Gonçalo Marques – författare
1 351 kr
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1 419 kr
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Cyber-Physical Systems: AI and COVID-19 highlights original research which addresses current data challenges in terms of the development of mathematical models, cyber-physical systems-based tools and techniques, and the design and development of algorithmic solutions, etc. It reviews the technical concepts of gathering, processing and analyzing data from cyber-physical systems (CPS) and reviews tools and techniques that can be used. This book will act as a resource to guide COVID researchers as they move forward with clinical and epidemiological studies on this outbreak, including the technical concepts of gathering, processing and analyzing data from cyber-physical systems (CPS).
The major problem in the identification of COVID-19 is detection and diagnosis due to non-availability of medicine. In this situation, only one method, Reverse Transcription Polymerase Chain Reaction (RT-PCR) has been widely adopted and used for diagnosis. With the evolution of COVID-19, the global research community has implemented many machine learning and deep learning-based approaches with incremental datasets. However, finding more accurate identification and prediction methods are crucial at this juncture.
Offers perspectives on the design, development and commissioning of intelligent applications Provides reviews on the latest intelligent technologies and algorithms related to the state-of-the-art methodologies of monitoring and mitigation of COVID-19 Puts forth insights on how future illnesses can be supported using intelligent corona virus monitoring techniques1 923 kr
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Current Trends and Advances in Computer-Aided Intelligent Environmental Data Engineering merges computer engineering and environmental engineering. The book presents the latest finding on how data science and AI-based tools are being applied in environmental engineering research. This application involves multiple domains such as data science and artificial intelligence to transform the data collected by intelligent sensors into relevant and reliable information to support decision-making. These tools include fuzzy logic, knowledge-based systems, particle swarm optimization, genetic algorithms, Monte Carlo simulation, artificial neural networks, support vector machine, boosted regression tree, simulated annealing, ant colony algorithm, decision tree, immune algorithm, and imperialist competitive algorithm.
This book is a fundamental information source because it is the first book to present the foundational reference material in this new research field. Furthermore, it gives a critical overview of the latest cross-domain research findings and technological developments on the recent advances in computer-aided intelligent environmental data engineering.
Captures the application of data science and artificial intelligence for a broader spectrum of environmental engineering problems Presents methods and procedures as well as case studies where state-of-the-art technologies are applied in actual environmental scenarios Offers a compilation of essential and critical reviews on the application of data science and artificial intelligence to the entire spectrum of environmental engineering1 833 kr
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1 290 kr
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Cognitive and Soft Computing Techniques for the Analysis of Healthcare Data discusses the insight of data processing applications in various domains through soft computing techniques and enormous advancements in the field.
The book focuses on the cross-disciplinary mechanisms and ground-breaking research ideas on novel techniques and data processing approaches in handling structured and unstructured healthcare data. It also gives insight into various information-processing models and many memories associated with it while processing the information for forecasting future trends and decision making.
This book is an excellent resource for researchers and professionals who work in the Healthcare Industry, Data Science, and Machine learning.
