Carmelo Ardito – författare
Beyond Interactions
INTERACT 2019 IFIP TC 13 Workshops, Paphos, Cyprus, September 2–6, 2019, Revised Selected Papers
562 kr
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734 kr
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This book contains revised selected papers presented at 3 workshops held at the 17th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2019, which was held in September 2019 in Paphos, Cyprus. The workshops are:
- Beyond Computers: Wearables, Humans, And Things - WHAT!
- User Experiences and Wellbeing at Work (UX@Work)
- Workshop on Handling Security, Usability, User Experience and Reliability in User-Centered Development Processes.
The 12 papers included in this volume were carefully reviewed and selected from numerous submissions. They show advances in the field of HCI dealing with topics such as wearables, user experience and wellbeing at work, security, usability, user experience and reliability in user-centered development processes.
Human-Centered Software Engineering
8th IFIP WG 13.2 International Working Conference, HCSE 2020, Eindhoven, The Netherlands, November 30 – December 2, 2020, Proceedings
562 kr
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734 kr
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The 10 full papers and 5 short poster and demo papers presented together with 5 poster and demo papers were carefully reviewed and selected from 33 submissions. The papers focus on the interdependencies between user interface properties and contribute to the development of theories, methods, tools and approaches for dealing with multiple properties that should be taken into account when developing interactive systems. They are organized in the following topical sections: user-centred design approaches; model-based and model-driven approaches; software development strategies; and posters and demos.
Human-Computer Interaction – INTERACT 2021
18th IFIP TC 13 International Conference, Bari, Italy, August 30 – September 3, 2021, Proceedings, Part V
562 kr
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734 kr
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The total of 105 full papers presented together with 72 short papers and 70 other papers in these books was carefully reviewed and selected from 680 submissions. The contributions are organized in topical sections named: Part I: affective computing; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; augmented reality; computer supported cooperative work. Part II: COVID-19 & HCI; croudsourcing methods in HCI; design for automotive interfaces; design methods; designing for smart devices & IoT; designing for the elderly and accessibility; education and HCI; experiencing sound and music technologies; explainable AI. Part III: games and gamification; gesture interaction; human-centered AI; human-centered development of sustainable technology; human-robot interaction; information visualization; interactive design and cultural development. Part IV: interaction techniques; interaction with conversational agents; interaction with mobile devices; methods for user studies; personalization and recommender systems; social networks and social media; tangible interaction; usable security. Part V: user studies; virtual reality; courses; industrial experiences; interactive demos; panels; posters; workshops. The chapter ‘Stress Out: Translating Real-World Stressors into Audio-Visual Stress Cues in VR for Police Training’ is open access under a CC BY 4.0 license at link.springer.com. The chapter ‘WhatsApp in Politics?! Collaborative Tools Shifting Boundaries’ is open access under a CC BY 4.0 license at link.springer.com.
Human-Computer Interaction – INTERACT 2021
18th IFIP TC 13 International Conference, Bari, Italy, August 30 – September 3, 2021, Proceedings, Part IV
1 338 kr
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1 785 kr
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The total of 105 full papers presented together with 72 short papers and 70 other papers in these books was carefully reviewed and selected from 680 submissions. The contributions are organized in topical sections named: Part I: affective computing; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; augmented reality; computer supported cooperative work. Part II: COVID-19 & HCI; croudsourcing methods in HCI; design for automotive interfaces; design methods; designing for smart devices & IoT; designing for the elderly and accessibility; education and HCI; experiencing sound and music technologies; explainable AI. Part III: games and gamification; gesture interaction; human-centered AI; human-centered development of sustainable technology; human-robot interaction; information visualization; interactive design and cultural development. Part IV: interaction techniques; interaction with conversational agents; interaction with mobile devices; methods for user studies; personalization and recommender systems; social networks and social media; tangible interaction; usable security. Part V: user studies; virtual reality; courses; industrial experiences; interactive demos; panels; posters; workshops. The chapter ‘Stress Out: Translating Real-World Stressors into Audio-Visual Stress Cues in VR for Police Training’ is open access under a CC BY 4.0 license at link.springer.com. The chapter ‘WhatsApp in Politics?! Collaborative Tools Shifting Boundaries’ is open access under a CC BY 4.0 license at link.springer.com.
