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Edwin Vollans – författare

Visar alla böcker från författaren Edwin Vollans. Handla med fri frakt och snabb leverans.

4 produkter

  1. Edwin Vollans, Regina Seiwald - (Not) In the Game, E-bok. Tillgänglighet: Lägg i varukorg

    (Not) In the Game

    History, Paratexts, and Games

    Av Edwin Vollans, Regina Seiwald

    E-bok, 2023

    1461 kr

    Lägg i varukorg

    How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which …

  2. Edwin Vollans, Regina Seiwald - (Not) In the Game, E-bok. Tillgänglighet: Lägg i varukorg

    (Not) In the Game

    History, Paratexts, and Games

    Av Edwin Vollans, Regina Seiwald

    E-bok, 2023

    1461 kr

    Lägg i varukorg

    How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which …

  3. Regina Seiwald, Edwin Vollans - (Not) In the Game, Inbunden. Tillgänglighet: Lägg i varukorg

    (Not) In the Game

    History, Paratexts, and Games

    Av Regina Seiwald, Edwin Vollans

    Inbunden, 2023

    1375 kr

    Lägg i varukorg

    How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which …

  4. Regina Seiwald, Edwin Vollans - (Not) In the Game, Häftad. Tillgänglighet: Lägg i varukorg

    (Not) In the Game

    History, Paratexts, and Games

    Av Regina Seiwald, Edwin Vollans

    Häftad, 2024

    284 kr

    Lägg i varukorg

    How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which …