Focuses on data-centric operations in the Healthcare industry Provides the latest trends in healthcare data analytics and practical implementation outcomes of the proposed models Addresses real-time challenges and case studies in the Healthcare industry1 833 kr
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Internet of Things: Architectures for Enhanced Living Environments
2 060 kr
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2 243 kr
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413 kr
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Key Features
Kickstart your career or dive into a new hobby by exploring game design with UE4 and C++Learn the techniques needed to prototype and develop your own ideasReinforce your skills with project-based learning by building a series of games from scratchWhat you will learn
Create a fully-functional third-person character and enemiesBuild navigation with keyboard, mouse, gamepad, and touch controlsProgram logic and game mechanics with collision and particle effectsExplore AI for games with Blackboards and Behavior TreesBuild character animations with Animation Blueprints and MontagesTest your game for mobile devices using mobile previewAdd polish to your game with visual and sound effectsMaster the fundamentals of game UI design using a heads-up displayWho this book is for
This book is suitable for anyone who wants to get started using UE4 for game development. It will also be useful for anyone who has used Unreal Engine before and wants to consolidate, improve and apply their skills. To grasp the concepts explained in this book better, you must have prior knowledge of the basics of C++ and understand variables, functions, classes, polymorphism, and pointers. For full compatibility with the IDE used in this book, a Windows system is recommended.585 kr
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963 kr
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Get hands-on with game development tools and techniques to build a game project using the latest version of Unreal Engine and C++, two of the most widely used tools in the game industry
Key Features
Kickstart your career or develop a new hobby by learning game development with Unreal Engine 5 and C++Learn techniques to prototype and develop your own ideas with key images printed in colorReinforce your skills with project-based learning by building a series of games from scratchBook Description
Immerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects.The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You''ll then move on to the first of three projects, building a dodgeball game, where you''ll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You’ll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you''ll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game.By the end of this Unreal Engine book, you''ll have a broad understanding of how to use the tools that the game engine provides to start building your own games.What you will learn
Create a fully functional third-person character and enemiesImplement navigation with keyboard, mouse, and gamepadProgram logic and game mechanics with collision and particle effectsExplore AI for games with Blackboards and behavior treesBuild character animations with animation blueprints and montagesPolish your game with stunning visual and sound effectsExplore the fundamentals of game UI using a heads-up displayDiscover how to implement multiplayer in your gamesWho this book is for
This book is for game developers looking to get started with using Unreal Engine 5 for their game development projects. Anyone who has used Unreal Engine before and wants to consolidate, improve, and apply their skills will find this book useful. To better grasp the concepts explained in this book, prior knowledge of C++ basics such as variables, functions, classes, polymorphism, and pointers is required. For full compatibility with the IDE used in this book, a Windows system is recommended
Emerging Technologies During the Era of COVID-19 Pandemic
1 892 kr
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2 436 kr
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This book tackles the recent research directions in using the newly emerged technologies during the era of COVID-19 pandemic. It mainly focuses on using emerging technologies and their impact on health care, education, and society. It also provides insights into the current challenges and constraints in using technologies during the era of COVID-19 pandemic and exposes new opportunities for future research in the domain.
Emerging Technologies During the Era of COVID-19 Pandemic
1 892 kr
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Enhanced Telemedicine and e-Health
Advanced IoT Enabled Soft Computing Framework
2 225 kr
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2 925 kr
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Enhanced Telemedicine and e-Health
Advanced IoT Enabled Soft Computing Framework
2 225 kr
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599 kr
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791 kr
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1 084 kr
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1 416 kr
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This book presents Internet of Things (IoT) solutions monitoring and assessing a variety of applications areas for indoor air quality (IAQ). This book synthesizes recent developments, presents case studies, and discusses new methods in the area of air quality monitoring, all the while addressing public health concerns. The authors discuss the issues and solutions, including IoT systems that can provide a continuous flow of data retrieved from cost-effective sensors that can be used in multiple applications.The authors present the leading IoT technologies, applications, algorithms, systems, and future scope in this multi-disciplinary domain.
1 084 kr
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1 945 kr
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2 524 kr
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This book introduces machine learning and its applications in smart environments/cities. At this stage, a comprehensive understanding of smart environment/city applications is critical for supporting future research. This book includes chapters written by researchers from different countries across the globe and identifies critical threads in research and also gaps that open up new and challenging lines of research for the future. Recent advances are discussed, and thorough reviews introduce readers to critical domains. The discussion on key research topics presented in this book accelerates smart city and smart environment implementations based on IoT technologies. Consequently, this book supports future research activities aimed at developing future IoT architectures for smart environments/cities.
1 945 kr
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1 084 kr
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1 367 kr
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This book aims to introduce recent advances in IoT and its applications for smart environments. The state of the art is reviewed with a focus on the technologies, applications, challenges, and opportunities. At this stage, a comprehensive understanding of the formal and practical applications of IoT in the different scenarios of smart environments is necessary to support future research. Therefore, the main contribution of this book is a comprehensive study of the most recent proposals for smart environments. In addition, this book synthesizes existing information and highlights common threads and gaps that lead to new and complex areas of future research. The book covers a range of major research subjects which will foster future implementations. The topics include smart learning environments, crowdsensing applications, participatory citizen sensing, multimodal perception systems and security challenges. This book seeks to provide a valuable framework for future research projects by expounding the topic to academics, engineers, and industry professionals, which is necessary for the design of future IoT architectures for smart environments.
1 084 kr
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1 729 kr
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