Human-Computer Interaction – INTERACT 2021
18th IFIP TC 13 International Conference, Bari, Italy, August 30 – September 3, 2021, Proceedings, Part III
562 kr
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734 kr
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The total of 105 full papers presented together with 72 short papers and 70 other papers in these books was carefully reviewed and selected from 680 submissions. The contributions are organized in topical sections named: Part I: affective computing; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; augmented reality; computer supported cooperative work. Part II: COVID-19 & HCI; croudsourcing methods in HCI; design for automotive interfaces; design methods; designing for smart devices & IoT; designing for the elderly and accessibility; education and HCI; experiencing sound and music technologies; explainable AI. Part III: games and gamification; gesture interaction; human-centered AI; human-centered development of sustainable technology; human-robot interaction; information visualization; interactive design and cultural development. Part IV: interaction techniques; interaction with conversational agents; interaction with mobile devices; methods for user studies; personalization and recommender systems; social networks and social media; tangible interaction; usable security. Part V: user studies; virtual reality; courses; industrial experiences; interactive demos; panels; posters; workshops. The chapter ‘Stress Out: Translating Real-World Stressors into Audio-Visual Stress Cues in VR for Police Training’ is open access under a CC BY 4.0 license at link.springer.com. The chapter ‘WhatsApp in Politics?! Collaborative Tools Shifting Boundaries’ is open access under a CC BY 4.0 license at link.springer.com.
Human-Computer Interaction – INTERACT 2021
18th IFIP TC 13 International Conference, Bari, Italy, August 30 – September 3, 2021, Proceedings, Part II
1 227 kr
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1 622 kr
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The total of 105 full papers presented together with 72 short papers and 70 other papers in these books was carefully reviewed and selected from 680 submissions. The contributions are organized in topical sections named: Part I: affective computing; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; augmented reality; computer supported cooperative work. Part II: COVID-19 & HCI; croudsourcing methods in HCI; design for automotive interfaces; design methods; designing for smart devices & IoT; designing for the elderly and accessibility; education and HCI; experiencing sound and music technologies; explainable AI. Part III: games and gamification; gesture interaction; human-centered AI; human-centered development of sustainable technology; human-robot interaction; information visualization; interactive design and cultural development. Part IV: interaction techniques; interaction with conversational agents; interaction with mobile devices; methods for user studies; personalization and recommender systems; social networks and social media; tangible interaction; usable security. Part V: user studies; virtual reality; courses; industrial experiences; interactive demos; panels; posters; workshops. The chapter ‘Stress Out: Translating Real-World Stressors into Audio-Visual Stress Cues in VR for Police Training’ is open access under a CC BY 4.0 license at link.springer.com. The chapter ‘WhatsApp in Politics?! Collaborative Tools Shifting Boundaries’ is open access under a CC BY 4.0 license at link.springer.com.
Human-Computer Interaction – INTERACT 2021
18th IFIP TC 13 International Conference, Bari, Italy, August 30 – September 3, 2021, Proceedings, Part I
1 560 kr
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1 947 kr
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The total of 105 full papers presented together with 72 short papers and 70 other papers in these books was carefully reviewed and selected from 680 submissions. The contributions are organized in topical sections named: Part I: affective computing; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; augmented reality; computer supported cooperative work. Part II: COVID-19 & HCI; croudsourcing methods in HCI; design for automotive interfaces; design methods; designing for smart devices & IoT; designing for the elderly and accessibility; education and HCI; experiencing sound and music technologies; explainable AI. Part III: games and gamification; gesture interaction; human-centered AI; human-centered development of sustainable technology; human-robot interaction; information visualization; interactive design and cultural development. Part IV: interaction techniques; interaction with conversational agents; interaction with mobile devices; methods for user studies; personalization and recommender systems; social networks and social media; tangible interaction; usable security. Part V: user studies; virtual reality; courses; industrial experiences; interactive demos; panels; posters; workshops. The chapter ‘Stress Out: Translating Real-World Stressors into Audio-Visual Stress Cues in VR for Police Training’ is open access under a CC BY 4.0 license at link.springer.com. The chapter ‘WhatsApp in Politics?! Collaborative Tools Shifting Boundaries’ is open access under a CC BY 4.0 license at link.springer.com.
