Wesley Matlock – författare
375 kr
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Game apps are one of the most popular categories in the Apple iTunes App Store. Well, the introduction of the new Swift programming language will make game development even more appealing and easier to existing and future iOS app developers. In response, James Goodwill, Wesley Matlock and Apress introduce you to this book, Beginning Swift Games Development for iOS. In this book, you''ll learn the fundamental elements of the new Swift language as applied to game development for iOS.
In part 1, you''ll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as we add new functionality to the game. By the end of the book, you''ll have experience with all the important SpriteKit topics and have a fully functional game as a result. In part 2 of this book, you''ll learn 3D game development using Apple''s SceneKit framework and the Swift programming language. And, you''ll follow the same pattern we used for part 1.
After reading and using this book, you''ll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS enabled device and perhaps sell in the Apple iTunes App Store.
394 kr
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538 kr
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Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.
In Part 1 of this book, you''ll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By the end of the book, you''ll have experience with all the important SpriteKit topics and have a fully functional game as a result. In Part 2, you''ll learn 3D game development using Apple''s SceneKit framework and the Swift programming language, following the same pattern used for Part 1.
Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill and Wesley Matlock bring you Beginning Swift Games Development for iOS, Third Edition an update to their best-selling work. After reading and using this book, you''ll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS-enabled device.
What you’ll learn
Discover what’s in the new Swift 3 programming language Apply Swift 3 to iOS 10 and 9 game development Build a 2D game app using SpriteKit and Swift Build a 3D game from 2D using SceneKit and SwiftWho this book is for
iOS app developers new to Swift or for those thinking of trying iOS game app development for the very first time.