluation of interactive systems aimed at influencing people’s attitudes and behaviors through persuasion.