Jonathan Schaeffer – författare
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25 produkter
Computers and Games
12th International Conference, CG 2024, Virtual Event, November 25-29, 2024, Revised Selected Papers
Av Michael Hartisch, Chu-Hsuan Hsueh m. fl.
Häftad, 2025
735 kr
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This book constitutes the refereed proceedings of the 12th International Conference on Computers and Games, CG 2024, held as a virtual event, during November 25-29, 2024.The 17 full papers included in this book were carefully reviewed and selected from 40 submissions. They are organized in the …
One Jump Ahead
Computer Perfection at Checkers
Häftad, 2008
505 kr
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It’s hard to believe that it’s been over a decade since One Jump Ahead: Challenging Human Supremacy at Checkers was published. I’m delighted to have the oppor- nity to update and expand the book. The ?rst edition ended on a sad note and that was re?ected in the writing. It is now eleven years later …
One Jump Ahead
Computer Perfection at Checkers
E-bok, 2008
734 kr
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It’s hard to believe that it’s been over a decade since One Jump Ahead: Challenging Human Supremacy at Checkers was published. I’m delighted to have the oppor- nity to update and expand the book. The ?rst edition ended on a sad note and that was re?ected in the writing. It is now eleven years later …
Chips Challenging Champions
Games, Computers and Artificial Intelligence
Av J. Schaeffer, H.J. van den Herik m. fl.
Häftad, 2002
576 kr
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One of the earliest dreams of the fledgling field of artificial intelligence (AI) was to build computer programs that could play games as well as or better than the best human players. Despite early optimism in the field, the challenge proved to be surprisingly difficult. However, the 1990s saw …
High Performance Computing Systems and Applications
Inbunden, 1998
1686 kr
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Major advances in computing are occurring at an ever-increasing pace. This is especially so in the area of high performance computing (HPC), where today's supercomputer is tomorrow's workstation. High Performance Computing Systems and Applications is a record of HPCS'98, the 12th annual Symposium …
Games that Computers (and Humans) Play
A Non-Technical Introduction to Artificial Intelligence
Inbunden, 2026
2200 kr
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The Games that Computers (and Humans) Play is a non-technical introduction to AI using games to illustrate the concepts, written by an internationally known researcher in Artificial Intelligence.Games and puzzles (one-person games) are a microcosm of the real world. In this book, they are used to …
Games that Computers (and Humans) Play
A Non-Technical Introduction to Artificial Intelligence
E-bok, 2026
981 kr
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The Games that Computers (and Humans) Play is a non-technical introduction to AI using games to illustrate the concepts, written by an internationally known researcher in Artificial Intelligence.Games and puzzles (one-person games) are a microcosm of the real world. In this book, they are used to …
Games that Computers (and Humans) Play
A Non-Technical Introduction to Artificial Intelligence
E-bok, 2026
960 kr
Lägg i varukorg
The Games that Computers (and Humans) Play is a non-technical introduction to AI using games to illustrate the concepts, written by an internationally known researcher in Artificial Intelligence.Games and puzzles (one-person games) are a microcosm of the real world. In this book, they are used to …
The Games that Computers (and Humans) Play
A Non-Technical Introduction to Artificial Intelligence
Häftad, 2026
833 kr
Lägg i varukorg
The Games that Computers (and Humans) Play is a non-technical introduction to AI using games to illustrate the concepts, written by an internationally known researcher in Artificial Intelligence. Games and puzzles (one-person games) are a microcosm of the real world. In this book, they are used to …
High Performance Computing Systems and Applications
Häftad, 2012
1686 kr
Lägg i varukorg
Major advances in computing are occurring at an ever-increasing pace. This is especially so in the area of high performance computing (HPC), where today's supercomputer is tomorrow's workstation. High Performance Computing Systems and Applications is a record of HPCS'98, the 12th annual Symposium …
Computers, Chess, and Cognition
Av Jonathan Schaeffer, T. Anthony Marsland
E-bok, 2012
1962 kr
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Computers, Chess, and Cognition presents an excellent up-to-date description of developments in computer chess, a rapidly advancing area in artificial intelligence research. This book is intended for an upper undergraduate and above level audience in the computer science (artificial intelligence) …
Computers, Chess, and Cognition
Av T. Anthony Marsland, Jonathan Schaeffer
Häftad, 2011
1574 kr
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Computers, Chess, and Cognition presents an excellent up-to-date description of developments in computer chess, a rapidly advancing area in artificial intelligence research. This book is intended for an upper undergraduate and above level audience in the computer science (artificial intelligence) …
High Performance Computing Systems and Applications
E-bok, 2012
2111 kr
Lägg i varukorg
Major advances in computing are occurring at an ever-increasing pace. This is especially so in the area of high performance computing (HPC), where today''s supercomputer is tomorrow''s workstation. High Performance Computing Systems and Applications is a record of HPCS''98, the 12th annual …
One Jump Ahead
Challenging Human Supremacy in Checkers
E-bok, 2013
1174 kr
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Why did I write this book? I''m still not sure. After all, I''m a researcher, which means I think I know how to write technical papers. But writing for a n- technical audience is something I know nothing about. It took a lot of effort before I could force myself to sit down to write the first word. …
Man vs. Machine: Challenging Human Supremacy at Chess
Av Karsten Müller, Jonathan Schaeffer
Häftad, 2018
403 kr
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Advances in Computer Games
17th International Conference, ACG 2021, Virtual Event, November 23–25, 2021, Revised Selected Papers
Av Cameron Browne, Akihiro Kishimoto m. fl.
