160 kr
Skickas inom 5-8 vardagar
160 kr
Skickas inom 5-8 vardagar
103 kr
Läs direkt efter köp
198 kr
Lyssna direkt efter köp
150 kr
Skickas
94 kr
Läs direkt efter köp
133 kr
Läs direkt efter köp
162 kr
Skickas
44 kr
Läs direkt efter köp
During his run into turning FIFTY, CHRIS EVANS is on a MISSION. To take stock of WHERE HE IS and WHERE HE''S AT in order to figure out how BEST to get the MOST out of what he BELIEVES are the BEST YEARS yet to come.His typically positive and upbeat journey involves ONE HUNDRED DAYS of contemplation, research, focus, frustration and DECISION MAKING while SECRETLY:*Training for The London MARATHON*Bringing back his cult Nineties TV show TFI FRIDAY*And the small matter of suddenly being asked to take over TOP GEAR.HEALTH, LOVE, MARRIAGE, SEX, DEATH and even RELIGION all come under his witty microscope as he poses the conundrum - MIDLIFE: CRISIS vs OPPORTUNITY ?There can only be one winner.
185 kr
Skickas inom 11-20 vardagar
177 kr
Skickas inom 7-10 vardagar
154 kr
Läs direkt efter köp
2 540 kr
Skickas inom 10-15 vardagar
261 kr
Skickas inom 7-10 vardagar
262 kr
Läs direkt efter köp
262 kr
Läs direkt efter köp
118 kr
Skickas inom 5-8 vardagar
118 kr
Skickas inom 5-8 vardagar
118 kr
Skickas inom 5-8 vardagar
118 kr
Skickas inom 5-8 vardagar
118 kr
Skickas inom 5-8 vardagar
118 kr
Skickas inom 5-8 vardagar
34 kr
Läs direkt efter köp
34 kr
Läs direkt efter köp
34 kr
Läs direkt efter köp
34 kr
Läs direkt efter köp
34 kr
Läs direkt efter köp
942 kr
Läs direkt efter köp
This book provides readers with the tools and methods with which to create effective tabletop games. It covers the design and development process thoroughly, guiding readers through the necessary mechanics, messages, and motivations of games that must be understood in order to build successful tabletop games, including serious educational games for teaching or training.
Through a range of learning activities and methodologies, readers will develop an understanding of games and an appreciation for the creating and testing of game play whilst critically exploring the relationship between games, motivation, and learning. It includes chapters on design methodology, narrative, accessibility, playtesting, and more.
This book will be of great interest to students of game design and serious game design courses. It will also appeal to designers, educators, and hobbyists interested in designing and developing their own tabletop games, educational or otherwise.
942 kr
Läs direkt efter köp
This book provides readers with the tools and methods with which to create effective tabletop games. It covers the design and development process thoroughly, guiding readers through the necessary mechanics, messages, and motivations of games that must be understood in order to build successful tabletop games, including serious educational games for teaching or training.
Through a range of learning activities and methodologies, readers will develop an understanding of games and an appreciation for the creating and testing of game play whilst critically exploring the relationship between games, motivation, and learning. It includes chapters on design methodology, narrative, accessibility, playtesting, and more.
This book will be of great interest to students of game design and serious game design courses. It will also appeal to designers, educators, and hobbyists interested in designing and developing their own tabletop games, educational or otherwise.
356 kr
Skickas inom 5-8 vardagar
474 kr
Skickas inom 5-8 vardagar
160 kr
Skickas inom 5-8 vardagar
103 kr
Läs direkt efter köp
198 kr
Lyssna direkt efter köp
150 kr
Skickas
94 kr
Läs direkt efter köp
133 kr
Läs direkt efter köp
162 kr
Skickas
44 kr
Läs direkt efter köp
During his run into turning FIFTY, CHRIS EVANS is on a MISSION. To take stock of WHERE HE IS and WHERE HE''S AT in order to figure out how BEST to get the MOST out of what he BELIEVES are the BEST YEARS yet to come.His typically positive and upbeat journey involves ONE HUNDRED DAYS of contemplation, research, focus, frustration and DECISION MAKING while SECRETLY:*Training for The London MARATHON*Bringing back his cult Nineties TV show TFI FRIDAY*And the small matter of suddenly being asked to take over TOP GEAR.HEALTH, LOVE, MARRIAGE, SEX, DEATH and even RELIGION all come under his witty microscope as he poses the conundrum - MIDLIFE: CRISIS vs OPPORTUNITY ?There can only be one winner.
185 kr
Skickas inom 11-20 vardagar
177 kr
Skickas inom 7-10 vardagar
154 kr
Läs direkt efter köp
2 540 kr
Skickas inom 10-15 vardagar
261 kr
Skickas inom 7-10 vardagar
262 kr
Läs direkt efter köp
262 kr
Läs direkt efter köp
118 kr
Skickas inom 5-8 vardagar
118 kr
Skickas inom 5-8 vardagar
118 kr
Skickas inom 5-8 vardagar
118 kr
Skickas inom 5-8 vardagar
118 kr
Skickas inom 5-8 vardagar
118 kr
Skickas inom 5-8 vardagar
34 kr
Läs direkt efter köp
34 kr
Läs direkt efter köp
34 kr
Läs direkt efter köp
34 kr
Läs direkt efter köp
34 kr
Läs direkt efter köp
942 kr
Läs direkt efter köp
This book provides readers with the tools and methods with which to create effective tabletop games. It covers the design and development process thoroughly, guiding readers through the necessary mechanics, messages, and motivations of games that must be understood in order to build successful tabletop games, including serious educational games for teaching or training.
Through a range of learning activities and methodologies, readers will develop an understanding of games and an appreciation for the creating and testing of game play whilst critically exploring the relationship between games, motivation, and learning. It includes chapters on design methodology, narrative, accessibility, playtesting, and more.
This book will be of great interest to students of game design and serious game design courses. It will also appeal to designers, educators, and hobbyists interested in designing and developing their own tabletop games, educational or otherwise.
942 kr
Läs direkt efter köp
This book provides readers with the tools and methods with which to create effective tabletop games. It covers the design and development process thoroughly, guiding readers through the necessary mechanics, messages, and motivations of games that must be understood in order to build successful tabletop games, including serious educational games for teaching or training.
Through a range of learning activities and methodologies, readers will develop an understanding of games and an appreciation for the creating and testing of game play whilst critically exploring the relationship between games, motivation, and learning. It includes chapters on design methodology, narrative, accessibility, playtesting, and more.
This book will be of great interest to students of game design and serious game design courses. It will also appeal to designers, educators, and hobbyists interested in designing and developing their own tabletop games, educational or otherwise.
356 kr
Skickas inom 5-8 vardagar
474 kr
Skickas inom 5-8 vardagar