Inbunden, Engelska, 2015
Digital Games and Mathematics Learning
Potential, Promises and Pitfalls
Av Tom Lowrie, Robyn Jorgensen (Zevenbergen)
Del 4 i serien Mathematics Education in the Digital Era
1052 kr
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Beskrivning
Produktinformation
- Utgivningsdatum: 2015-10-14
- Mått: 155 x 235 x 22 mm
- Vikt: 600 g
- Format: Inbunden
- Språk: Engelska
- Serie: Mathematics Education in the Digital Era
- Antal sidor: 309
- Upplaga: 15001
- Förlag: Springer
- ISBN: 9789401795166
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Tom Lowrie is Director at the Research Institute for Professional Practice, Learning and Education (RIPPLE) has an established international research profile in the discipline area of mathematics education. His research focuses on the extent to which young children use spatial reasoning and visual imagery to solve mathematics problems, and the role and nature of graphics in mathematics assessment. Specifically, his most recent research also investigates the influence digital technologies may have on disadvantaged students’ (particularly Indigenous students, and students living in remote areas).His impact and contribution to the field includes attracting more than $1.6m in nationally , refereed journals and conference presentations. competitive research grants from the Australian Research Council and the Department of Education, Science and Training and over 130 publications in books.Professor Jorgensen has an international reputation for her excellence in research in mathematics education, particularly that which is focused on equity and classroom practice. She has been a Chief Investigator on 10 Australian Research Council grants and has published widely from these grants. She has been Chair of the Queensland Studies Authority’s Curriculum Advisory Board (Mathematics) and has been the mathematics advisor for the Queensland Ministerial Committee for Science, Technology, Engineering and Mathematics (STEM). She has served on the Executive for the Mathematics Education Research Group of Australasia as secretary and Vice President.Professor Jorgensen has a strong affiliation with the Springer publishing house including chief editor of the Mathematics Education Research Journal and is a member of the Editorial Board for the International Journal for Science and Mathematics Education. She was co-editor of “Research socio-political dimensions in mathematics education”. She has published in a number of Springer publications including edited books and journals.She has also been an editor of MERGA conference proceedings and was editor of two other books. She has produced 50 publications -books, edited books, book chapters, journal articles and fully-refereed conference papers in the past 5 years.
Recensioner i media
"One of the most interesting aspects of the book is the wide variety of approaches taken to investigate the use of digital games in the mathematics classroom. ... this book is most useful for people interested in researching how digital games relate to the mathematics classroom. ... For the mathematics educator, the book is useful in the way it illustrates the benefits that gamification can lead to in the classroom." (Adam Graham-Squire, MAA Reviews, maa.org, December, 2015)
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