Amanda Hamon Kunz - Böcker
Visar alla böcker från författaren Amanda Hamon Kunz. Handla med fri frakt och snabb leverans.
5 produkter
5 produkter
193 kr
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Not all adventures take place on land. Take your heroics to the high seaswith this guide to ships from across the Pathfinder world! The perfectcompanion to the Skull & Shackles Adventure Path and PathfinderModule: Plunder & Peril, Ships of the Inner Sea presents sevenunique sailing vessels, complete with adventure-packed histories, maps, andstatistics for each captain and crew. Whether it's a pirate-hunting man-of-war,a ghost ship, a slave galley, or a Viking longship, the boats in Ships of theInner Sea make an indispensible addition to any nautical PathfinderRPG campaign.
Pathfinder Adventure Path: The Ironfang Invasion-Part 5 of 6: Prisoners of the Blight
Häftad, Engelska, 2017, 15+ år
253 kr
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With the secrets of the Stone Road and its focus, the Onyx Citadel, finally revealed, the PCs only need an army of their own to push back against the Ironfang Legion. But with Nirmathas’s ragtag forces occupied with Molthune and the Legion tearing at the nation’s underbelly, the heroes require unconventional allies to build that army. Legends tell of an ancient fey nation that once controlled the Fangwood Forest, and now lies imprisoned by the corrupted dryad Arlantia and her otherworldly Darkblight. Can the heroes survive this twisted, fey wonderland and defeat its mistress, or will they succumb to the same sentient plants, terrifying dragon, and legendary beasts that have claimed so many before them? “Prisoners of the Blight” is a Pathfinder Roleplaying Game adventure for 14th-level characters. It continues the Ironfang Invasion Adventure Path, a war-torn homage to classic fantasy adventure in which the heroes defend their homeland from a savage invading army. An array of new boons and banes powerful fey can bestow upon mortals, a selection of blighted and First World monsters, and a review of the faith of Cyth V’sug, demon lord of filth and pollution, round out this volume of the Pathfinder Adventure Path!Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
584 kr
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Shoot for the StarsBlast off into a galaxy of adventure with theStarfinder Roleplaying Game! Step into your powered armor and grab yourmagic-infused laser rifle as you investigate the mysteries of a weird universewith your bold starship crew. Will you delve for lost artifacts in the ruins ofalien temples? Strap on rune-enhanced armor and a laser rifle to battle undeadempires in fleets of bone ships, or defend colonists from a swarm of ravenousmonsters? Maybe you'll hack into the mainframe of a god-run corporation, orsearch the stars for clues to the secret history of the universe or brand newplanets to explore. Whether you're making first contact with new cultures onuncharted worlds or fighting to survive in the neon-lit back alleys of AbsalomStation, you and your team will need all your wits, combat skill, and magic tomake it through. But most of all, you'll need each other.This massive 528-page hardcover rulebook isthe essential centerpiece of the Starfinder Roleplaying Game, with rules forcharacter creation, magic, gear, and more-everything you need to play Starfinderas either a player or Game Master! The next great adventure in science-fantasyroleplaying takes off here, and the Starfinder Core Rulebook is yourticket to a lifetime of adventure amid the stars!Inside this book, you'llfind:•All of the rules you need to play orrun a game of Starfinder.•Seven character classes, from theelite soldier and stealthy operative to the physics-hacking technomancer andmind-bending mystic.•Character races both new and classic,from androids, insectile shirrens, ratlike ysoki, and reptilian vesk to thedwarves and elves of the distant future.•An in-depth exploration of theStarfinder setting, including its planets, gods, factions, andthreats.•Hundreds of weapons, spells,technological gadgets, magic items, and other options to outfit anycharacter.•Complete rules for starships,including customization and starshipcombat.•Rules and tips on usingPathfinder RPGcontent with Starfinder.
232 kr
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To Live and Die onEoxTracking the Cult of the Devourer, the heroestravel to the asteroid belt called the Diaspora, but they must face spacepirates and other treacherous dangers of the asteroid field to find the cult'shidden command post. What the heroes learn in the Field of the Lost takes themto the dead world of Eox, where they must survive both the undead inhabitants ofthe planet and clandestine agents of the officially disavowed Corpse Fleet. Onlythen do the heroes learn that the Devourer cult is headed for a distant starsystem in search of clues to the location of an aliensuperweapon!This volume of Starfinder AdventurePath continues the Dead Suns Adventure Path andincludes:•“SplinteredWorlds,” a Starfinder adventure for 5th-level characters, by Amanda HamonKunz.•A gazetteer of Eox, the planet ofthe dead, including rules for disturbing necromantic augmentations callednecrografts, by Owen K.C.Stephens.•Details on the exiled CorpseFleet, the rogue undead navy of Eox, including new necrotech armor and weaponsand additional Corpse Fleet starships, by ThurstonHillman.•An archive of strange new aliencreatures, both living and undead, by Amanda Hamon Kunz and Owen K.C.Stephens.•Statistics and deck plans fora new starship, by Amanda Hamon Kunz, plus a rogue planet that hosts a secretCorpse Fleet base in the Codex of Worlds, by Jason Keeley.
Pathfinder Adventure Path: The City Outside of Time (Return of the Runelords 5 of 6)
Häftad, Engelska, 2018, 15+ år
253 kr
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The Return of the Runelords Adventure Path continues as the heroes must infiltrate the icy realm of a terrible demigod on the Shadow Plane to perform the ritual needed to enter an ancient, time-locked Thassilonian city. Once there, the heroes must navigate a complex web of intrigue, politics, and looming threats to find the key to saving a storied nation from the wrath of a runelord!“The City Outside of Time” is a Pathfinder Roleplaying Game adventure for 15th-level characters that continues the Return of the Runelords saga. A selection of new monsters, an exploration of artifacts from ancient Thassilon, and revelations about the demigods on the Shadow Plane round out this volume of the Pathfinder Adventure Path.Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.