Anthony Davis - Böcker
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8 produkter
8 produkter
489 kr
Skickas inom 10-15 vardagar
Mastering Public Relations takes a strategic management approach to exploring this complex and critical dimension of management and planning. This wide-ranging, detailed and highly readable insight into public relations includes multiple case studies and examples to provide a well-balanced interpretation of both theory and practice.
Yo, Little Brother . . .
Basic Rules of Survival for Young African American Males
Häftad, Engelska, 1998
202 kr
Skickas inom 5-8 vardagar
211 kr
Skickas inom 5-8 vardagar
140 kr
Skickas inom 5-8 vardagar
318 kr
Skickas inom 5-8 vardagar
Unity 3D Game Development
Designed for passionate game developers—Engineered to build professional games
Häftad, Engelska, 2022
494 kr
Skickas inom 5-8 vardagar
Create ready-to-play 3D games with reactive environments, sound, dynamic effects, and more!Key FeaturesBuild a solid foundation for game design and game developmentUnderstand the fundamentals of 3D such as coordinates, spaces, vectors, and camerasGet to grips with essential Unity concepts including characters, scenes, terrains, objects and moreBook DescriptionThis book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development.Within Unity 3D Game Development, you will learn to:Design and build 3D characters and game environmentsThink about the users’ interactions with your gameDevelop an interface and apply visual effects to add an emotional connection to your world Gain a solid foundation of sound design, animations, and lighting Build, test, and add final touchesThe book contains expert insights that you’ll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you’re allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce.Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.What you will learnLearn fundamentals of designing a 3D game and C# scriptingDesign your game character and work through their mechanics and movementsCreate an environment with Unity Terrain and ProBuilderExplore instantiation and rigid bodies through physics theory and codeImplement sound, lighting effects, trail rendering, and other dynamic effectsCreate a short, fully functional segment of your game in a vertical slicePolish your game with performance tweaksJoin the book-club to read alongside other users and Unity experts, and ask the authors for help when stuckWho this book is forOur goal with this book is to enable every reader to build the right mindset to think about 3D games, and then show them all the steps we took to create ours.The main target audience for this book is those with some prior knowledge in game development, though regardless of your experience, we hope to create an enjoyable learning journey for you.
538 kr
Skickas inom 10-15 vardagar
Developments in three-dimensional cloud radiation over the past few decades are assessed and distilled into this contributed volume. Chapters are authored by subject-matter experts who address a broad audience of graduate students, researchers, and anyone interested in cloud-radiation processes in the solar and infrared spectral regions. After two introductory chapters and a section on the fundamental physics and computational techniques, the volume extensively treats two main application areas: the impact of clouds on the Earth's radiation budget, which is an essential aspect of climate modeling; and remote observation of clouds, especially with the advanced sensors on current and future satellite missions.
535 kr
Skickas inom 10-15 vardagar
Developments in three-dimensional cloud radiation over the past few decades are assessed and distilled into this contributed volume. Chapters are authored by subject-matter experts who address a broad audience of graduate students, researchers, and anyone interested in cloud-radiation processes in the solar and infrared spectral regions. After two introductory chapters and a section on the fundamental physics and computational techniques, the volume extensively treats two main application areas: the impact of clouds on the Earth's radiation budget, which is an essential aspect of climate modeling; and remote observation of clouds, especially with the advanced sensors on current and future satellite missions.