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    EnTwine

    Critical and Creative Teaching with Twine

    AvEmily Christina Murphy,Lai-Tze Fan

    Inbunden, Engelska, 2026

    Del i serien Electronic Communities of Making

    991 kr

    Kommande

    Beskrivning

    EnTwine: Critical and Creative Teaching with Twine is the first full-length collection devoted to teaching with the popular, digital story-telling platform Twine. Until now, few scholarly accounts have focused on how disparate communities use, share, and learn about Twine. Contributors to this volume demonstrate how Twine helps to forge communities of practice committed to learning and sharing together, inside and outside of classrooms. The book’s case studies range across humanities, STEM, industry, and activist contexts. Authors from across the world share how they use Twine in teaching—whether creating Twines for students, holding workshops, or using Twine to build communities and preserve the voices of the people who use it. Readers will find practical examples in the Twine Objects featured at the end of each section as well as a wealth of open-access resources hosted in an online repository and connected to the book’s digital version. EnTwine invites readers, teachers, students, and makers of all kinds to learn, adapt, share, and teach with Twine.

    Produktinformation

    • Utgivningsdatum:2026-11-03
    • Mått:178 x 254 x undefined mm
    • Format:Inbunden
    • Språk:Engelska
    • Serie:Electronic Communities of Making
    • Antal sidor:302
    • Förlag:Michigan Publishing Services
    • ISBN:9798895060261

    Utforska kategorier

    • Digital konst, videokonst och new media arts inom Kultur
    • Internet och digitala medier inom Kultur
    • Informationsteknik: allmänt inom Data och IT

    Mer om författaren

    Lai-Tze Fan is an associate professor and the Canada Research Chair in Technology and Social Change at the University of Waterloo, Canada, and an associate professor II at the Center for Digital Narrative, University of Bergen, Norway. She is director of the interdisciplinary U&AI Lab at University of Waterloo Faculty of Arts, and an editor of the open-access journals electronic book review and the digital review. Emily Christina Murphy is an assistant professor at the University of British Columbia, Okanagan, Director of the ReMedia Infrastructure for Research and Creation, and a 2024/2025 Killam Laureate. Her research focuses on multimedia cultural memory, and her current book project analyzes graphic-novel biographies and popular feminism in contemporary digital publishing.

