James Goodwill – författare
283 kr
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505 kr
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While other extreme programming (XP) books are usually theoretical in approach, this book steers you through the practical application of extreme programming with code-level solutions. So if you''re currently a .NET 1.1 (or future .NET 2.0) developer, and need to put XP into practice, pick up this book.
You will learn how to apply XP principles in a real-world environment. This book provides an in-depth look at each of the XP practices and examines how each of these fits into the project development life cycle. Thus, by showing you how to work with .NET 1.1 today, and .NET 2.0 tomorrow, this book bestows you with long-term vision for extreme programming with Microsoft technologies.
408 kr
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Apache Jakarta-Tomcat, the official reference implementation for the Java servlet and JavaServer Pages technologies, has long been heralded as an excellent platform for the development and deployment of powerful Web applications. Version 4.0 offers not only numerous enhancements in flexibility and stability, but also an array of features that expand upon the Tomcat developer''s already wealthy toolset.
In this namesake title, best-selling author James Goodwill provides readers with a thorough introduction to Jakarta-Tomcat, offering instruction on topics ranging from the basic installation and configuration process and Web application deployment to advanced concepts of integration with other popular Apache Foundation projects such as the Apache Web server, Struts, Log4J, and the Apache XML SOAP Project.
In addition to an already comprehensive introduction to core Tomcat functionality, readers also benefit from a valuable primer of what is offered in version 4.0, as Goodwill takes care to thoroughly discuss new features such as valves, security realms, persistent sessions, and the Tomcat Manager Application. In summary, Apache Jakarta-Tomcat offers both novice and advanced Jakarta-Tomcat users a practical and comprehensive guide to this powerful software.
839 kr
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1 059 kr
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In addition to basic concepts and administration tasks, Apache Tomcat 7 covers some of the most frequently used advanced features of Tomcat, including security, Apache web server integration, load balancing, and embedding Tomcat server in Java applications.
Finally, through a practical primer, it shows how to integrate and use some of the most popular Java technologies with Apache Tomcat. In summary, Apache Tomcat 7 offers both novice and intermediate Apache Tomcat users a practical and comprehensive guide to this powerful software.
375 kr
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Game apps are one of the most popular categories in the Apple iTunes App Store. Well, the introduction of the new Swift programming language will make game development even more appealing and easier to existing and future iOS app developers. In response, James Goodwill, Wesley Matlock and Apress introduce you to this book, Beginning Swift Games Development for iOS. In this book, you''ll learn the fundamental elements of the new Swift language as applied to game development for iOS.
In part 1, you''ll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as we add new functionality to the game. By the end of the book, you''ll have experience with all the important SpriteKit topics and have a fully functional game as a result. In part 2 of this book, you''ll learn 3D game development using Apple''s SceneKit framework and the Swift programming language. And, you''ll follow the same pattern we used for part 1.
After reading and using this book, you''ll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS enabled device and perhaps sell in the Apple iTunes App Store.
394 kr
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538 kr
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Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.
In Part 1 of this book, you''ll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By the end of the book, you''ll have experience with all the important SpriteKit topics and have a fully functional game as a result. In Part 2, you''ll learn 3D game development using Apple''s SceneKit framework and the Swift programming language, following the same pattern used for Part 1.
Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill and Wesley Matlock bring you Beginning Swift Games Development for iOS, Third Edition an update to their best-selling work. After reading and using this book, you''ll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS-enabled device.
What you’ll learn
Discover what’s in the new Swift 3 programming language Apply Swift 3 to iOS 10 and 9 game development Build a 2D game app using SpriteKit and Swift Build a 3D game from 2D using SceneKit and SwiftWho this book is for
iOS app developers new to Swift or for those thinking of trying iOS game app development for the very first time.
353 kr
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292 kr
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