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Stamatios Papadakis, Georgios Lampropoulos - Artificial Intelligence in Higher Education, Häftad

Häftad, Engelska, 2026

Artificial Intelligence in Higher Education

Generative AI, Personalized Learning, Digital Transformation

Av Stamatios Papadakis, Georgios Lampropoulos

Del i serien De Gruyter STEM

1058 kr

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Beskrivning
Given the recent advancements in the field of artificial intelligence (AI), this book examines its role and use in higher education. This book covers various topics and trends about the evolution of AI and provides an overview of recent research into its adoption, integration, advancements, and impact in higher education. It helps researchers, practitioners, professionals, and academics of various scientific disciplines explore and better comprehend the state of the art of AI and its advancements, impact, and future potentials in higher education. Specifically, the book:
Produktinformation
  • Utgivningsdatum: 2026-03-16
  • Mått: 170 x 240 x undefined mm
  • Vikt: 518 g
  • Format: Häftad
  • Språk: Engelska
  • Serie: De Gruyter STEM
  • Antal sidor: 312
  • Förlag: De Gruyter
  • ISBN: 9783119148290
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Mer om författaren

Dr. Stamatios Papadakis is an Assistant Professor in Educational Technology at the Department of Preschool Education at the University of Crete, Greece. His scientific and research interests focus on integrating EdTech apps in preschool and primary education, novice programming environments, mobile learning, and the application of generative AI in education. His work aims to enhance early childhood learning experiences through innovative technologies.Dr. Georgios Lampropoulos is a Postdoctoral Researcher at the Department of Applied Informatics at the University of Macedonia, Greece and at the Department of Preschool Education at the University of Crete, Greece. Additionally, he is a Visiting Lecturer at the Department of Education at the University of Nicosia, Cyprus. His research focuses on educational technology and his research interests include learning technologies, extended reality technologies, artificial intelligence, learning analytics, gamification, serious games, and robotics.

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