    Innehållsförteckning

    • ACKNOWLEDGEMENTSFOREWORDINTRODUCTIONSECTION 1: HOW TO TEACH TWINESection IntroductionChapter 1Title: Meaningful MisperceptionsSubtitle: How Students [Mis]Perceive Twine and Why It MattersAuthor: Sarah Whitcomb Laiola (Coastal Carolina University)Chapter 2Title: Turtle StorySubtitle: The Irreverent Turtle Twine Game that Taught Humanists to CodeAuthor: Jessica C. Linker (Northeastern University)Chapter 3Title: Teaching Procedural Creativity and Hypertext Fiction with TwineSubtitle: [none]Author: Jason Boyd (Toronto Metropolitan University)Chapter 4Title: Hooked on a MacroSubtitle: Teaching Challenges and Opportunities Across Twine Story FormatsAuthor: Daniel Cox (Illinois State University)SUBSECTIONSECTION 1 TWINE OBJECTSObject 1Title: Jessica C. Linker’s Turtle StoryObject 2Title: Jason Boyd’s adaptation of Aesop’s “The Crow and the Pitcher”SECTION 2: HOW TO TEACH WITH TWINESection IntroductionChapter 5Title: Cabinets, Cubes, and Creative Non-FictionSubtitle: Crafting Autobiographical Spaces Using TwineAuthor 1: Paul Echeverria (Wayne State University)Author 2: Eric Stewart (Landmark College)Chapter 6Title: Critical Making in the ClassroomSubtitle: Introducing Students to Game Studies Through TwineAuthor: Sarah Thorne (Memorial University of Newfoundland and Labrador)Chapter 7Title: Remediating the Library Archives with TwineSubtitle: [none]Author: Joshua Hussey (University of Georgia)Chapter 8Title: Pedagogical Approaches to Twine Illness Narratives through a Politicized Narrative Therapy FrameworkSubtitle: [none]Author: Megan Perram (University of Alberta)Chapter 9Title: Tangible TextsSubtitle: Using Crafts and Storytelling to Teach Computational ThinkingAuthor 1: Emily K. Johnson (University of Central Florida)Author 2: Anne Sullivan (Georgia Institute of Technology)Chapter 10Title: “Queer and Punk Rock”Subtitle: Student Learning, Habits of Mind, and the Impact of TwineAuthor 1: Emily Christina Murphy (University of British Columbia, Okanagan)Author 2: Jordan Sterling PikeSUBSECTIONSECTION 2 TWINE OBJECTSObject 1Title: Emily K. Johnson and Anne Sullivan’s BeadED AdventuresObject 2Title: Jordan Sterling Pike’s Grand Goulding HotelSECTION 3: HOW TWINE SHAPES OUR DISCIPLINESSection IntroductionChapter 11Title: Let Me Count the WaysSubtitle: Twine as (an Introduction to) [Digital] PoetryAuthor: Calvin Olsen (Ohio State University)Chapter 12Title: Imagining the OtherSubtitle: Historical Possibilities and Teaching American History with TwineAuthor 1: Jeffrey Lawler (California State University, Long Beach)Author 2: Sean Smith (California State University, Long Beach)Chapter 13Title: Teaching a Critical Approach to World Religions with TwineSubtitle: [none]Author: Lauren Horn Griffin (Louisiana State University)Chapter 14Title: Artifacts of IndustrySubtitle: Using Twine and Sound Methodologies to Revitalize Museum CollectionsAuthor: Jaime Simons (Ingenium)Chapter 15Title: Inter-TWINE-ing the Humanities with STEMSubtitle: How Designing Twine Games Helps STEM Students Achieve Humanities Learning OutcomesAuthor: John Misak (New York Institute of Technology)Chapter 16Title: Twine Games as Training Tools in Industry Partnerships in Bioanalytical ForensicsSubtitle: [none]Author: Mike Cosgrave (University College, Cork, Ireland)Author 2: Eric Moore (University College, Cork, Ireland)Author 3: Athene Storey-Cosgrave (University College, Cork, Ireland)SUBSECTIONSECTION 3 TWINE OBJECTSObject 1Title: Science AL!VE’s Teaching with Twine Workshop for High School Teachers by Chris Kerslake and Shyong Quin YapObject 2Title: Jaime Simons’s Empower Museum Learning with Twine!Object 3Title: Calvin Olsen’s Twi-Ku and Exploded SonnetSECTION 4: HOW TWINE SHAPES OUR WORLDSSection IntroductionChapter 17Title: Queer CitySubtitle: Twine as Critical Making and Archival Resistance for LGBTQ+ People in BangladeshAuthor: Mohammed Rashid (The University of Southern Mississippi)Chapter 18Title: Empathy for the UnsympatheticSubtitle: Using Twine to Make the Health Policy GameAuthor: Ian Greener (The University of Glasgow)Chapter 19Title: Anti-Colonial ThreadsSubtitle: Twine as a Tool for Digital Pedagogy and CritiqueAuthor 1: Arun Jacob (University of Toronto)Author 2: Kush Patel (Srishti Manipal Institute of Art, Design, and Technology, MAHE)Author 3: Ashley Caranto Morford (Weber State University)Author 4: Sai Vidyasri Giridharan (Srishti Manipal Institute of Art, Design, and Technology, MAHE)Author 5: Shamanth Joshi (Srishti Manipal Institute of Art, Design, and Technology, MAHE)Author 6: Anna Maria Kalinowski (University of Toronto)Author 7: Natalia Toronchuk (University of Toronto)Author 8: Zeinab Farokhi (University of Toronto)Chapter 20Title: Experiential RecruitingSubtitle: Teaching with Twine during University Recruitment EventsAuthor: Kristen Lillvis (Metropolitan State University) Chapter 21Title: We Want to Tell You a Scary StorySubtitle: Communal Storytelling and Folklore Horror in the Twine Anthology Lights Out, PleaseAuthor: Kaitlin Tremblay (Soft Rains)SUBSECTIONSECTION 4 TWINE OBJECTSObject 1Title: Mohammed Rashid’s Queer CityObject 2Sai Vidyasri Giridharan’s Your MoveObject 3Shamanth Joshi’s Identity GamesObject 4Lee Skallerup Bessette’s Moving In and Out of TimeAUTHOR BIOS