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Jim X. Chen – författare

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8 produkter

  1. Jim X. Chen - Guide to Graphics Software Tools, E-bok. Tillgänglighet: Lägg i varukorg

    Guide to Graphics Software Tools

    Av Jim X. Chen

    E-bok, 2007

    1209 kr

    Lägg i varukorg

    Many scientists in different disciplines realize the power of graphics, but are also bewildered by the complex implementations of a graphics system and numerous graphics tools. More often than not, they choose the wrong software tools and end up with unsatisfactory results. Hopefully, if we know …

  2. Jim X. Chen, Chunyang Chen - Foundations of 3D Graphics Programming, Häftad. Tillgänglighet: Lägg i varukorg

    Foundations of 3D Graphics Programming

    Using JOGL and Java3D

    Av Jim X. Chen, Chunyang Chen

    Häftad, 2016

    681 kr

    Lägg i varukorg

    OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are …

  3. Edward J. Wegman, Jim X. Chen - Foundations of 3D Graphics Programming, E-bok. Tillgänglighet: Lägg i varukorg

    Foundations of 3D Graphics Programming

    Using JOGL and Java3D

    Av Edward J. Wegman, Jim X. Chen

    E-bok, 2007

    1024 kr

    Lägg i varukorg

    OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are …

  4. Jim X. Chen, Chunyang Chen - Foundations of 3D Graphics Programming, Inbunden. Tillgänglighet: Lägg i varukorg

    Foundations of 3D Graphics Programming

    Using JOGL and Java3D

    Av Jim X. Chen, Chunyang Chen

    Inbunden, 2008

    1131 kr

    Lägg i varukorg

    OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are …

  5. Chunyang Chen, Jim X. Chen - Foundations of 3D Graphics Programming, E-bok. Tillgänglighet: Lägg i varukorg

    Foundations of 3D Graphics Programming

    Using JOGL and Java3D

    Av Chunyang Chen, Jim X. Chen

    E-bok, 2008

    906 kr

    Lägg i varukorg

    OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are …

  6. Jim X. Chen - Guide to Graphics Software Tools, Inbunden. Tillgänglighet: Lägg i varukorg

    Guide to Graphics Software Tools

    Av Jim X. Chen

    Inbunden, 2008

    569 kr

    Lägg i varukorg

    The 2nd edition of this integrated guide explains and lists readily available graphics software tools and their applications, while also serving as a shortcut to graphics theory and programming. It grounds readers in fundamental concepts and helps them use visualization, modeling, simulation, and …

  7. Jim X. Chen - Guide to Graphics Software Tools, E-bok. Tillgänglighet: Lägg i varukorg

    Guide to Graphics Software Tools

    Av Jim X. Chen

    E-bok, 2008

    755 kr

    Lägg i varukorg

    The 2 nd edition of this integrated guide explains and lists readily available graphics software tools and their applications, while also serving as a shortcut to graphics theory and programming. It grounds readers in fundamental concepts and helps them use visualization, modeling, simulation, and …

  8. Jim X. Chen - Guide to Graphics Software Tools, Häftad. Tillgänglighet: Lägg i varukorg

    Guide to Graphics Software Tools

    Av Jim X. Chen

    Häftad, 2012

    569 kr

    Lägg i varukorg

    The 2nd edition of this integrated guide explains and lists readily available graphics software tools and their applications, while also serving as a shortcut to graphics theory and programming. It grounds readers in fundamental concepts and helps them use visualization, modeling, simulation, and …