Socio-technical Design of Ubiquitous Computing Systems
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Beskrivning
Produktinformation
- Utgivningsdatum:2014-08-07
- Mått:155 x 235 x 26 mm
- Vikt:711 g
- Format:Inbunden
- Språk:Engelska
- Antal sidor:353
- Upplaga:2014
- Förlag:Springer International Publishing AG
- ISBN:9783319050430
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Mer om författaren
The Editors are all members of the Interdisciplinary Research Center for Information System Design (ITeG) at the University of Kassel in Germany. The ITeG focuses on a socio-technical perspective on the design of information technology, and encourages it’s members to work with researchers outside of their own discipline. The research carried out within the center addresses the process of technical development from multiple perspectives including system usability, user trust and confidence in technology, and adherence to the law. In 2013 four research fields participated in the ITeG: Computer Science, Information Systems, Human-computer Interaction, and Law. All of these are represented in this book.
Innehållsförteckning
- Part I Introduction.- A Research Agenda for the Socio-Technical Design of Ubiquitous Computing Systems.- Part II Foundations.- Protecting Personality Rights and Legal Accountability.- Understanding the Formation of Trust.- User Model.- Enabling Active User Participation in Self-Adaptive Applications.- Matching and Mediation of Heterogeneous Context Information.- Mining Social Links for Ubiquitous Knowledge Engineering.- Collaborative Context Prediction.- Ranking Cryptographic Algorithms.- Part III Methods.- Socially Compatible Technology Design.- Requirement Patterns to Support Socio-technical System Design.- Designing Usable Adaptations.- SEMAT and VENUS — Different Perspectives?.- Part IV Applications.- Meet-U – Mobile Social Network.- Connect-U – A System for Enhancing Social Networking.- Support-U – Designing an Ambient Assisted Living System using Interdisciplinary Development Patterns.- Part V Evaluation.- System Evaluation.- Simulation Study.- Part VI Conclusion & Outlook.- The Future of Socio-Technical Design for Ubiquitous Computing Systems.
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