Gaëlle Calvary - Böcker
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5 produkter
5 produkter
Computer-Aided Design of User Interfaces V
Proceedings of the Sixth International Conference on Computer-Aided Design of User Interfaces CADUI '06 (6-8 June 2006, Bucharest, Romania)
Inbunden, Engelska, 2007
1 101 kr
Skickas inom 10-15 vardagar
Today, the development life cycle of 3D User Interfaces (UIs) mostly remains an art more than a principled-based approach. Several methods [1,3,7,8,9,10,11,15,17,18,19] have been introduced to decompose this life cycle into steps and sub-steps, but these methods rarely provide the design knowledge that should be typically used for achieving each step. In addition, the development life cycle is more focusing directly on the programming - sues than on the design and analysis phases. This is sometimes reinforced by the fact that available tools for 3D UIs are toolkits, interface builders, r- dering engines, etc. When there is such a development life cycle defined, it is typically structured into the following set of activities: 1. The conceptual phase is characterized by the identification of the content and interaction requests. The meta-author discusses with the interface designer to take advantage of the current interaction technology. The int- face designer receives information about the content. The result of this phase is the production of UI schemes (e. g. , written sentences, visual schemes on paper) for defining classes of interactive experiences (e. g. , class Guided tour). Conceptual schemes are produced both for the final users and the authors. The meta-author has a deep knowledge of the c- tent domain and didactic skills too. He/she communicates with the final user too, in order to focus on didactic aspects of interaction. 2.
554 kr
Skickas inom 10-15 vardagar
Providing insights into methodologies for designing adaptive systems based on semantic data, and introducing semantic models that can be used for building interactive systems, this book showcases many of the applications made possible by the use of semantic models.Ontologies may enhance the functional coverage of an interactive system as well as its visualization and interaction capabilities in various ways. Semantic models can also contribute to bridging gaps; for example, between user models, context-aware interfaces, and model-driven UI generation. There is considerable potential for using semantic models as a basis for adaptive interactive systems. A variety of reasoning and machine learning techniques exist that can be employed to achieve adaptive system behavior. The advent and rapid growth of Linked Open Data as a large-scale collection of semantic data has also paved the way for a new breed of intelligent, knowledge-intensive applications.Semantic Models for Adaptive Interactive Systems includes ten complementary chapters written by experts from both industry and academia. Rounded off by a number of case studies in real world application domains, this book will serve as a valuable reference for researchers and practitioners exploring the use of semantic models within HCI.
554 kr
Skickas inom 10-15 vardagar
Providing insight into methodologies for designing adaptive systems based on semantic data, and introducing semantic models that can be used for building interactive systems, this book showcases applications made possible by the use of semantic models.
1 803 kr
Skickas inom 7-10 vardagar
This book focuses on ambient intelligence and addresses various issues related to data management, networking and HCI in this context. Taking a holistic view, it covers various levels of abstraction, ranging from fundamental to advanced concepts and brings together the contributions of various specialists in the field.Moreover, the book covers the key areas of computer science concerned with the emergence of ambient intelligence (e.g. interaction, middleware, networks, information systems, etc.). It even goes slightly beyond the borders of computer science with contributions related to smart materials and ethics. The authors cover a broad spectrum, with some chapters dedicated to the presentation of basic concepts and others focusing on emerging applications in various fields such as health, transport and tourism.
Computer-Aided Design of User Interfaces V
Proceedings of the Sixth International Conference on Computer-Aided Design of User Interfaces CADUI '06 (6-8 June 2006, Bucharest, Romania)
Häftad, Engelska, 2014
1 101 kr
Skickas inom 10-15 vardagar
Today, the development life cycle of 3D User Interfaces (UIs) mostly remains an art more than a principled-based approach. Several methods [1,3,7,8,9,10,11,15,17,18,19] have been introduced to decompose this life cycle into steps and sub-steps, but these methods rarely provide the design knowledge that should be typically used for achieving each step. In addition, the development life cycle is more focusing directly on the programming - sues than on the design and analysis phases. This is sometimes reinforced by the fact that available tools for 3D UIs are toolkits, interface builders, r- dering engines, etc. When there is such a development life cycle defined, it is typically structured into the following set of activities: 1. The conceptual phase is characterized by the identification of the content and interaction requests. The meta-author discusses with the interface designer to take advantage of the current interaction technology. The int- face designer receives information about the content. The result of this phase is the production of UI schemes (e. g. , written sentences, visual schemes on paper) for defining classes of interactive experiences (e. g. , class Guided tour). Conceptual schemes are produced both for the final users and the authors. The meta-author has a deep knowledge of the c- tent domain and didactic skills too. He/she communicates with the final user too, in order to focus on didactic aspects of interaction. 2.