James Hill Welborn III - Böcker
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4 produkter
4 produkter
720 kr
Skickas inom 10-15 vardagar
Playing at War offers an innovative focus on Civil War video games as significant sites of memory creation, distortion, and evolution in popular culture. With fifteen essays by historians, the collection analyzes the emergence and popularity of video games that topically engage the period surrounding the American Civil War, from the earliest console games developed in the 1980s through the web-based games of the twenty-first century, including popular titles such as Red Dead Redemption 2 and War of Rights. Alongside discussions of technological capabilities and advances, as well as their impact on gameplay and content, the essays consider how these games engage with historical scholarship on the Civil War era, the degree to which video games reflect and contribute to popular understandings of the period, and how those dynamics reveal shifting conceptions of martial identity and historical memory within U.S. popular culture. Video games offer productive sites for extending the analysis of Civil War memory into the post Confederates in the Attic era, including the political and cultural moments of Obama and Trump, where overt expressions of Lost Cause memory were challenged and removed from schools and public spaces, then embraced by new manifestations of white supremacist organizations. Edited by Patrick A. Lewis and James Hill Welborn III, Playing at War traces the drift of Civil War memory into digital spaces and gaming cultures, encouraging historians to engage more extensively with video games as important cultural media for examining how contemporary Americans interact with the nation's past.
432 kr
Skickas inom 10-15 vardagar
Playing at War offers an innovative focus on Civil War video games as significant sites of memory creation, distortion, and evolution in popular culture. With fifteen essays by historians, the collection analyzes the emergence and popularity of video games that topically engage the period surrounding the American Civil War, from the earliest console games developed in the 1980s through the web-based games of the twenty-first century, including popular titles such as Red Dead Redemption 2 and War of Rights. Alongside discussions of technological capabilities and advances, as well as their impact on gameplay and content, the essays consider how these games engage with historical scholarship on the Civil War era, the degree to which video games reflect and contribute to popular understandings of the period, and how those dynamics reveal shifting conceptions of martial identity and historical memory within U.S. popular culture. Video games offer productive sites for extending the analysis of Civil War memory into the post Confederates in the Attic era, including the political and cultural moments of Obama and Trump, where overt expressions of Lost Cause memory were challenged and removed from schools and public spaces, then embraced by new manifestations of white supremacist organizations. Edited by Patrick A. Lewis and James Hill Welborn III, Playing at War traces the drift of Civil War memory into digital spaces and gaming cultures, encouraging historians to engage more extensively with video games as important cultural media for examining how contemporary Americans interact with the nation's past.
Dueling Cultures, Damnable Legacies
Southern Violence and White Supremacy in the Civil War Era
Inbunden, Engelska, 2023
1 268 kr
Skickas inom 10-15 vardagar
How did white Southerners in the nineteenth century reconcile a Christian faith that instructed them to turn the other cheek with a pervasive code of honour that instructed them to do just the opposite--to demand satisfaction for perceived insults? In Edgefield, South Carolina, in the 1830s, white Southerners combined these seemingly antithetical ideals to forge a new compound: a wrathful moral ethic of righteous honour. Dueling Cultures, Damnable Legacies investigates the formation and proliferation of this white supremacist ideology that merged masculine bellicosity with religious devotion.In 1856, when Edgefield native Preston Smith Brooks viciously beat the abolitionist Charles Sumner on the Senate floor, the ideology of righteous honour reached its apogee and took national centre stage. Welborn analyses the birth of this peculiar moral ethic in Edgefield and traces its increasing dominance across the American South in the build-up to the Civil War, as white Southerners sought to cloak a war fought in defense of slavery in the language of honour and Christian piety.
Dueling Cultures, Damnable Legacies
Southern Violence and White Supremacy in the Civil War Era
Häftad, Engelska, 2023
363 kr
Skickas inom 10-15 vardagar
How did white Southerners in the nineteenth century reconcile a Christian faith that instructed them to turn the other cheek with a pervasive code of honour that instructed them to do just the opposite--to demand satisfaction for perceived insults? In Edgefield, South Carolina, in the 1830s, white Southerners combined these seemingly antithetical ideals to forge a new compound: a wrathful moral ethic of righteous honour. Dueling Cultures, Damnable Legacies investigates the formation and proliferation of this white supremacist ideology that merged masculine bellicosity with religious devotion.In 1856, when Edgefield native Preston Smith Brooks viciously beat the abolitionist Charles Sumner on the Senate floor, the ideology of righteous honour reached its apogee and took national centre stage. Welborn analyses the birth of this peculiar moral ethic in Edgefield and traces its increasing dominance across the American South in the build-up to the Civil War, as white Southerners sought to cloak a war fought in defense of slavery in the language of honour and Christian piety.