Sense, Feel, Design
INTERACT 2021 IFIP TC 13 Workshops, Bari, Italy, August 30 – September 3, 2021, Revised Selected Papers
1 116 kr
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1 459 kr
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This book contains a series of revised papers selected from 7 workshops organized by 18th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2021, which was held in September 2021 in Bari, Italy. The 15 papers included in this volume were carefully reviewed and selected from 30 submissions. They show the design of interactive technologies addressing one or more United Nations'' Sustainable Development Goals, to deal with evolving contexts of use in today’s and future application domains and its influence on human-centered socio-technical system design and devel-opment practice, share educational resources and approaches to support the process of teaching and learning HCI Engineering (HCI-E), share educational resources and approaches to support the process of teaching and learning HCI Engineering (HCI-E), and address and discuss geopolitical issues in Human-Computer Interaction as a field of knowledge and practice.
Chapter “Extreme Citizen Science Contributions to the Sustainable Development Goals: Challenges and Opportunities for a Human-Centred Design Approach” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Web Engineering
22nd International Conference, ICWE 2022, Bari, Italy, July 5–8, 2022, Proceedings
950 kr
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1 214 kr
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The 23 revised full papers and 5 short papers presented were carefully reviewed and selected from 81 submissions. The books also contains 6 demonstration and poster papers, 7 symposium and 5 tutorial papers. They are organized in topical sections named: recommender systems based on web technology; social web applications; web applications modelling and engineering; web big data and web data analytics; web mining and knowledge extraction; web security and privacy; web user interfaces.
Human-Centered Software Engineering
9th IFIP WG 13.2 International Working Conference, HCSE 2022, Eindhoven, The Netherlands, August 24–26, 2022, Proceedings
784 kr
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978 kr
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This book constitutes the refereed conference proceedings of the 9th IFIP WG 13.2 International Conference on Human-Centered Software Engineering, HCSE 2022, which was held in Eindhoven, The Netherlands, during August 2022.
The 11 full papers presented together with 2 poster and demo papers were carefully reviewed and selected from 25 submissions. The papers focus on the interdependencies between user interface properties and contribute to the development of theories, methods, tools and approaches for dealing with multiple properties that should be taken into account when developing interactive systems. They are organized in the following topical sections: user-centred design approaches; model-based and model-driven approaches; software development strategies; and posters and demos.
Human-Centered Software Engineering
10th IFIP WG 13.2 International Working Conference, HCSE 2024, Reykjavik, Iceland, July 8–10, 2024, Proceedings
1 227 kr
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1 622 kr
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This book constitutes the refereed proceedings of the 10th IFIP WG 13.2 International Working Conference on Human-Centered Software Engineering, HCSE 2024, held in Reykjavik, Finland, during Iceland, July 8–10, 2024.
The 11 full papers with 5 poster, 4 demos and 3 PhD forum papers were carefully selected from 36 submissions. HCSE 2024 conference and papers focused on recurring topics such as innovative methods for human-centered and participatory design and software engineering, modeling approaches, usable security, and the balancing of multiple properties in the development, but also on emerging areas like immersive environments and augmented/virtual/mixed reality, low-code development and human-centered AI.
Human-Computer Interaction – INTERACT 2025
20th IFIP TC 13 International Conference, Belo Horizonte, Brazil, September 8–12, 2025, Proceedings, Part I
917 kr
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1 141 kr
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Human-Computer Interaction – INTERACT 2025
20th IFIP TC 13 International Conference, Belo Horizonte, Brazil, September 8–12, 2025, Proceedings, Part II
917 kr
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1 141 kr
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Human-Computer Interaction – INTERACT 2025
20th IFIP TC 13 International Conference, Belo Horizonte, Brazil, September 8–12, 2025, Proceedings, Part III
1 671 kr
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2 110 kr
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Human-Computer Interaction – INTERACT 2025
20th IFIP TC 13 International Conference, Belo Horizonte, Brazil, September 8–12, 2025, Proceedings, Part IV
1 671 kr
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2 110 kr
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