Garry Young - Böcker
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8 produkter
8 produkter
2 029 kr
Skickas inom 10-15 vardagar
Cyberspace is composed of a multitude of different spaces where users can represent themselves in many divergent ways. Why in a video game, is it more acceptable to murder or maim than rape? After all, in each case, it is only pixels that are being assaulted. This book avoids wrestling with the common question of whether the virtual violation of real-world taboos is right or wrong, and instead provides a theoretical framework that helps us understand why such distinctions are typically made, and explores the psychological impact of violating offline taboos within cyberspace.The authors discuss such online areas as: ‘Reality’ sites depicting taboo images Social networking websites and online chatrooms Online dating websites Video game content. This book considers whether there are some interactions that should not be permissible even virtually. It also examines how we might be able to cope with the potential moral freedoms afforded by cyberspace, and who might be vulnerable to such freedoms of action and representation within this virtual space.This book is ideal for researchers and students of internet psychology, philosophy and social policy, as well as therapists, those interested in computer science, law, media and communication studies
652 kr
Skickas inom 10-15 vardagar
Cyberspace is composed of a multitude of different spaces where users can represent themselves in many divergent ways. Why in a video game, is it more acceptable to murder or maim than rape? After all, in each case, it is only pixels that are being assaulted. This book avoids wrestling with the common question of whether the virtual violation of real-world taboos is right or wrong, and instead provides a theoretical framework that helps us understand why such distinctions are typically made, and explores the psychological impact of violating offline taboos within cyberspace.The authors discuss such online areas as: ‘Reality’ sites depicting taboo images Social networking websites and online chatrooms Online dating websites Video game content. This book considers whether there are some interactions that should not be permissible even virtually. It also examines how we might be able to cope with the potential moral freedoms afforded by cyberspace, and who might be vulnerable to such freedoms of action and representation within this virtual space.This book is ideal for researchers and students of internet psychology, philosophy and social policy, as well as therapists, those interested in computer science, law, media and communication studies
423 kr
Skickas inom 7-10 vardagar
CYBERPSYCHOLOGY An important new textbook for an exciting area of contemporary psychological study and research... The field of cyberpsychology examines the psychology of interactions between individuals, societies and digital technologies. This engaging and accessible textbook offers a complete introduction to the subject. The authors outline key theories, provide critical assessments, identify areas in need of further research, and discuss ways to use digital technologies as a research tool. They also include a wealth of real life examples, activities and discussion questions for students at undergraduate and graduate levels.Cyberpsychology provides up-to-date coverage of a wide range of topics relating to online behaviour, and considers the potential impact of these interactions offline: online identityonline dating and relationshipspornographycyberbullyingchildren's use of the Internetonline games and gamblingdeceptiononline crime
1 467 kr
Skickas inom 10-15 vardagar
It is commonplace for fictional content to depict immoral activities: the kidnapping of a politician, for example, or the elaborate theft of a national treasure, or perhaps the gruesome proclivities of a sadistic murderer. These and similar depictions can be found across a range of media, and in varying degrees of detail and realism. Fictional Immorality and Immoral Fiction examines potential conditions for transforming fictional immorality into immoral fiction, in order to establish what makes a depiction of fictional immorality and/or one’s engagement with it immoral. To achieve this aim, Garry Young analyzes fictional content, its meaning, one’s motivation for engaging with it, and the medium in which the fiction is presented (such as film, literature, theatre, video games) using philosophical inquiry. The end result is a systematic examination of fictional immorality, which contributes toward debates on the morality of depicting and engaging with fictional immorality, as well as the reach of censorship and other forms of prohibition, especially when the act depicted is of the kind that would be most egregious if carried out in reality.
2 088 kr
Skickas inom 10-15 vardagar
Ethics in the Virtual World examines the gamer's enactment of taboo activities in the context of both traditional and contemporary philosophical approaches to morality. The book argues that it is more productive to consider what individuals are able to cope with psychologically than to determine whether a virtual act or representation is necessarily good or bad. The book raises pertinent questions about one of the most rapidly expanding leisure pursuits in western culture: should virtual enactments warrant moral interest? Should there be a limit to what can be enacted or represented within these games? Or, is it all just a game?
576 kr
Skickas inom 10-15 vardagar
Ethics in the Virtual World examines the gamer's enactment of taboo activities in the context of both traditional and contemporary philosophical approaches to morality. The book argues that it is more productive to consider what individuals are able to cope with psychologically than to determine whether a virtual act or representation is necessarily good or bad. The book raises pertinent questions about one of the most rapidly expanding leisure pursuits in western culture: should virtual enactments warrant moral interest? Should there be a limit to what can be enacted or represented within these games? Or, is it all just a game?
Resolving the Gamer’s Dilemma
Examining the Moral and Psychological Differences between Virtual Murder and Virtual Paedophilia
Inbunden, Engelska, 2016
588 kr
Skickas inom 10-15 vardagar
This book explores the gamer’s dilemma, which lies at the heart of theorising about the morality of certain video game content. The dilemma is as follows: given that gaming content involves virtual characters within a virtual environment, the moral permission of virtual murder would also appear to morally permit virtual paedophilia.
Resolving the Gamer’s Dilemma
Examining the Moral and Psychological Differences between Virtual Murder and Virtual Paedophilia
Häftad, Engelska, 2018
588 kr
Skickas inom 10-15 vardagar
This book explores the gamer’s dilemma, which lies at the heart of theorising about the morality of certain video game content. The dilemma is as follows: given that gaming content involves virtual characters within a virtual environment, the moral permission of virtual murder would also appear to morally permit virtual paedophilia.