Häftad, 2022
791 kr
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This book constitutes the refereed post-conference proceedings of the 17th International Conference on Advances in Computer Games, ACG 2021, which was held as a virtual event during November 23–25, 2021. The 22 full papers included in this book were carefully reviewed and selected from 34 …
Advances in Computer Games
17th International Conference, ACG 2021, Virtual Event, November 23–25, 2021, Revised Selected Papers
Av Jonathan Schaeffer, Akihiro Kishimoto m. fl.
E-bok, 2022
1007 kr
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This book constitutes the refereed post-conference proceedings of the 17th International Conference on Advances in Computer Games, ACG 2021, which was held as a virtual event during November 23–25, 2021. The 22 full papers included in this book were carefully reviewed and selected from 34 …
Computers and Games
International Conference, CG 2022, Virtual Event, November 22–24, 2022, Revised Selected Papers
Av Cameron Browne, Akihiro Kishimoto m. fl.
Häftad, 2023
623 kr
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This book constitutes the refereed proceedings of the International Conference on Computers and Games, CG 2022, held virtually, during November 22–24, 2022.The 15 full papers included in this book were carefully reviewed and selected from 23 submissions. They were organized in topical sections as …
Computers and Games
International Conference, CG 2022, Virtual Event, November 22–24, 2022, Revised Selected Papers
Av Jonathan Schaeffer, Akihiro Kishimoto m. fl.
E-bok, 2023
813 kr
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This book constitutes the refereed proceedings of the International Conference on Computers and Games, CG 2022, held virtually, during November 22–24, 2022. The 15 full papers included in this book were carefully reviewed and selected from 23 submissions. They were organized in topical sections as …
Advances in Computer Games
18th International Conference, ACG 2023, Virtual Event, November 28–30, 2023, Revised Selected Papers
Av Michael Hartisch, Chu-Hsuan Hsueh m. fl.
Häftad, 2024
623 kr
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This book constitutes the refereed post proceedings of the 18th International Conference on Advances in Computer Games, ACG 2023, held online, during November 28–30, 2023.The 14 full papers included in this book were carefully reviewed and selected from 29 submissions. They were organized in …
Advances in Computer Games
18th International Conference, ACG 2023, Virtual Event, November 28–30, 2023, Revised Selected Papers
Av Jonathan Schaeffer, Chu-Hsuan Hsueh m. fl.
E-bok, 2024
821 kr
Lägg i varukorg
This book constitutes the refereed post proceedings of the 18th International Conference on Advances in Computer Games, ACG 2023, held online, during November 28–30, 2023. The 14 full papers included in this book were carefully reviewed and selected from 29 submissions. They were organized in …
Computers and Games
12th International Conference, CG 2024, Virtual Event, November 25-29, 2024, Revised Selected Papers
Av Jonathan Schaeffer, Chu-Hsuan Hsueh m. fl.
E-bok, 2025
923 kr
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This book constitutes the refereed proceedings of the 12th International Conference on Computers and Games, CG 2024, held as a virtual event, during November 25-29, 2024. The 17 full papers included in this book were carefully reviewed and selected from 40 submissions. They are organized in the …
Computers and Games
Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers
Av Jonathan Schaeffer, Martin Müller m. fl.
Häftad, 2003
567 kr
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The Computers and Games (CG) series began in 1998 with the objective of showcasing new developments in arti?cial intelligence (AI) research that used games as the experimental test-bed. The ?rst two CG conferences were held at Hamamatsu,Japan(1998,2000).ComputersandGames2002(CG2002)wasthe third …
Computers and Games
Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers
Av Yngvi Bjornsson, Martin Muller m. fl.
E-bok, 2003
734 kr
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The Computers and Games (CG) series began in 1998 with the objective of showcasing new developments in arti?cial intelligence (AI) research that used games as the experimental test-bed. The ?rst two CG conferences were held at Hamamatsu,Japan(1998,2000).ComputersandGames2002(CG2002)wasthe third …