Akihiro Kishimoto – författare
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5 produkter
5 produkter
Del 13262 - Lecture Notes in Computer Science
Advances in Computer Games
17th International Conference, ACG 2021, Virtual Event, November 23–25, 2021, Revised Selected Papers
Häftad, Engelska, 2022
784 kr
Skickas inom 10-15 vardagar
This book constitutes the refereed post-conference proceedings of the 17th International Conference on Advances in Computer Games, ACG 2021, which was held as a virtual event during November 23–25, 2021. The 22 full papers included in this book were carefully reviewed and selected from 34 submissions. They were organized in topical sections as follows: learning in games; search in games; solving games; chess patterns; player modelling; and game systems.
E-bok
Engelska, 2022978 kr
Läs direkt efter köp
This book constitutes the refereed post-conference proceedings of the 17th International Conference on Advances in Computer Games, ACG 2021, which was held as a virtual event during November 23–25, 2021. The 22 full papers included in this book were carefully reviewed and selected from 34 submissions. They were organized in topical sections as follows: learning in games; search in games; solving games; chess patterns; player modelling; and game systems.
Del 13865 - Lecture Notes in Computer Science
Computers and Games
International Conference, CG 2022, Virtual Event, November 22–24, 2022, Revised Selected Papers
Häftad, Engelska, 2023
617 kr
Skickas inom 5-8 vardagar
This book constitutes the refereed proceedings of the International Conference on Computers and Games, CG 2022, held virtually, during November 22–24, 2022.The 15 full papers included in this book were carefully reviewed and selected from 23 submissions. They were organized in topical sections as follows: classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles.
E-bok
Engelska, 2023815 kr
Läs direkt efter köp
This book constitutes the refereed proceedings of the International Conference on Computers and Games, CG 2022, held virtually, during November 22–24, 2022.The 15 full papers included in this book were carefully reviewed and selected from 23 submissions. They were organized in topical sections as follows: classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles.
Engelska, 2023
667 kr
Skickas inom 5-8 vardagar