Adam Hammond - Böcker
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17 produkter
17 produkter
1 068 kr
Skickas inom 7-10 vardagar
Literature has experienced two great medium shifts, each with profound implications for its forms, genres, and cultures: that from orality to writing, and that from writing to printing. Today we are experiencing a third shift, from printed to digital forms. As with the previous shifts, this transformation is reconfiguring literature and literary culture. The Cambridge Companion to Literature in the Digital Age is organized around the question of what is at stake for literary studies in this latest transition. Rather than dividing its chapters by methodology or approach, this volume proceeds by exploring the major categories of literary investigation that are coming under pressure in the digital age: concepts such as the canon, periodization, authorship, and narrative. With chapters written by leading experts in all facets of literary studies, this book shows why all those who read, study, and teach literature today ought to attend to the digital.
329 kr
Skickas inom 7-10 vardagar
Literature has experienced two great medium shifts, each with profound implications for its forms, genres, and cultures: that from orality to writing, and that from writing to printing. Today we are experiencing a third shift, from printed to digital forms. As with the previous shifts, this transformation is reconfiguring literature and literary culture. The Cambridge Companion to Literature in the Digital Age is organized around the question of what is at stake for literary studies in this latest transition. Rather than dividing its chapters by methodology or approach, this volume proceeds by exploring the major categories of literary investigation that are coming under pressure in the digital age: concepts such as the canon, periodization, authorship, and narrative. With chapters written by leading experts in all facets of literary studies, this book shows why all those who read, study, and teach literature today ought to attend to the digital.
406 kr
Skickas inom 5-8 vardagar
234 kr
Skickas inom 5-8 vardagar
355 kr
Skickas inom 5-8 vardagar
199 kr
Skickas inom 5-8 vardagar
1 235 kr
Skickas inom 7-10 vardagar
Literature in a Digital Age: An Introduction guides readers through the most salient theoretical, interpretive, and creative possibilities opened up by the shift to digital literary forms such as e-books, digital archives, and electronic literature. While Digital Humanities (DH) has been hailed as the 'next big thing' in literary studies, many students and scholars remain perplexed as to what a DH approach to literature entails, and skeptical observers continue to see literature and the digital world as fundamentally incompatible. In its argument that digital and traditional scholarship should be placed in dialogue with each other, this book contextualizes the advent of the digital in literary theory, explores the new questions readers can ask of texts when they become digitized, and investigates the challenges that fresh forms of born-digital fiction pose to existing models of literary analysis.
356 kr
Skickas inom 7-10 vardagar
Literature in a Digital Age: An Introduction guides readers through the most salient theoretical, interpretive, and creative possibilities opened up by the shift to digital literary forms such as e-books, digital archives, and electronic literature. While Digital Humanities (DH) has been hailed as the 'next big thing' in literary studies, many students and scholars remain perplexed as to what a DH approach to literature entails, and skeptical observers continue to see literature and the digital world as fundamentally incompatible. In its argument that digital and traditional scholarship should be placed in dialogue with each other, this book contextualizes the advent of the digital in literary theory, explores the new questions readers can ask of texts when they become digitized, and investigates the challenges that fresh forms of born-digital fiction pose to existing models of literary analysis.
1 411 kr
Skickas inom 7-10 vardagar
Whereas previous books have explored how literature depicts or discusses scientific concepts, this book argues that literature is a technology. It shows how literature has been shaped by technological revolutions, and reveals the essential work that literature has done in helping to uncover the consequences of new technologies. Individual chapters focus on how specific literary technologies - the development of writing, the printing press, typewriters, the computer - changed the kinds of stories it was possible to tell, and how one could tell them. They also cover the way that literature has engaged with non-literary technologies - clocks, compasses, trains, telegraphs, cameras, bombs, computer networks - to help its readers to work through the new social configurations and new possibilities for human identity and imagination that they unveil. Human life is inescapably mediated through technology; literature demonstrates this, and thus helps its readers to engage consciously and actively with their technological worlds.
287 kr
Kommande
321 kr
Skickas inom 3-6 vardagar
495 kr
Skickas inom 3-6 vardagar
158 kr
Skickas inom 5-8 vardagar
The genius and artistry behind Superbrothers and the making of an indie video game, from inception to its highly anticipated launch.Superbrothers: Sword & Sworcery was released in 2011 at the forefront of an exciting era of “indie games” – with the aesthetic of punk rock and the edge of modernist fiction, indie games pushed gaming into the realm of the avant-garde. Superbrothers (Craig D. Adams) was hailed as a visionary in the video game world.Now, his long-awaited follow-up, JETT: The Far Shore, has been released for Sony PlayStation and Epic Games Store. In the decade from inception to launch, Adams brought author Adam Hammond along for the ride, allowing unprecedented insight into the complicated genesis of Jett.The Far Shore offers a portrait of the enigmatic Adams and his team, the genius and artistry, the successes and setbacks, that went into building the world of JETT, in which you’re tasked with scouting a new home for a humanoid people after they’ve decimated their planet. To provide context, Hammond recounts the history of indie games and how their trajectory has followed that of independent art and literature. A riveting insider’s look at one of our most popular art forms.