Alexandra Kropova – författare
Visar alla böcker från författaren Alexandra Kropova. Handla med fri frakt och snabb leverans.
7 produkter
7 produkter
Häftad, Engelska, 2016
365 kr
Skickas inom 5-8 vardagar
Häftad, Engelska, 2017
1 035 kr
Skickas inom 5-8 vardagar
E-bok
Engelska, 2017223 kr
Läs direkt efter köp
Even if you have never coded before, you can learn how to build an app from scratch using Xcode. This book takes you step-by-step through designing, coding, and testing different iOS applications.The code in this book is easy to follow along with. The book''s numerous screenshots ensure that no learner is left behind.Playground – In Part 1, you learn the foundations of Xcode using Swift 3.0''s Playground. The Playground is the perfect place to test code in real-time. We use the Playground to introduce coding topics like variables, functions, and loops.UI Elements – Apps are made up of User Interface (UI) elements. In Part 2, you create Projects to test common UI elements, including labels, buttons, and text fields. With code, you learn to implement the objects to give them functionality.Example Apps – In Part 3, we create functioning apps. To build an app, we design its layout and implement its functionality. You learn how to test your apps by running them in the Simulator.
E-bok
Engelska, 2017215 kr
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Do you want to make your own 2D or 3D game? Unity is the Number One free program for building VR games. In this book, we use Unity and C# to create several games from scratch.The first part of this book is an introduction to Unity for those who have never used it before. You learn the interface, set up scenes, and make game objects. We create a 2D game where a player shoots a bullet at a wall to trigger an explosion. In Part Two, we create a 3D shooter game where a player enters a castle and attacks enemies. You learn how to customize the appearance and behavior of objects using C# scripts. You learn crucial concepts of coding in C# for Unity: variables, methods, input, and more.By the end of this book, you have a 2D bullet explosion game and a 3D VR shooter game that you can show off in your portfolio.
E-bok
Engelska, 2017223 kr
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Learn to create the art and code for a 3D virtual reality (VR) Whackamole game. In this eBook, we take you through each step of game development, from downloading software to integrating art. The programs we use are Unity and Blender, the top free platforms for building VR games. We create real examples that you can follow along with as you learn. This eBook is an extension of Mammoth Interactive''s "Introduction to Unity" book. In Part 1, you learn how navigate the Unity Editor, set up scenes, and make game objects. We make a 2D game where a player shoots a bullet at a wall to trigger an explosion. In Part 2, you learn how to customize the appearance and behavior of objects using C# scripts by building a 3D shooter game. In Part 3, we build a Whackamole game from scratch. We use Blender to make our art assets and 3D models. By the end of this eBook, you have a fully-functioning 3D VR game that you can put in your portfolio.
E-bok
Engelska, 2017228 kr
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The Unreal Engine is a powerful program for building games. Learn how to navigate the Unreal editor by building a Coin Collector game!By the end of this book, you know how to create a game from scratch that responds to user input through keyboard controls. This book makes creating your own game easy and efficient. You learn both the coding and artistic sides to game development. As such, you gain a unique perspective that is familiar with the different skills needed to make a game. Ready to begin?
E-bok
Engelska, 2017223 kr
Läs direkt efter köp
In this book, you learn how to navigate the Unreal editor while building 6 basic games. This book is an extension of Mammoth Interactive''s "Introduction to Unreal" book. You set up each game''s design, thus learning to create video game levels. Then you learn how to use C++ scripts to give your game custom functionality. By the end of this book, you know how to create games that respond to user input through keyboard controls. This book makes creating your own game easy and efficient. You understand the different skills needed to make a game. You are familiar with both the coding and artistic sides to game development. Therefore, you have a unique perspective.We make the following games: •Coin Collector Game •Shooter Game •Platform Switcher Game •First Person Shooter Game •Turret Game •Runner Switcher Game