David Pereira – författare
290 kr
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Empower Product Teams to Rock the World by Uncovering and Overcoming Dangerous Traps
Untrapping Product Teams guides you to simplify what gets unintentionally complicated and equips you to overcome dangerous traps while steadily driving customer and business value. This isn't just another book about product management. It's a thought-provoking guide filled with simplicity, encouraging you to act today for a better tomorrow.
This book is for anyone facing the challenges of working on or with product teams. It lays out leading best practices, combined with "secret ingredients" crafted by the author based on years of experience. Learn what makes or breaks product teams so you are ready to do what it takes to thrive with digital products.
Learn the differences between coordinative and collaborative workflows Recognize dangerous traps and the strategies to overcome them Explore the product journey: simplify decision-making, apply mindful product discovery, use delivery to accelerate value, and measure results beyond outputs Craft product principles and set solid foundations for product teams Benefit from proven product health checks to uncover where to act today for a better tomorrow"This is my new favorite book on product management. Untrapping Product Teams covers everything you need to know to lead a product team and be successful as a product manager. Author David Pereira does an excellent job of pointing out biases and thinking traps that doom products. The book is full of many insights and tools that will be useful for years to come."--Mike Cohn, co-founder of Agile Alliance
"David's book shares several hard-earned lessons of what happens when product leaders, product managers, and especially product owners are not trained to succeed in their jobs, and they go on to make predictable and avoidable mistakes. This book can help you avoid some of these pitfalls."--Marty Cagan, partner, Silicon Valley Product Group
"This book touches on all the daily essentials for a product person. It's a practical guide and a meta-analysis rolled into one, serving as the 'Greatest Hits' album of Product Management. Ideal for newcomers and an excellent refresher for those already immersed in the field."--Petra Wille, author of Strong Product People
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1 351 kr
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398 kr
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Key Features
Kickstart your career or dive into a new hobby by exploring game design with UE4 and C++Learn the techniques needed to prototype and develop your own ideasReinforce your skills with project-based learning by building a series of games from scratchWhat you will learn
Create a fully-functional third-person character and enemiesBuild navigation with keyboard, mouse, gamepad, and touch controlsProgram logic and game mechanics with collision and particle effectsExplore AI for games with Blackboards and Behavior TreesBuild character animations with Animation Blueprints and MontagesTest your game for mobile devices using mobile previewAdd polish to your game with visual and sound effectsMaster the fundamentals of game UI design using a heads-up displayWho this book is for
This book is suitable for anyone who wants to get started using UE4 for game development. It will also be useful for anyone who has used Unreal Engine before and wants to consolidate, improve and apply their skills. To grasp the concepts explained in this book better, you must have prior knowledge of the basics of C++ and understand variables, functions, classes, polymorphism, and pointers. For full compatibility with the IDE used in this book, a Windows system is recommended.929 kr
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Get hands-on with game development tools and techniques to build a game project using the latest version of Unreal Engine and C++, two of the most widely used tools in the game industry
Key Features
Kickstart your career or develop a new hobby by learning game development with Unreal Engine 5 and C++Learn techniques to prototype and develop your own ideas with key images printed in colorReinforce your skills with project-based learning by building a series of games from scratchBook Description
Immerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects.The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You''ll then move on to the first of three projects, building a dodgeball game, where you''ll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You’ll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you''ll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game.By the end of this Unreal Engine book, you''ll have a broad understanding of how to use the tools that the game engine provides to start building your own games.What you will learn
Create a fully functional third-person character and enemiesImplement navigation with keyboard, mouse, and gamepadProgram logic and game mechanics with collision and particle effectsExplore AI for games with Blackboards and behavior treesBuild character animations with animation blueprints and montagesPolish your game with stunning visual and sound effectsExplore the fundamentals of game UI using a heads-up displayDiscover how to implement multiplayer in your gamesWho this book is for
This book is for game developers looking to get started with using Unreal Engine 5 for their game development projects. Anyone who has used Unreal Engine before and wants to consolidate, improve, and apply their skills will find this book useful. To better grasp the concepts explained in this book, prior knowledge of C++ basics such as variables, functions, classes, polymorphism, and pointers is required. For full compatibility with the IDE used in this book, a Windows system is recommended
1 125 kr
Skickas inom 10-15 vardagar
1 408 kr
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This book gathers a diverse range of novel research on modeling innovation policies for sustainable economic development, based on a selection of papers from a conference on modeling innovation systems and technologies (MIST). It aims at encouraging interdisciplinary and comparative approaches, bringing together researchers and professionals interested in sustainable economic, technological development and open innovation, as well as their dissemination and practical application.
The respective contributions explore a variety of topics and cases, including regional innovation policy, the effects of open innovation on firms, innovation and sustainability in tourism, and the use of information and communication technologies. All chapters share a strong focus on new research and innovation methodologies, in keeping with the Experimentation and Application Research (EAR) and Open Innovation 2.0 principles.1 092 kr
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Zicky Wayne e o Elmo de Hades
252 kr
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17 kr
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Ano de 2100, o planeta Terra foi completamente destruído pelas alterações climáticas. Os últimos humanos vivem presos dentro de bolhas de vidro no Polo Sul. Quando Zicky Wayne, o último técnico de reparação de robôs, regressa à bolha, acompanhado pelas suas melhores amigas, irá descobrir que todos os habitantes desapareceram enquanto uma estranha nave surge. Sorrateiramente embarcam e conhecem Zibel Hellinin, que lhes mostra que a vida sempre foi controlada por um ser malévolo, Mestre das Marionetas.
Neste primeiro volume da saga, serão conduzidos por Zibel para um planeta parado no tempo, de modo a obterem mais informações, para conseguirem vencer este misterioso ser. A ação irá passar-se em Thomar (Portugal), onde vão descobrir que existem artefactos de grande valor escondidos, que os poderão ajudar, mas para isso irão ter que enfrentar um terrível monstro ao serviço do Mestre das Marionetas.
17 kr
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In the year 2100, planet Earth has been completely destroyed by climate change. The last humans live trapped inside glass bubbles at the South Pole. When Zicky Wayne, the last robot repair technician, returns to the bubble, accompanied by his best friends, he discovers that all the inhabitants have disappeared while a strange ship emerges.
They sneak aboard and meet Zibel Hellinin, who shows them that life has always been controlled by a malevolent being, the Master of Puppets.
In this first volume of the saga, they will be led by Zibel to a planet frozen in time, in order to obtain more information, so that they can defeat this mysterious being. The action will take place in Thomar (Portugal), where they will discover that there are artifacts of great value hidden away that could help them, but to do so they will have to face a terrible monster in the service of the Master of Puppets.
Can they win this battle alone? Or will something supernatural help them?
Zicky Wayne and the Helmet of Hades
259 kr
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