• Fri frakt över 249 kr
  • •
  • Snabba leveranser
  • •
  • Billiga böcker
Kundservice

Du är på sajten för privatpersoner.

Företag, bibliotek eller offentlig verksamhet?

Du handlar på classic.bokus.com, där alla dina funktioner finns intakta.
Till classic.bokus.com
Bokus logotyp. Gå till startsidan.
  • Erbjudanden
  • Nyheter
  • Student
  • Topplistor
  • Barn & ungdom
  • Bokus Play
  • E-böcker
  • Pocketböcker
  • Spel & pussel

10% rabatt på allt med kod NYSTART10 →

Sidfot

Mina sidor

    Hjälp

    • Kundservice
    • Vanliga frågor och svar
    • Frakt och leverans
    • Retur vid ångerrätt
    • Reklamera vara
    • Betalning
    • Köpvillkor
    • Allmänna villkor
    • Information om webbplatsens tillgänglighet

    Om Bokus

    • Om oss
    • Pressrum
    • För studenter
    • För företag
    • För bibliotek och offentlig verksamhet
    • För leverantörer
    • Hållbarhet

    Populärt

    • Aktuella erbjudanden
    • Presentkort
    • Studentlitteratur
    • Nya böcker
    • Topplistor
    • Signerade böcker
    • Engelska böcker

    Inspiration

    • Boktips
    • BookTok
    • Populära bokserier
    • Barnbokskaraktärer
    • Populära författare
    Logotyp för Bokus
    Följ oss på Facebook (extern länk)Följ oss på Instagram (extern länk)Följ oss på YouTube (extern länk)Följ oss på TikTok (extern länk)
    bokus @ CookiesAnpassa cookiesIntegritetspolicyKöpvillkor
    Till Citymail hemsida (extern länk)Till Budbee hemsida (extern länk)Till Postnord hemsida (extern länk)Till Schenker hemsida (extern länk)Till Early Bird hemsida (extern länk)Till Walleys hemsida (extern länk)
    1. Data och IT
    2. Systemvetenskap och AI

    Rendering Techniques ’97

    Proceedings of the Eurographics Workshop in St. Etienne, France, June 16–18, 1997

    AvJulie Dorsey,Philipp Slusallek

    Häftad, Engelska, 1997

    Del i serien Eurographics

    563 kr

    Beställningsvara. Skickas inom 10-15 vardagar. Fri frakt över 249 kr.

    Beskrivning

    The book contains the proceedings of the 8th Eurographics Rendering Workshop, which took place from 16th to 18th June, 1997, in Saint Etienne, France. After a series of seven successful events the workshop is now well established as the major international forum in the field of rendering and illumination techniques. It brought together the experts of this field. Their recent research results are compiled in this proceedings together with many color images that demonstrate new ideas and techniques. This year we received a total of 63 submissions of which 28 were selected for the workshop after a period of careful reviewing and evaluation by the 27 mem­ bers of the international program committee. The quality of the submissions was again very high and, unfortunately, many interesting papers had to be rejected. In addition to regular papers the program also contains two invited lectures by Shenchang Eric Chen (Live Picture) and Per Christensen (Mental Images). The papers in this proceedings contain new research results in the areas of Finite-Element and Monte-Carlo illumination algorithms, image-based render­ ing, outdoor and natural illumination, error metrics, perception, texture and color handling, data acquisition for rendering, and efficient use of hardware. While some contributions report results from more efficient or elegant algo­ rithms, others pursue new and experimental approaches to find better solutions to the open problems in rendering.

    Produktinformation

    • Utgivningsdatum:1997-07-22
    • Mått:170 x 244 x 20 mm
    • Vikt:621 g
    • Format:Häftad
    • Språk:Engelska
    • Serie:Eurographics
    • Antal sidor:346
    • Förlag:Springer Verlag GmbH
    • ISBN:9783211830017

    Utforska kategorier

    • Systemvetenskap och AI inom Data och IT
    • 3D-grafik och modellering inom Data och IT
    • Film inom Kultur

    Innehållsförteckning

    • Polyhedral Geometry and the Two-Plane Parameterization.- Image-based Rendering with Controllable Illumination.- View-based Rendering: Visualizing Real Objects from Scanned Range and Color Data.- Applying Shape from Lighting Variation to Bump Map Capture.- Interactive Common Illumination for Computer Augmented Reality.- An Error Metric for Monte Carlo Ray Tracing.- Selective Culling of Discontinuity Lines.- Reconstructing the Visual Field of Compound Eyes.- Interactive Rendering of Globally Illuminated Glossy Scenes.- Incremental Updates to Scenes Illuminated by Area Light Sources.- Progressive Previewing of Ray-Traced Images Using Image Plane Discontinuity Meshing.- An Adaptive Representation of Spectral Data for Reflectance Computations.- A Geometry Dependent Texture Generation Framework for Simulating Surface Imperfections.- Nailboards: A Rendering Primitive for Image Caching in Dynamic Scenes.- Filtered Local Shading in the Wavelet Domain.- An Empirical Comparison of Progressive andWavelet Radiosity.- Hierarchical Radiosity on Curved Surfaces.- A Hierarchical Subdivision Algorithm for Stochastic Radiosity Methods.- Bidirectional Radiosity.- Hierarchical Visibility in Terrains.- Hierarchical Lighting Simulation for Outdoor Scenes.- Plane-Parallel Radiance Transport for Global Illumination in Vegetation.- Lighting Reconstruction Using Fast and Adaptive Density Estimation Techniques.- A Neuro-Evolutionary Unbiased Global Illumination Algorithm.- Improved Irradiance Computation by Importance Sampling.- Adaptive Sampling and Bias Estimation in Path Tracing.- Application of Rendering Techniques to Monte-Carlo Physical Simulation of Gas Diffusion.- Global Illumination Techniques for the Simulation of Participating Media.- Invited Talk: Global Illumination for Professional 3D Animation, Visualization, and Special Effects.- Color Section.